Final Words

This is an excellent example of a game built around programmable shader power. The geometry and textures are solid updates from the original Refractor2 engine used in Battlefield 1942, and the effects and polish on the final product make the experience complete. Explosions, fog, smoke, fire, water, environments, and other visual effects all come together to really immerse the player in the game.

And to run a game like BF2 in all its glory, gamers need cards that can handle the load. As we've shown, the card doesn't need to be expensive to provide a good game-play experience. The budget cards handled lower resolutions just fine for casual gaming (with no AA enabled), and mid-range solutions are just fine for the Battlefield aficionado (offering either 10x7 with AA or 12x10 without as solidly playable resolutions). For those hardcore gamers out there who demand the absolute in performance with frame rates so high that they could slow it down and see bullets (disclaimer: this is not actually possible), the higher end cards are required. At this point, there are no tests we ran that really pushed the 7800 GTX SLI to its limit, but in the future, we plan on looking at resolutions that require dual-link DVI (such as are possible on Apple's latest and largest Cinema Display).

For now, it seems that the NVIDIA parts come out on top in everything but a showdown between the 6800 Ultra and the X850 XT. This is a "The Way It's Meant To Be Played" game, but we don't feel that has any bearing on performance on different vendors' hardware (it would put DICE and EA at a disadvantage to not run as efficiently as possible on all hardware). The 7800 GTX is quite a powerhouse even without SLI enabled. It will be quite interesting to see what ATI comes out with next to try to combat this latest offering. We really can't wait for more tests that are CPU limited at huge resolutions. The faster that happens, the sooner game developers will put the extra power into even more incredible detail.

Each class of card scales well with resolution and AA settings. The main issue that we want to drive home is that this game offers excellent performance in an affordable package - great graphics don't need to slow performance to a halt.

High End Performance Tests
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  • Questar - Thursday, July 7, 2005 - link

    #10,
    Who told you that? An x700 has twice the pipes of a 9800pro, and is clocked much higher.
  • bob661 - Thursday, July 7, 2005 - link

    Oh and I guess I'll be turning up the settings on my 6600GT.
  • bob661 - Thursday, July 7, 2005 - link

    #15
    I don't know about bias, but it would defintely not be scientific given the purpose of the article.
  • Aikouka - Thursday, July 7, 2005 - link

    The point of these articles is to see how well the GPU scales as you change models. The article's focus is not in overall system performance in different price ranges, but how well different video cards perform against eachother and to do that, you kind of have to use the same hardware (with the exception of the card) or you really help to create a thing we like to call "bias."
  • blckgrffn - Thursday, July 7, 2005 - link

    I think that they could do a whole article with this engine and CPU performance + ram usage, let's hope if they do they don't neglect the AXP like they did for the HL2 benchmarks...

    Nat
  • jm20 - Thursday, July 7, 2005 - link

    You have just benchmarked the highend, why not now cater to the rest (95%+) of the market. How many people pair a 6200TC with a FX-55? Do some realistic tests with a few different setups.

    Budget: AthlonXP 2000+, 512Mb ram, 8500/9000 pro
    LowMid: AthlonXP-M @ 2.2-2.6Ghz, 512Mb ram, 9800 pro
    HighMid: Athlon64 3200-3500+, 1Gb ram, 6800GT
  • Hacp - Thursday, July 7, 2005 - link

    "(disclaimer: this is not actually possible)"

    LoL
  • Backslider - Thursday, July 7, 2005 - link

    My 9600Pro does the job fine with med/high settings. When using 1GB of memory..
  • jkostans - Thursday, July 7, 2005 - link

    The X700 pro is essentially a 9800 pro but pci-e. So there's pretty much no difference in performance.
  • geekfool - Thursday, July 7, 2005 - link

    Where does the X800 Pure/XL/Pro fit in? And I'm sure that anyone with an Athlon FX 57 doesn't use GF 6200/ X300.

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