Grand Theft Auto V

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality

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  • SilthDraeth - Tuesday, January 21, 2020 - link

    Er... 2nd sentence. Anyway.
  • koekkoe - Tuesday, January 21, 2020 - link

    25 percent fan speed - How many RPM this is?
  • Ryan Smith - Tuesday, January 21, 2020 - link

    ~750 RPM.
  • kobblestown - Tuesday, January 21, 2020 - link

    Thanks for including an R9 390X. I actually have one of those.
  • maroon1 - Tuesday, January 21, 2020 - link

    So equal price per dollar to RTX 2060

    But why would I buy 5600XT when the price difference too small, and I get slightly faster card with more features like DLSS, ray tracing and VRS ??
    RTX 2060 is clearly better card to buy out of the two
  • maroon1 - Tuesday, January 21, 2020 - link

    *Performance per dollar I mean
  • Korguz - Tuesday, January 21, 2020 - link

    really depends on your usage... for ray tracing, meh.. at the entry level, the 2060 is almost useless for RT, unless something has changed in the last few months, to big of a hit to use it. but looking at the prices for the 5600xt, 2060 and 2060S, at least with Asus' cards, there is $40 cdn difference between the entry card for these 3, and at the top end for these 3 cards there is an almost $200 cdn price difference, and yes, the 2060S is the most expensive at $650. for me, i would go with the 5600xt, only because i dont play, and dont plan on playing any games that use RT, so that is a feature i could care less about right now. it really boils down to what a person would do with the video card they were to get....
  • Irata - Tuesday, January 21, 2020 - link

    If it's better for you, go get it.

    That said, the 5600XT is still cheaper, if only by a few $, but you get only slightly lower fps (depends on the game engine really, some are quite a bit faster on the 2060, others quite a bit faster on the 5600 XT).

    On the plus side, you get lower noise, lower power consumption and it's not that Navi does not have any other features.

    Afaik, the one that really makes a difference in the 2060's favor is Ray Tracing, which only gives playable fps at lower resolutions on that particular card.

    So really, it comes down to preference. If you can get a 2060 Founder's edition for $299 including shipping then hey, not a bad buy.

    If you get a Sapphire or similar OC RX 5600XT for $289 - hey, also not a bad buy.
  • eva02langley - Tuesday, January 21, 2020 - link

    Honestly, DLSS and RTX are not even a matter. It is in what...? 5 games? Also, a 2060 RTX is definitely not enought for Ray Tracing unless playing at 720p 60Hz is your thing.
  • Cooe - Tuesday, January 21, 2020 - link

    Lol, the 2060 is absolutely useless for ray-tracing, so if that's the reason anyone is buying one, you are absolutely doing it wrong. And DLSS is literally a game dehancer, not enhancer.

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