Gaming Tests: Final Fantasy XV

Upon arriving to PC, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console. As a fantasy RPG with a long history, the fruits of Square-Enix’s successful partnership with NVIDIA are on display. The game uses the internal Luminous Engine, and as with other Final Fantasy games, pushes the imagination of what we can do with the hardware underneath us. To that end, FFXV was one of the first games to promote the use of ‘video game landscape photography’, due in part to the extensive detail even at long range but also with the integration of NVIDIA’s Ansel software, that allowed for super-resolution imagery and post-processing effects to be applied.

In preparation for the launch of the game, Square Enix opted to release a standalone benchmark. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to record, although it should be noted that its heavy use of NVIDIA technology means that the Maximum setting has problems - it renders items off screen. To get around this, we use the standard preset which does not have these issues. We use the following settings:

  • 720p Standard, 1080p Standard, 4K Standard, 8K Standard

For automation, the title accepts command line inputs for both resolution and settings, and then auto-quits when finished. As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed, and then take averages. Realistically, because of the length of this test, this equates to two runs per setting.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Final Fantasy XIV Gaming Tests: World of Tanks
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  • flyingpants265 - Friday, January 22, 2021 - link

    Right. I'm not even sure why this is an issue. TDP stands for "thermal design power", it's how much power the chip uses, it's not debatable.
  • etal2 - Thursday, January 21, 2021 - link

    What I'm missing from this review is a benchmark running under intels recommended settings.
    From what I've seen often people see the 65w rating and go on to combine the i7-10700 with cheap B460/H470 motherboards and basic coolers.
  • Duraz0rz - Thursday, January 21, 2021 - link

    The problem here is that the turbo limit is not enforced by the chip, but by the mobo. So even cheap B460/H470 boards can set that limit to be higher than Intel's recommendations if they choose to. And no one that would be buying these boards will necessarily care to dig into the BIOS and set the limits themselves.
  • Cygni - Thursday, January 21, 2021 - link

    Yes, they would. There are lots of (admittedly niche) applications where outright sustained performance is less important that bursty performance in a limited thermal envelope, either due to space or ventilations issues. HTPCs, home servers, small industry applications, etc

    So yeah, i agree with the OP, I would have liked to have seen performance numbers at the "suggested" 65w PL1.
  • Calin - Friday, January 22, 2021 - link

    I totally agree with your comment, but what you ask for is a different article.
    Performance numbers in a strictly power limited environment - from Intel and AMD both (although Intel will be unfairly penalized by being three or so lithography generations behind).
  • Spunjji - Friday, January 22, 2021 - link

    "unfairly penalized"

    The product you test is the product they have on sale - that's not unfair in the context of a test designed to represent a specific real-world requirement.
  • olde94 - Monday, January 25, 2021 - link

    yeah i never heard anyone saing that amd was "unfairly penalized" in 2015. they could just "suck it up"
  • Spunjji - Monday, January 25, 2021 - link

    To be fair, some people did (GloFo's 28nm is terrible, I don't care about power, etc.) and I had no time for them either.

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