Gaming Tests: Final Fantasy XV

Upon arriving to PC, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console. As a fantasy RPG with a long history, the fruits of Square-Enix’s successful partnership with NVIDIA are on display. The game uses the internal Luminous Engine, and as with other Final Fantasy games, pushes the imagination of what we can do with the hardware underneath us. To that end, FFXV was one of the first games to promote the use of ‘video game landscape photography’, due in part to the extensive detail even at long range but also with the integration of NVIDIA’s Ansel software, that allowed for super-resolution imagery and post-processing effects to be applied.

In preparation for the launch of the game, Square Enix opted to release a standalone benchmark. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to record, although it should be noted that its heavy use of NVIDIA technology means that the Maximum setting has problems - it renders items off screen. To get around this, we use the standard preset which does not have these issues. We use the following settings:

  • 720p Standard, 1080p Standard, 4K Standard, 8K Standard

For automation, the title accepts command line inputs for both resolution and settings, and then auto-quits when finished. As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed, and then take averages. Realistically, because of the length of this test, this equates to two runs per setting.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

In more CPU limited scenarios, the 11700K shows generational improvements over other Intel processors, but as the resolution or quality increases, we end up being GPU limited and all the CPUs even out.

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Final Fantasy XIV Gaming Tests: World of Tanks
Comments Locked

541 Comments

View All Comments

  • brucethemoose - Monday, March 8, 2021 - link

    1: AT benches on Windows, and right now x86 vs ARM is kinda Apples-to-oranges on that platform, especially when one starts mixing in emulation and AVX.

    Give it time. More comparisons will come. But you'll probably see comparisons on Linux/Mac, and open source software in general, sooner.

    2: People uses CPUs for different things. Some of these benches are relevant to those people.

    At the same time, my use cases weren't really covered here, so... I get what you're saying.

    3. Yeah, it seems rather silly to me, especially when Anand test GPU limited AAA games.

    Where you really need a big CPU is in simulation/sandbox games, especially in servers for such things, and sluggish early access stuff. But no one ever benches those :/
  • Silver5urfer - Monday, March 8, 2021 - link

    So with the 19% IPC claim and losing to 9900KS and 10700K what is the point of releasing this chip, from Intel. I never got much from AT benches a lot and preferred the Hardware unboxed, Gamernexus guys and others. But if this is the final performance figures, then this is really a DOA product from Intel. How can they allow this ? I never saw Intel in such a position..maybe X299 got rekted when Zen 2 dropped but this is mainstream segment.

    Damn it. AMD processors have the idiotic stock related issues, add that WHEA and USB shitstorm. Intel has bullshit performance over past gen except a Gen4 addition and extra lanes from chipset. GPUs are out of damn stock as well.

    2020 and 2021 both are completely fucked up for PC HW purchases.
  • Gigaplex - Monday, March 8, 2021 - link

    "I never saw Intel in such a position.."

    The Pentium 4, in particular the Prescott architecture was a dud back in the early 2000's. That era spawned the antitrust lawsuit against Intel for illegally blocking AMD sales since the Intel products weren't competitive.
  • dwbogardus - Monday, March 8, 2021 - link

    The fact that Intel can even remain in a close second place, using a 14 nm process is impressive. Imagine what they could do with TSMC's 7 nm process! It would almost certainly outperform AMD by a significant margin.
  • Bagheera - Monday, March 8, 2021 - link

    Really tired of Intel fanboys saying this.

    architectures are designed for specific nodes - RKL's problems are exactly due to porting an arch onto a node it wasn't designed for.

    the fact is Intel is not a partner for TSMC and their archs are not designed for TSMC processes. if Intel were to outsource CPU production to TSMC, they will either have to make a new arch or make make tweaks to existing ones - a multi-million $ endeavor with risms of issues like your just read with RKL.
  • Hifihedgehog - Tuesday, March 9, 2021 - link

    > a close second place

    ^Here we see in his natural environment your common everyday dude who fails at reading comprehension. I guess you didn't read the part about the serious gaming performance losses and latency regressions gen-over-gen, the 10% performance gap in single-threaded or 10-20%+ performance gaps in multithread, or the inexcusably high peak power draw? Talk about deluded...
  • RanFodar - Monday, March 8, 2021 - link

    Though their efforts may be futile, I am glad Intel attempted to do something out of the ordinary; not a Skylake refresh, but a backport that is found to have worse performance. And yet, it is an attempt for Intel to learn their lessons for generations to come.
  • Hifihedgehog - Tuesday, March 9, 2021 - link

    Backporting is not a lesson; it is a last ditch effort or a fallback when all else fails on the manufacturing side. Half full, half empty cup viewing aside, they wasted even more valuable engineering manhours into a failed backport when it should have been invested into developing new architectures. A best use would have been developing the next release. The problem is Intel had to make Rocket Lake good enough in synthetic benchmarks to appease their investors. That, however, still does not address the elephants in the room of 10-20% single threaded performance gaps or—the one that takes the cake—the latency regressions that makes gaming worse, Intel’s historic crown jewel. Much like movies that fail at release and live on box office bombs that their producers later opine should have been cut early on in development, Intel should have cut this idea early on. If you are looking for a lesson that Intel should have learned here, there it is: avoid another Rocket Lake backporting disaster and just warm over your current microarchitecture with one more middling refresh one last time.
  • Hifihedgehog - Tuesday, March 9, 2021 - link

    Ian, I just want to say thank you for the incredible review. Just ignore the haters on social media and in the comments who get their panties in a bunch. If the product is garbage, say it like it is, like you did and quite well I might add. You were incredibly diplomatic about it and even openly and honestly showed when and where Intel did win on the rare occasion in the benchmarks. It is so silly how people make these CPU companies (who don't know them from Sam Hill) their religion, as if erecting a Gordon Moore or Lisa Su shrine would avail them anything. Silly geese.
  • misiu_mp - Wednesday, March 10, 2021 - link

    Is that the new bulldozer?

Log in

Don't have an account? Sign up now