Gaming Performance

For B550 we are running using Windows 10 64-bit with the 1909 update.

World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

GTX 980: World of Tanks enCore, Average FPSGTX 980: World of Tanks enCore, 95th Percentile

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

GTX 980: Grand Theft Auto V, Average FPSGTX 980: Grand Theft Auto V, 95th Percentile

F1 2018

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained; otherwise, we should see any newer versions of Codemasters' EGO engine find its way into F1. Graphically demanding in its own right, F1 2018 keeps a useful racing-type graphics workload in our benchmarks.

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained. We use the in-game benchmark, set to run on the Montreal track in the wet, driving as Lewis Hamilton from last place on the grid. Data is taken over a one-lap race.

GTX 980: F1 2018, Average FPSGTX 980: F1 2018, 95th Percentile

CPU Performance, Short Form Ryzen 3000 Overclocking
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  • mkarwin - Tuesday, December 15, 2020 - link

    It might have inferior codec setup, but allows better flexibility and connectability using the rear panel I/O audio ports...
  • Questor - Wednesday, December 9, 2020 - link

    Unfortunately for Gigabyte, the lack of a front USB-C header is a deal breaker. I had the same thought you did, hoping and holding out for a V2.
  • Gigaplex - Wednesday, December 9, 2020 - link

    How much of a dealbreaker? You can get USB3 to USB-C header adapters.
  • Questor - Thursday, December 10, 2020 - link

    Hm. I didn't think about that. Amazing how we miss things right in front of us. Not so much of a deal breaker me thinks. As long as the USB connection is reachable, since it wasn't placed as a front panel header.
  • OliveGray - Sunday, December 13, 2020 - link

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  • kkilobyte - Monday, December 7, 2020 - link

    Hopefully, it isn't as buggy as their X570 motherboards, that drop dead randomly and require removing the CMOS battery to be able to start it again - an issue that Gigabyte, in more than a year, never solved or even tried to solve.
  • meacupla - Monday, December 7, 2020 - link

    That seems to be a common issue on any Gigabyte motherboard.

    It's like their EEPROM chips have a 50% failure rate within 3yrs and 90% in 5yrs
  • Deicidium369 - Monday, December 7, 2020 - link

    I have dozens in service - some going back to Conroe and never once have had a EEPROM die - maybe you should look at your power delivery system.
  • Samus - Monday, December 7, 2020 - link

    I’ve seen EEPROM failure on a few gigabyte boards going back to socket 939 it’s widely known to be an issue and Gigabyte seemingly knows it because they were making the first (only behind ABIT and DFI) to advocate ‘DualBIOS’ which they naturally did away with awhile back because it is expensive.
  • star-affinity - Tuesday, December 8, 2020 - link

    :-O

    Is that why my (or my sister's nowadays) 11 year old Gigabyte GA-EX58-UD5 behaves like this:

    https://www.dropbox.com/s/f0bgoxfquiu7mky/GA-EX58-...

    I've done all I know of, switching around RAM modules, remove the CMOS battery, press reset CMOS on the back. Got it to start BIOS recovery from the ”DualBIOS” once, but even during that process it turned itself off.

    Could be the power supply perhaps, but I've seen other videos online of Gigabyte motherboards doing the same.

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