Final Words

This is an excellent example of a game built around programmable shader power. The geometry and textures are solid updates from the original Refractor2 engine used in Battlefield 1942, and the effects and polish on the final product make the experience complete. Explosions, fog, smoke, fire, water, environments, and other visual effects all come together to really immerse the player in the game.

And to run a game like BF2 in all its glory, gamers need cards that can handle the load. As we've shown, the card doesn't need to be expensive to provide a good game-play experience. The budget cards handled lower resolutions just fine for casual gaming (with no AA enabled), and mid-range solutions are just fine for the Battlefield aficionado (offering either 10x7 with AA or 12x10 without as solidly playable resolutions). For those hardcore gamers out there who demand the absolute in performance with frame rates so high that they could slow it down and see bullets (disclaimer: this is not actually possible), the higher end cards are required. At this point, there are no tests we ran that really pushed the 7800 GTX SLI to its limit, but in the future, we plan on looking at resolutions that require dual-link DVI (such as are possible on Apple's latest and largest Cinema Display).

For now, it seems that the NVIDIA parts come out on top in everything but a showdown between the 6800 Ultra and the X850 XT. This is a "The Way It's Meant To Be Played" game, but we don't feel that has any bearing on performance on different vendors' hardware (it would put DICE and EA at a disadvantage to not run as efficiently as possible on all hardware). The 7800 GTX is quite a powerhouse even without SLI enabled. It will be quite interesting to see what ATI comes out with next to try to combat this latest offering. We really can't wait for more tests that are CPU limited at huge resolutions. The faster that happens, the sooner game developers will put the extra power into even more incredible detail.

Each class of card scales well with resolution and AA settings. The main issue that we want to drive home is that this game offers excellent performance in an affordable package - great graphics don't need to slow performance to a halt.

High End Performance Tests
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  • Tiamat - Thursday, July 7, 2005 - link

    #6 that was what I was gonna ask :/

    also, 9800pro would be cool...
  • reactor - Thursday, July 7, 2005 - link

    frallen, 6800 ultras in sli perform about the same as a single 7800, so take that as your benchmark. so either way it would be the same performance, but if you get the 7800 then you have the option to go sli later and get even better performance.

    nice article, hope to see it updated when ati releases their cards.
  • 100proof - Thursday, July 7, 2005 - link

    No X800XL benchmarks? =/
  • Frallan - Thursday, July 7, 2005 - link

    Since I went SLI and 1*6800 GT in the begining I would like to see how a 6800gt SLI or a 6800 U SLI setup does. The 6800U does 42.5 in 16*12 which is just about playable so how will a SLI setup do? (the question for me will be to either sell my 6800gt doing Ultra+ speeds and get a 7800 or get another 6800 gt).
  • RobFDB - Thursday, July 7, 2005 - link

    Think it's time for me to up the resolution. I've been playing on 4xAA and high settings @ 1024 on my rig. My 3500+ and x850 XT PE should be able to handle higher. Does anyone know how to run this time demo to benchmark their own system?
  • Cavedweller - Thursday, July 7, 2005 - link

    No test of Radeon 9700/9800? 8(
  • DigitalDivine - Thursday, July 7, 2005 - link

    i'm playing bf2 fine on my 1.6ghz duron and 512 mb of ram, with a 9200 non pro at low settings 800x600.

    at low settings, that game is still very damn playable. kudos to them.

    btw, for those wanting their 9200s to run with bf2, set your agp speed to 4x. for some odd reason that works. *game freezing after the bink videos.

    now back to playing with my also antiquated 2.8 p4 with 9800pro *sigh, only at medium settings.
  • R3MF - Thursday, July 7, 2005 - link

    i could play the demo ok on my rig at 1164x896 (or some such random number), which is the highest resolution it permitted.

    however i understand the retail game still won't ship with support for 1680x1050, so i won't be buying it.

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