Final Words

This is an excellent example of a game built around programmable shader power. The geometry and textures are solid updates from the original Refractor2 engine used in Battlefield 1942, and the effects and polish on the final product make the experience complete. Explosions, fog, smoke, fire, water, environments, and other visual effects all come together to really immerse the player in the game.

And to run a game like BF2 in all its glory, gamers need cards that can handle the load. As we've shown, the card doesn't need to be expensive to provide a good game-play experience. The budget cards handled lower resolutions just fine for casual gaming (with no AA enabled), and mid-range solutions are just fine for the Battlefield aficionado (offering either 10x7 with AA or 12x10 without as solidly playable resolutions). For those hardcore gamers out there who demand the absolute in performance with frame rates so high that they could slow it down and see bullets (disclaimer: this is not actually possible), the higher end cards are required. At this point, there are no tests we ran that really pushed the 7800 GTX SLI to its limit, but in the future, we plan on looking at resolutions that require dual-link DVI (such as are possible on Apple's latest and largest Cinema Display).

For now, it seems that the NVIDIA parts come out on top in everything but a showdown between the 6800 Ultra and the X850 XT. This is a "The Way It's Meant To Be Played" game, but we don't feel that has any bearing on performance on different vendors' hardware (it would put DICE and EA at a disadvantage to not run as efficiently as possible on all hardware). The 7800 GTX is quite a powerhouse even without SLI enabled. It will be quite interesting to see what ATI comes out with next to try to combat this latest offering. We really can't wait for more tests that are CPU limited at huge resolutions. The faster that happens, the sooner game developers will put the extra power into even more incredible detail.

Each class of card scales well with resolution and AA settings. The main issue that we want to drive home is that this game offers excellent performance in an affordable package - great graphics don't need to slow performance to a halt.

High End Performance Tests
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  • Pastuch - Friday, July 8, 2005 - link

    Normally I really enjoy Anandtech articles but this one was sorely lacking. I agree with the other twelve posters. How could you leave the X800XL and 6800GT out of this comparison? Who is going to buy an x850xt when they can purchase a 7800gtx for almost the same money? No One. So why include it in the test? I'm assuming it was because that is the fastest ATI solution available but I still dont think it was a good idea. I thought the purpose of this article was to help people decide which card to purchase. Why did you choose cards that have almost zero interest to your typical Anand reader?

    I also dont like the naming conventions used for each test. Why not say 2xAF instead of "med" for texture filtering settings. Its just confusing.

    To your credit though I did enjoy seeing the two 7800gtxs in SLI do 2000+ resolution above 60fps. That was something I thought was impossible. If you own a Dell 2405FPW or a 2005FPW then SLI is what you need. Native res on the 2405 is 1900x1200 and apparently a couple 7800s is the key to gaming euphoria.

    If you want to run BF2 in widescreen all you have to do is change the shortcut command line to:

    "C:\Program Files\EA GAMES\Battlefield 2 Demo\BF2.exe" +menu 1 +widescreen 1 +szx 1680 +szy 1050

    This will force the resolution you desire, however the POV can not be changed. This means that your verticle vision will be cropped. Also, you wont get the usual advantage of more peripheral vision due to the wide aspect. If you want to read more about widescreen gaming in BF2 read www.widescreengamingforum.com








  • legoman666 - Friday, July 8, 2005 - link

    Do you guys think that you could run a few benchmarks on Windows XP Pro x64 Edition? I downloaded and played the demo and on my comp: (2.4ghz A64, x800pro, 1gb ram, at 1024x768, with a 3mb dsl connection) the game lagged so badly and had the most horrible fps ever. Almost as bad as when i tried to play doom3 @ 1600x1200 at 4xaa 16xAF with a 9700pro.

    or if anyone else has had experience playing the game on x64 windows and would like to share it, thatd be good too.

    Thanks.
  • ElFenix - Friday, July 8, 2005 - link

    you're surprised that you can still see jaggies at high resolutions? resolution doesn't keep the jaggies from happening, it only makes them smaller. i really don't know why you'd be surprised at that. and, of course, if you're running an 24" LCD that can do 1920x1440, your DPI is worse than a 19" CRT running 1600x1200(~95 for the LCD and ~110 for the CRT). so the jaggy is ever MORE noticeable than it was on the CRT, and AA is even MORE important than at the lower resolution, but higher DPI, CRT. and jaggies are plenty noticeable at 110 DPI.
  • Powered by AMD - Thursday, July 7, 2005 - link

    Is this game CPU Bound with my Thoroughbred B at 2300 Mhz, 400 Mhz FSB? and 9800 Pro..
  • bobsmith1492 - Thursday, July 7, 2005 - link

    For crying out loud people.... look at ANY other video card review. Your card won't change dramatically in relationship to the other cards reviewed. If an XL performs just under an 850XT in ____, then it will be the same here.
  • eBauer - Thursday, July 7, 2005 - link

    Add me to the list who wants a CPU performance analysis.
  • bob661 - Thursday, July 7, 2005 - link

    Jesus guys...LOL!!! Ease up on the man!
  • buck - Thursday, July 7, 2005 - link

    It would be nice to see this review updated or done over again the right way.
  • buck - Thursday, July 7, 2005 - link

    I agree that leaving out the x800 series (specifically the x800xl) was a bad move. I am very dissapointed in this review. What the hell was he thinking?
  • bob661 - Thursday, July 7, 2005 - link

    #25
    Gotcha. Thanks.

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