Gaming Tests: Final Fantasy XIV

Despite being one number less than Final Fantasy 15, because FF14 is a massively-multiplayer online title, there are always yearly update packages which give the opportunity for graphical updates too. In 2019, FFXIV launched its Shadowbringers expansion, and an official standalone benchmark was released at the same time for users to understand what level of performance they could expect. Much like the FF15 benchmark we’ve been using for a while, this test is a long 7-minute scene of simulated gameplay within the title. There are a number of interesting graphical features, and it certainly looks more like a 2019 title than a 2010 release, which is when FF14 first came out.

With this being a standalone benchmark, we do not have to worry about updates, and the idea for these sort of tests for end-users is to keep the code base consistent. For our testing suite, we are using the following settings:

  • 768p Minimum, 1440p Minimum, 4K Minimum, 1080p Maximum

As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed, and then take averages. Realistically, because of the length of this test, this equates to two runs per setting.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Deus Ex Mankind Divided Gaming Tests: Final Fantasy XV
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  • Spunjji - Sunday, November 8, 2020 - link

    "It's so much faster, but here are some cherry picked reasons to be salty anyway"

    Okay then
  • Qasar - Sunday, November 8, 2020 - link

    " Also bit dissapointment, that then can not reach faster clocks for third trial" so you still believe that clock speed is king ? that thats the only way to get performance ? intel is the one that NEEDS the faster clocks, not amd.
    " And these prices, pretty sad. " how so ? seems reasonable to me, specially what intel kept charging for their cpu's before Zen.
  • ahenriquedsj - Thursday, November 5, 2020 - link

    What happened at CS GO? LOL!
  • rogerdpack - Thursday, November 5, 2020 - link

    " in almost area "
  • Thanny - Thursday, November 5, 2020 - link

    "As we scale up this improvement to the 64 cores of the current generation EPYC Rome, any compute-limited workload on Rome should be freed in Naples."

    That would be a neat trick, since Naples is Zen 1. Pretty sure you meant Milan here.
  • tidywickham - Thursday, November 5, 2020 - link

    Researching gaming hardware for the first time. Thanks for this. Very helpful.
  • mark625 - Thursday, November 5, 2020 - link

    Dr. Cutress, this last line has me puzzled: "With +19% IPC on Zen3, Intel has no equal right now - not even Tiger Lake at 4.8 GHz - and has lost that single-threaded crown."

    I think this sentence would make more sense if you use "equivalent" instead of "equal". It is the AMD processors that have no equal. Or you could say "Intel has no equal to Ryzen", which would also make better sense.

    Great article!
  • Tomatotech - Monday, November 9, 2020 - link

    The sentence is fine.

    The meaning is ‘Intel has nothing to offer to equal these AMD chips’.
  • meacupla - Thursday, November 5, 2020 - link

    damn, these chips put my 2700X to shame
  • zodiacfml - Friday, November 6, 2020 - link

    Not with higher resolutions and half of the games. The high core/thread performance benefits low threaded workloads and old CPUs aren't far behind with high cores/threads

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