Gaming: Strange Brigade (DX12, Vulkan)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

AnandTech IGP Low
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low
Average FPS
95th Percentile
Gaming: Ashes Classic (DX12) Gaming: Grand Theft Auto V


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  • catavalon21 - Wednesday, May 20, 2020 - link

    +1 Reply
  • Lord of the Bored - Friday, May 22, 2020 - link

    The nostalgia is strong these days. Reply
  • Bidz - Wednesday, May 20, 2020 - link

    So... where is the temperature chart? Given the power usage and the tier level of the product I would say many users want to know how practical it is to use. Reply
  • LawRecords - Wednesday, May 20, 2020 - link

    Agreed. Its odd that thermals are missing given the high power draw. Reply
  • shabby - Wednesday, May 20, 2020 - link

    I'd imagine it would be pegged at 90c since the cpu is constantly clocking itself as high as it can. Reply
  • DannyH246 - Wednesday, May 20, 2020 - link

    Its not odd at at all. Its to make Intel look better we all know this. Reply
  • shady28 - Wednesday, May 20, 2020 - link

    LTT has a video on thermals. The thermals for the gen 10 are better than gen 9, despite the higher clocks and core counts. Intel redesigned the conductive layer between the die and the lid. It worked. Reply
  • Spunjji - Tuesday, May 26, 2020 - link

    Seriously? The thermals are better despite the higher power draw?

    I'm guessing this is a case of being able to get the heat out more easily *if you have a cooling system capable of subsequently dealing with the heat being pulled out*. That would make sense given the changes involved, but it involves the assumption that people are prepared to go from 280mm+ radiators.
  • mrvco - Wednesday, May 20, 2020 - link

    I get that this is a CPU review and not a GPU or system review, but it would be helpful to also include gaming resolutions w/ quality settings that people actually use for gaming rather just benchmarking... especially when building a gaming system and making decisions on how to allocate budget between CPU (+p/s +cooling) and GPU. Reply
  • TheUnhandledException - Wednesday, May 20, 2020 - link

    I agree. Yes the result will show nearly identical performance from a 10900 down to an Ryzen 3600 but that is kinda the point. You don't really need an ultra high end CPU for gaming at high resolution. Even if it was just one game it would be nice to see how CPU performance scales at 1080p, 1080p high quality, 1440p, and 4K. Reply

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