Gaming Tests: Gears Tactics

Remembering the original Gears of War brings back a number of memories – some good, and some involving online gameplay. The latest iteration of the franchise was launched as I was putting this benchmark suite together, and Gears Tactics is a high-fidelity turn-based strategy game with an extensive single player mode. As with a lot of turn-based games, there is ample opportunity to crank up the visual effects, and here the developers have put a lot of effort into creating effects, a number of which seem to be CPU limited.

Gears Tactics has an in-game benchmark, roughly 2.5 minutes of AI gameplay starting from the same position but using a random seed for actions. Much like the racing games, this usually leads to some variation in the run-to-run data, so for this benchmark we are taking the geometric mean of the results. One of the biggest things that Gears Tactics can do is on the resolution scaling, supporting 8K, and so we are testing the following settings:

  • 720p Low, 4K Low, 8K Low, 1080p Ultra

For results, the game showcases a mountain of data when the benchmark is finished, such as how much the benchmark was CPU limited and where, however none of that is ever exported into a file we can use. It’s just a screenshot which we have to read manually.

If anyone from the Gears Tactics team wants to chat about building a benchmark platform that would not only help me but also every other member of the tech press build our benchmark testing platform to help our readers decide what is the best hardware to use on your games, please reach out to ian@anandtech.com. Some of the suggestions I want to give you will take less than half a day and it’s easily free advertising to use the benchmark over the next couple of years (or more).

As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed. For this benchmark, we manually read each of the screenshots for each quality/setting/run combination. The benchmark does also give 95th percentiles and frame averages, so we can use both of these data points.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • brunis.dk - Tuesday, November 24, 2020 - link

    It's nothing compared to the price premiums Intel used to charge for their performance leadership.
  • Diggodo - Monday, January 11, 2021 - link

    You might want to rethink what you've just claimed.. and I'm very confused why you would think 5950x is worth it unless you absolutely need the extra cores for work. Its $750 MSRP compared to $550 🤦‍♂️. I'm curious why you say otherwise because every Intel 10th gen-11th gen chip have been duds really.

    The 5900x is a steal for it's price and is a killer chip. The price hike means nothing because the 3900x was 499 when it came out.
  • Santoval - Monday, November 9, 2020 - link

    Not just in price/performance this time, in performance period.
  • leexgx - Thursday, November 5, 2020 - link

    Rip anandtech server been overloaded (to many views I and to reload like 8 times just to get to this page about to try and use the print to show all pages good luck to me trying that so I can read everything )
  • NickOne - Thursday, November 5, 2020 - link

    Yeah, probably Intel server
  • Drkrieger01 - Thursday, November 5, 2020 - link

    Just my $0.02 as a sysadmin, it's likely a limited bandwidth issue, not server access/drive IOPS.
  • lmcd - Thursday, November 5, 2020 - link

    Probably all the other website editors looking for the best one-line quote to include
  • Orkiton - Thursday, November 5, 2020 - link

    Intel will buy TSMC and Rip out Amd :))
  • Hifihedgehog - Thursday, November 5, 2020 - link

    Wishful thinking. That's like a Bulldog trying to eat a Great Dane.
  • fazalmajid - Thursday, November 5, 2020 - link

    Er, TSMC’s market cap is double Intel’s.

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