Gaming Tests: GTA 5

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA to help optimize the title. At this point GTA V is super old, but still super useful as a benchmark – it is a complicated test with many features that modern titles today still struggle with. With rumors of a GTA 6 on the horizon, I hope Rockstar make that benchmark as easy to use as this one is.

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

We are using the following settings:

  • 720p Low, 1440p Low, 4K Low, 1080p Max

The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data. The benchmark can also be called from the command line, making it very easy to use.

There is one funny caveat with GTA. If the CPU is too slow, or has too few cores, the benchmark loads, but it doesn’t have enough time to put items in the correct position. As a result, for example when running our single core Sandy Bridge system, the jet ends up stuck at the middle of an intersection causing a traffic jam. Unfortunately this means the benchmark never ends, but still amusing.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • gagegfg - Thursday, November 5, 2020 - link

    upsss:
    https://cdn.mos.cms.futurecdn.net/vnF56By3SL2xWGrc...
  • Spunjji - Sunday, November 8, 2020 - link

    Shame they didn't have the 5800X and 5600X in there, would be interesting to see how they line up too. Strong progress indeed from AMD!
  • 5j3rul3 - Thursday, November 5, 2020 - link

    The BEST moment of AMD👍👍👍
  • Tunnah - Thursday, November 5, 2020 - link

    The eventual 5700X is going to be an absolute sales smasher I reckon.
  • Smell This - Thursday, November 5, 2020 - link

    Is the Zen2 end-of-life?

    The AMD Ryzen 7 3700X $300 could sure put a really big squeeze on the i7-10700K
  • haukionkannel - Friday, November 6, 2020 - link

    Most likely Zen2 is at the end of the line. Amd will produce Zen3 at TSMC 7nm and zen+ at Globalfounduries 12 or 14nm...
  • FireSnake - Thursday, November 5, 2020 - link

    Gold reward.
    Haven't seen this here for quite a while.
  • Ryan Smith - Thursday, November 5, 2020 - link

    We haven't had a CPU worthy of one in quite a while. It's nice to be able to hand out awards like these.=)
  • just4U - Thursday, November 5, 2020 - link

    What's amazing about that Ryan is it's a AMD processor. It seemed like you guys really wanted to give the gold award last time around with the 3000 series... but then opted for the silver award, which wasn't to shabby as it's something that has become very uncommon even if it's a good review of a product that your impressed with. Great review by Ian, good job guys.
  • Byte - Saturday, November 7, 2020 - link

    Save your next gold for the radeon 6900!

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