CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

Intel loses out here due to core count, but AMD shows a small but not inconsequential uplift in performance generation-on-generation.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

Corona shows a big uplift for Cezanne compared to Renoir.

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. 

(4-3c) Crysis CPU Render at 1080p Medium

At these resolutions we're seeing a small uplift for Cezanne. We spotted a performance issue when running our 320x200 test where Cezanne scores relatively low (20 FPS vs Renoir at 30 FPS), and so we're investigating that performance issue.

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Another good bump in performance here for Cezanne.

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

We didn't quite hit AMD's promoted performance of 600 pts here in single thread, and Intel's Tiger Lake is not far behind. In fact, our MSI Prestige 14 Evo, despite being listed as a 35W sustained processor, doesn't seem to hit the same single-core power levels that our reference design did, and as a result Intel's reference design is actually beating both MSI and ASUS in single thread. This disappears in multi-thread, but it's important to note that different laptops will have different single core power modes.

CPU Tests: Simulation CPU Tests: Encoding
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  • Tomatotech - Thursday, January 28, 2021 - link

    Wrong. Check Wikipedia - 2013 MacBook Pros were available from Apple with 1TB SSDs. They’re still good even now as you can replace that 2013 Apple SSD with a modern NVME SSD for a huge speed up.

    And yes Apple supported the NVMe standard before it was even a standard. It wasn’t finalised by 2013 so these macs need a $10 hardware adaptor in the m.2 bay to physically take the NVMe drive but electronically and on the software level NVME is fully supported.
  • Kuhar - Thursday, January 28, 2021 - link

    Sorry but you are wrong or don`t understand what stock means. On Apple`s own website states clearly that MBP 2013 had STOCK 256 gb SSD with OPTION to upgrade to as high as 1 tb SSD. So maybe your Apple lies again and wiki is ofc correct. On top of that: bragging about 1 tb SSD when in PC world you could get 2 tb SSD in top machines isn`t rellay something to brag about.
  • GreenReaper - Saturday, January 30, 2021 - link

    Stock means that they were in stock, available from the manufacturer for order. Which is fair to apply in this case. Most likely they didn't have any SSD in them until they were configured upon sale.

    What you're thinking of is base. At the same time, it's fair to call out as an unfair comparison, because they are cited as the standard/base configuration of this model, where it wasn't for the MBP
  • grant3 - Wednesday, January 27, 2021 - link

    1. Worrying about what was standard 7 years ago as if it's relevant to what people need today is silly
    2. TB SSDs were probably about $600-$700 in 2013. If you spent that much to upgrade your MBP, good for you, that doesn't mean it's the best use of funds for everyone.
  • Makste - Wednesday, January 27, 2021 - link

    It is a good review thank you Dr. Ian.
    My concern is, and has always been the fact that, CPU manufacturers make beefier iGPUs on higher core count CPUs which is not right/fair in my view, because higher core count CPUs and most especially the H series are most of the time bundled with a dGPU, while lower core count CPUs may or may not be bundled with a dGPU. I think lower core count APUs would sell much better if the iGPUs on lower core count CPUs are made beefier because they have enough die space for this, I suppose, in order to satisfy clients who can only afford lower core count CPUs which are not paired with a dGPU. It's a bit of a waste of resources in my view to give 8 vega cores to a ryzen 9 5980HS which is going to be paired with a dgpu and only 6 vega cores to a ryzen 3 5300 whose prospects of being paired with a dGPU are limited.
    I don't know what you think about this, but if you agree, then it'd be helpful if you managed to get them to reconsider. Thanks.
  • Spunjji - Thursday, January 28, 2021 - link

    I get your point here, and I agree that it would be a nice thing to have - a 15W 4-core CPU with fully-enabled iGPU would be lovely. Unfortunately it doesn't make much sense from AMD's perspective - they only have one chip design, and they want to get as much money as possible for the fully-enabled ones. It would also add a lot of complexity to their product lineup to have some models that have more CPU cores and fewer GPU CUs, and some that reversed the balance. It's easier for them just to have one line-up that goes from worst to best. :/
  • Makste - Thursday, January 28, 2021 - link

    Yes. It could be that, they are sticking with their original plan from the time they decided to introduce iGPUs to X86. But, I don't see why they can't make an overhaul to their offerings now that they are also on top. They could still offer 8 vega dies from the beginning of the series to the top most 8 core cpu offering. And those would be the high end offerings.
    Then, the other mid and low end variants would be those without the fully enabled vega dies. This way, nothing would be wasted and cezanne would then have a multitude of offerings, I believe people, even at this moment, would like to own a piece of cezanne, be it 3 cores or 5 cores. I think it's the customer to decide what is valuable and what is not valuable. Black and white thinking won't do (that cores will only sell if they are in even numbers). They should simply offer everything they have especially since their design can allow them to do so and more so now that there are supply constraints.
  • Spunjji - Friday, January 29, 2021 - link

    The problem is that it's not just about what the end-user might want. AMD's customers are the OEMs, and the OEMs don't want to build a range of laptops with several dozen CPU options in it, because then they have to keep stock of all of those processors and try to guess the right amount of laptops to build with each different option. It's just not efficient for them. Unfortunately, what you're asking for isn't likely to happen.
  • Makste - Friday, January 29, 2021 - link

    Sigh... I realise the cold hard truth now that you've put it more bluntly....

    An OEM has to fill this gap.
  • Spunjji - Thursday, January 28, 2021 - link

    I might be in the market for a laptop later this year, and it's nice to know that unlike the jump from Zen+ to Zen 2, the newer APUs are better but not *devastatingly so*. I might be able to pick up something using a 4000 series APU on discount and not feel like I'm missing out, but if funds allow I can go for a new device with a 5000 APU and know that I'm getting the absolute best mobile x86 performance per watt/dollar on the market. Either way, it's good to see that the Intel/Nvidia duopoly is finally being broken in a meaningful way.

    I do have one request - it would be nice to get a separate article with a little more analysis on Tiger Lake in shipping devices vs. the preview device they sent you. Your preview model appears to absolutely annihilate its own very close retail cousin here, and I'd love to see some informed thoughts on how and why that happens. I really don't like the fact that Intel seeded reviewers with something that, in retrospect, appears to significantly over-represent the performance of actually shipping products. It would be good to know whether that's a fluke or something you can replicate consistently - and, if it's the latter, for that to be called out more prominently.

    Regardless, thanks for the efforts. It's good to see AMD maintaining good pace. When they get around to slapping RDNA 2 into a future APU, I might finally go ahead and replace my media centre with something that can game!

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