CPU Benchmark Performance: Simulation And Rendering

Simulation and Science have a lot of overlap in the benchmarking world, however for this distinction we’re separating into two segments mostly based on the utility of the resulting data. The benchmarks that fall under Science have a distinct use for the data they output – in our Simulation section, these act more like synthetics but at some level are still trying to simulate a given environment.

We are using DDR4 memory at the following settings:

  • DDR4-3200

Simulation

(3-2a) Dwarf Fortress 0.44.12 World Gen 65x65, 250 Yr

(3-2b) Dwarf Fortress 0.44.12 World Gen 129x129, 550 Yr

(3-2c) Dwarf Fortress 0.44.12 World Gen 257x257, 550 Yr

(3-3) Dolphin 5.0 Render Test

(3-4a) Factorio v1.1.26 Test, 10K Trains

(3-4b) Factorio v1.1.26 Test, 10K Belts

(3-4c) Factorio v1.1.26 Test, 20K Hybrid

Rendering

(4-1) Blender 2.83 Custom Render Test

(4-2) Corona 1.3 Benchmark

(4-4) POV-Ray 3.7.1

(4-5) V-Ray Renderer

(4-6a) CineBench R20 Single Thread

(4-6b) CineBench R20 Multi-Thread

(4-7a) CineBench R23 Single Thread

(4-7b) CineBench R23 Multi-Thread

As we mentioned on the last page, where the Ryzen 7 5800X3D can use its 96 MB of L3 V-Cache to improve performance, it does, such as in our Factorio test. For the most part, it doesn't do enough in most situations to improve performance when compared to the Ryzen 7 5800X.

CPU Benchmark Performance: Power, Office, And Science CPU Benchmark Performance: Encoding and Compression
Comments Locked

125 Comments

View All Comments

  • Stuka87 - Thursday, June 30, 2022 - link

    Its not you, there is two full sets of them.
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    Thank you, fixed 😊
  • RBeen - Thursday, June 30, 2022 - link

    Also does wonders for Planetside 2. I'm getting almost double the FPS from a 3600X
  • brucethemoose - Friday, July 1, 2022 - link

    Ah, the other game I wanted to see!

    Unsurprising, and it definitely needs all the CPU it can get.
  • bunkle - Saturday, July 2, 2022 - link

    Nailed it. That's the biggest problem with all the games tested these days, they are single player games where CPU performance matters very little IMO.

    Games that are heavily CPU bottlenecked tend to be online FPS games with large player counts (~100) and lots entities to simulate such as Plantside 2 you mentioned and many Unreal Engine 4 titles: Hell Let Loose, Squad, Post Scriptum, Beyond the Wire, Holdfast Nations at War, Rising Storm 2: Vietnam, Squad, PUBG etc. to name but a few.

    The problem is that it's very hard to reliably benchmark these games where it matters: in online gameplay without developer support. It's also where gaming has stagnated for the last 10-15 years. We have these amazing openworld maps that are completely barren with nothing happening in them and stuck with a limited number of players.

    I realise that this isn't directly related to CPU performance and is also a software engineering challenge simulating world across multiple cores etc. but being able to showcase new CPUs and associated performance in these titles would probably help a lot with CPU marketing and would probably drive further innovation. Just look at UE5, theirs no mention of it's online capability or what new gameplay it enables, just more eye candy.
  • MadAd - Sunday, July 3, 2022 - link

    Agreed, in an shooter like Planetside 2 the closer things like resist tables and default texture maps can be to the CPU the more fps can be gained on the graphic side. Having easily 200-300 players in a single fight over a base along with tanks, quads, troop transports and aircraft flying around you need the best single core processor you can get, which is why I switched to AMD with the 5 series and having more 3D cache just sweetens that pot.
  • Slash3 - Thursday, June 30, 2022 - link

    On page 5, it states memory used is DDR4-3200 CL40. I assume that's a typo, and that the usual JEDEC 3200 CL22 kit was used?
  • Slash3 - Thursday, June 30, 2022 - link

    Also, "insert analysis" at the bottom of page 7, and "DDR4-43200" at the top of page 8. ;)

    Glad to see the review up!
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    You are correct, was just a typo
  • DevBuildPlay - Thursday, June 30, 2022 - link

    Great article! I would love to see a similar article on the 3D cache differences on Epic under DB and other server workloads.

Log in

Don't have an account? Sign up now