Gaming Tests: Strange Brigade

Strange Brigade is based in 1903’s Egypt, and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen, who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark as an on-rails experience through the game. For quality, the game offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. Strange Brigade supports Vulkan and DX12, and so we test on both.

  • 720p Low, 1440p Low, 4K Low, 1080p Ultra

The automation for Strange Brigade is one of the easiest in our suite – the settings and quality can be changed by pre-prepared .ini files, and the benchmark is called via the command line. The output includes all the frame time data.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • TheinsanegamerN - Monday, March 8, 2021 - link

    They're the same chip, the only difference is clock speeds. Dont get your hopes up, RKL is a total dud, much like Williamette was.
  • Samus - Saturday, March 6, 2021 - link

    blppt - my concern is that AMD may have a superior IPC, but the real fruit comes from the manufacturing process. Intel is still (somewhat) competitive at 14nm and that in itself is quite unbelievable. Imagine where this chip would be on 7nm or 10nm, at 6GHz+ and more cores with 2-3x the cache.

    That said, this victory may be short lived because AMD is basically taking advantage of the embarrassing execution Intel has repeated, much like they did 20 years ago with the P4 (albeit that was an architecture failure, not a manufacturing process failure)
  • Thesubtlesnake - Saturday, March 6, 2021 - link

    Intel's latest 10nm process delivers *slower* clocks than its 14nm one. So, no, 6 GHz is not on the table. I imagine that when the transition to 7nm, Intel will be able to achieve moderately faster clock speeds than with 14nm.
  • Otritus - Sunday, March 14, 2021 - link

    10nm SF is good enough for 5 GHz. 10nm ESF can clock higher, so Intel's latest (but unreleased) process should match 14nm. I would not expect 7nm to clock higher than 14nm because it is becoming very clear that 5Ghz+ is just a waste of power and transistors, so i would not expect 7nm architectures to be designed to clock higher. We either are getting lots of IPC or just over 5GHz.
  • Slash3 - Friday, March 5, 2021 - link

    Mad lad.
  • edved - Friday, March 5, 2021 - link

    Nice write-up. Thank you.
  • lucasdclopes - Friday, March 5, 2021 - link

    Power efficiency is abysmal on this one.
  • CiccioB - Friday, March 5, 2021 - link

    No, it is not. It lower than AMD's efficiency, but it not that bad for being based on such an old process.
  • PixyMisa - Friday, March 5, 2021 - link

    So it's abysmal, but that's only to be expected?
  • Spunjji - Saturday, March 6, 2021 - link

    Not bad for an old process is still abysmal by the standards of 2021. No wonder Apple dropped them like a hot rock.

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