Gaming Tests: Strange Brigade

Strange Brigade is based in 1903’s Egypt, and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen, who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark as an on-rails experience through the game. For quality, the game offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. Strange Brigade supports Vulkan and DX12, and so we test on both.

  • 720p Low, 1440p Low, 4K Low, 1080p Ultra

The automation for Strange Brigade is one of the easiest in our suite – the settings and quality can be changed by pre-prepared .ini files, and the benchmark is called via the command line. The output includes all the frame time data.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • Geef - Tuesday, March 9, 2021 - link

    What, you don't?
  • Hifihedgehog - Saturday, March 6, 2021 - link

    I predicted ~300W peak power about a year or so ago when I first heard they were making the big mistake of bringing AVX-512 to mainstream consumer processors. Why on earth? There was a valid, wise, very, very, very good reason Intel had reserved AVX-512 to just their 14-nm HEDT processors and that had always been the furnace-like heat and nuclear-like power consumption of it. Even with the best logical design improvements from a new microarchitecture, it is still an extremely intensive logical pill of a task to swallow. Now, we see that reason in full, unadulterated display. You bring a massively complex instruction set extension to a higher process node where you have far lengthier physical networks (meaning essentially longer wires, increased resistance, higher power, and maximum heat) and, of course, you are going to have a steaming pile. Remember this review is only looking at the number two product, the Core i7-11700K which has lower clocks and lower power draw. The Core i9-11900K will likely need a 360- or 420-mm AIO just to not thermal throttle like mad. My 5950X with its meager 240mm AIO (Corsair H100i RGB Platinum) that runs at the quiet mode setting is laughing its butt off right about now. When Ian Cutress had to use an obnoxiously loud 170 CFM fan (I have used 100 CFM Deltas and those already annoy most PC enthusiasts) on a massive 4-pound, full copper heatsink to tame the 11700K's 290W, I shudder to think. Will the 11900K be outdoing the FX-9590's record-making peak power draw of 350W (see here: https://www.anandtech.com/show/8316/amds-5-ghz-tur... ? Ian easily could have gotten the 11900K also at retail, but I think he is holding back on that because he already knows the 11900K is going to be a throttling disaster and only the 11700K is an ACTUALLY USABLE PROCESSOR. *mike drop*
  • Hifihedgehog - Saturday, March 6, 2021 - link

    I am referring to 14nm mainstream consumer processors if that wasn't abundantly clear.
  • Santoval - Saturday, March 6, 2021 - link

    "To be clear, I was replying to you to get a reply at the top of the comments".
    You got me.. :)
  • Samus - Saturday, March 6, 2021 - link

    In all fairness, it's actually amazing what Intel has achieved here with, essentially, a 6 year old manufacturing process!
  • Spunjji - Monday, March 8, 2021 - link

    Are we reading the same review? It looks like they *regressed* in performance vs their 5.5-year-old architecture on the same process.
  • dihartnell - Thursday, March 11, 2021 - link

    I think they did they realistically could given the contraints they have. We are not going to see intels true potential until they get thier manufacturing process fixed or they swallow the dead rat and go to another foundry. This will be enough to keep them in the game for another year.
  • Hifihedgehog - Friday, March 5, 2021 - link

    Summary image:

    https://i.redd.it/4i2eu882qbl61.png

    tl;dr: Worse in games, moderately better in synthetics, slower and far more power hungry than Ryzen 5000
  • Bik - Saturday, March 6, 2021 - link

    Thanks
  • Gondalf - Saturday, March 6, 2021 - link

    Main defect of the article: AMD best of the best (low availability) versus a common high volume medium level Intel SKU.
    No matter the price that will change on retails or OEMS.

    I don't understand AMD, they pump hard the pedal still they can not do much to gain market share. New processes are medium volume and with too much customers.
    The NEW AMD will be a company capable to deliver a pile of good dies to all channels, without limitation on volume. Unfortunately Lisa follow the wrong street, in this manner Intel will always dominate the market.
    Bet 2021 will be Lisa last year at AMD.

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