Doom 3 Performance

Not surprisingly, the NVIDIA cards maintain their place as the performance leader in Doom 3. We did run this test in high quality mode, which enables 8x AF; medium or low quality would give more playable results on the cheaper ultra low end cards. This test posts the lowest framerates of all the tests that we looked at today, and luckily, Doom 3 also looks better than most other games when compared at the lowest resolutions.

Doom 3 Performance


At 800x600, there is a 14% difference between the two fastest TurboCache cards that we tested. The cheapest NVIDIA and the ATI X300 HyperMemory cards perform equally well here.



X300 HyperMemory performance changes less versus resolution than the NVIDIA cards, but even at the lowest resolution, we would recommend turning off some of the extras and going with a lower quality mode.

Round 2: Performance Far Cry v1.3 Performance
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  • OrSin - Thursday, May 12, 2005 - link

    Why test $60 video cards on systems with the highend chips and memory. No one test goodyear tires on ferrari. I want to see these test ran on 2800 CPU and kinmax memory. As it stands this a waste to me.

    Also why not test some on board cards to these.
    To see if its even worth upgrade the Intel ,ATI, or NV solution to these.

  • stevty2889 - Thursday, May 12, 2005 - link

    What the heck? The system it was tested on was:
    Microsoft Windows XP SP2
    ASUS A8N-SLI Deluxe
    AMD Athlon FX-53
    1GB OCZ PC3200 @ 2:2:2:9
    Seagate 7200.7 HD
    OCZ Powerstream 600W PS

    Nobody that buy's these cards is going to be running on a system like that..should have been tested with a sempron, or 2.8ghz P4/A64 2800+ type setup instead..
  • DerekWilson - Thursday, May 12, 2005 - link

    Sorry about leaving off the machine specs -- I've updated the article.

    Actually, that was quite an oversight as the system these cards are run in is very important to note when looking at the numbers.

    Marlin1975, InuYasha is correct -- the 32MB card out performed the 64MB part in almost every test. It wasn't until we upped the resolution to unplayable degrees that the 64MB part was able to make up the difference.
  • bob661 - Thursday, May 12, 2005 - link

    Does anyone know what motherboard and how much ram was used in their test system?
  • CrystalBay - Thursday, May 12, 2005 - link

    #3 I was wondering the same thing myself, hmmm.
  • InuYasha - Thursday, May 12, 2005 - link

    #4 the 32MB and 64MB results are not backward.

    if i remember correctly from HOCP, the 32MB has faster memory and that makes a huge difference than the amount of memory.
  • Icehawk - Thursday, May 12, 2005 - link

    I don't see the machine specs anywhere either? I'm curious if these were tested on the "standard" uber-machine or tested on what kind of PC someone buying these would actually have. Somehow, by the #s generated I think this was on the uber-machine. While interesting to see ultimate performance I think end-users would also be served by showing more realistic performance #s.

    A couple of minor typos ;)
  • Marlin1975 - Thursday, May 12, 2005 - link

    OK I think it is a mis-tpe, not the graohs that are wrong on page 7...

    "Unreal Tournament 2004 shows our 32MB HyperMemory performing on par with the 64MB TurboCache part in the middle of the pack. The 16 and 32 MB TC cards round out the bottom and top of the pack respectively."
  • gimpsoft - Thursday, May 12, 2005 - link

    be alot better if it could be the other way around taking video card memory and using it for windows then ill really pay for it lol letting video card borrow system memory bad idea for the future

    anyways that's just me
  • Marlin1975 - Thursday, May 12, 2005 - link

    Do you have the 32mb and 64mb cards backwards?

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