Gaming Tests: World of Tanks

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved esports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for its new graphics engine penned by the Wargaming development team. Over time the new core engine has been implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine runs optimally on their system. There is technically a Ray Tracing version of the enCore benchmark now available, however because it can’t be deployed standalone without the installer, we decided against using it. If that gets fixed, then we can look into it.

The benchmark tool comes with a number of presets:

  • 768p Minimum, 1080p Standard, 1080p Max, 4K Max (not a preset)

The odd one out is the 4K Max preset, because the benchmark doesn’t automatically have a 4K option – to get this we edit the acceptable resolutions ini file, and then we can select 4K. The benchmark outputs its own results file, with frame times, making it very easy to parse the data needed for average and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

 

WoT is a fun test to see 700 FPS+ numbers with the best CPUs. However the differences between the CPUs end up being minor, and in absolute terms the 11700K still has issues, often sitting at the lower end of the results.

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • lmcd - Friday, March 5, 2021 - link

    As an Intel fan, this is abysmal. This is literally only good for an i3 or i5 SKU, for its upgraded iGPU. That's it.
  • Slash3 - Friday, March 5, 2021 - link

    The 11th gen i3 SKUs will not feature the new Xe core - they are still based on Comet Lake.
  • lmcd - Friday, March 5, 2021 - link

    That makes this even sadder. This port was actually worthless. An i5 quad core might be manageable by a cooler that fits in an average case, but that's about it.

    Would've been better off releasing Tiger Lake 35W processors on an LGA package.
  • Slash3 - Friday, March 5, 2021 - link

    The 6C/12T i5-11500 should be "fine," as it has the same 32CU Xe iGPU as the higher end parts. The part below it, the i5-11400, is also 6C/12T but has a cut down 24CU Xe core.

    The Xe upgrade is a nice change, at about a 33% uplift over the previous "Gen11" iGPU, but it's still just what I'd call "passable" for light gaming. Anything above 1080p and you'll want a discrete GPU for the best experience, and that goes for both teams.
  • lmcd - Friday, March 5, 2021 - link

    I understand what you're saying but I still think the 6-core i5 is going to draw a boatload of power.

    Obviously for gaming a dGPU is preferable. In my experience with AMD's Ryzen 2400G, though, it isn't actually too stable with medium resolution monitor configurations (think 1080p + 1440p) and isn't all that well supported by drivers.

    On the Intel side, uplift over Gen11 is cool but uplift over Gen9 is where it gets noticeable, and important. Gen9 was fine when it came out but that was quite some time ago. Shows its age when too many apps want GPU acceleration with that same multi-monitor setup I described.
  • lmcd - Friday, March 5, 2021 - link

    Sorry, didn't complete my thought. Anyway, point is that a decent % of Intel's sales are for business desktops (maybe not right now, but, ya know, offices might open up sometime this calendar year, before Alder Lake ships in volume). Rocket Lake i5 would be perfect, if its real-world power consumption wasn't out the roof. Good enough graphics for multi-monitor, fine performance elsewhere.

    I guess that makes me wonder what performance would be if limited to a 65W avg/95W peak thermal output. That's about what those small Dell towers can handle.
  • Slash3 - Friday, March 5, 2021 - link

    Yep, I'm with you.

    I honestly don't expect the i5 models to have the same outlandish power usage characteristics as the reviewed i7, but will definitely be reading any day one reviews that may pop up. The existing i5-10400 is a pretty compelling product (and priced well), and if the 11400 or 11500 can manage to fit into the same ~100W PL2 envelope I think it'll find a home in a lot of desktops. For OEMs, they're sometimes board limited to the 65W PL1 via a BIOS option, and I'd expect that to continue with the 11th gen versions.

    If they price the 11400 close to the 10400, it'll be a solid choice.
  • Makaveli - Friday, March 5, 2021 - link

    The Turbo for the 5800X should be 4850 that is what I see at stock. So the table is off by 50mhz
  • SaturnusDK - Saturday, March 6, 2021 - link

    Not really. AMD changed the way they report boost frequency numbers. Before it was "up to xxxxMHz boost", now it's the more wordy "given adequate cooling the boost frequency is _at least_ xxxxMHz". This change was driven by the stick they got for the 3000-series only very rarely hitting the listed boost frequency. Now you can generally assume to get 50-100MHz _above_ the listed boost frequency if you have a half-decent cooler.
  • Marlin1975 - Friday, March 5, 2021 - link

    WTF!!! 291 watts?!?!?

    Intel REALLY needs to step up is manufacture game. Designs seem ok but the nodes are killing them.

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