Gaming Tests: World of Tanks

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for its new graphics engine penned by the Wargaming development team. Over time the new core engine has been implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine runs optimally on their system. There is technically a Ray Tracing version of the enCore benchmark now available, however because it can’t be deployed standalone without the installer, we decided against using it. If that gets fixed, then we can look into it.

The benchmark tool comes with a number of presets:

  • 768p Minimum, 1080p Standard, 1080p Max, 4K Max (not a preset)

The odd one out is the 4K Max preset, because the benchmark doesn’t automatically have a 4K option – to get this we edit the acceptable resolutions ini file, and then we can select 4K. The benchmark outputs its own results file, with frame times, making it very easy to parse the data needed for average and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • zodiacfml - Friday, November 6, 2020 - link

    whut?! They were late buying the EUV equipment to save money, too much focus on profitability which will kill Intel slowly overtime.
  • PandaBear - Friday, November 6, 2020 - link

    Yup, TSMC bought about 50% of all ASML output for the next couple years while Intel only bought 5%. RIP Intel, you got what you deserve and you are going to be the next Motorola.
  • Threska - Monday, November 16, 2020 - link

    Like it says in the article AMD almost folded in 2015, and people were writing articles about it's demise. Seems no one has learned anything about predicting the future from that experience. The world needs competition. It doesn't need an AMD monopoly, nor an Intel one, and with good fortune RISC-V and maybe other competitors will come on the scene so we don't keep repeating the history of "Oh they're dying, and I'm rooting for it".
  • Spunjji - Sunday, November 8, 2020 - link

    Keep on wishing, friend
  • Jasonovich - Wednesday, November 11, 2020 - link

    Hardly likely, TSMC is the bigger fish, has almost twice the capita as Intel.
  • vais - Wednesday, November 11, 2020 - link

    Luckily there are anti-monopoly laws ;)
  • Threska - Monday, November 16, 2020 - link

    Let's see how the whole ARM acquisition by Nvidia shakes out before we all start quoting monopoly laws.
  • Kurosaki - Thursday, November 5, 2020 - link

    RIP Anandtech, these reviews makes it hard to come in without error 504 or the site c crashing
  • catavalon21 - Thursday, November 5, 2020 - link

    No issues here. Site's working fine.
  • ballsystemlord - Thursday, November 5, 2020 - link

    Same here.

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