Final Fantasy XV (DX11)

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to utilize OCAT. Upon release, the standalone benchmark received criticism for performance issues and general bugginess, as well as confusing graphical presets and performance measurement by 'score'. In its original iteration, the graphical settings could not be adjusted, leaving the user to the presets that were tied to resolution and hidden settings such as GameWorks features.

Since then, Square Enix has patched the benchmark with custom graphics settings and bugfixes to be more accurate in profiling in-game performance and graphical options, though leaving the 'score' measurement. For our testing, we enable or adjust settings to the 'Highest', 'High', or 'Medium' options except for NVIDIA-specific features and 'Model LOD', the latter of which is left at standard. For High, we also turn off the hi-res assets, while for Medium we also turn off 'Geomapping' (terrain tessellation). Final Fantasy XV also supports HDR, and it will support DLSS at some later date.

Final Fantasy XV - 1920x1080 - Ultra Quality

Final Fantasy XV - 1920x1080 - High Quality

Final Fantasy XV - 1920x1080 - Average Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Ultra Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - High Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Average Quality

Final Fantasy V is another title that tends to prefer more VRAM, and with ultra settings and high-res textures, all the 2GB cards drop off in their 99th percentiles, reflecting the stuttering experience. The GTX 1650 is almost on par with RX 570 here at the higher settings.

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  • onbquo - Friday, May 3, 2019 - link

    Why is it nobody talking about coming 7nm Radeons mopping the floor in the 75W segment?
  • PeachNCream - Friday, May 3, 2019 - link

    Because no one has been able to benchmark said graphics cards so no one knows if something is going to mop floors or just draw polygons. (Personally, I'm in for a GPU that will mop my floors for me. I'd also like one that will mow the yard, wash the dishes, and take care of the laundry.)
  • onbquo - Friday, May 3, 2019 - link

    Good point but I seriously believe the next architecture Radeon built on 7nm could perform almost twice as fast than a RX 560 with 1024 CUs. Am I the only one hyped for 7nm graphics cards?
  • guidryp - Friday, May 3, 2019 - link

    You are making a pile of assumptions with no evidence.

    Process bumps aren't the big win that they once were. Radeon 7 is 7nm and it didn't get twice as fast. RTX2080 outperforms it while using less power.

    7nm is NOT a magic bullet. We need to wait and see what actually happens.
  • Cooe - Friday, May 3, 2019 - link

    More recent benchmarking actually shows the RVII with the performance edge vs the RTX 2080 (AMD just completely botched the launch drivers-wise, as isn't particularly uncommon for them) as many recent videos have shown, but you're totally passing over the fact that it uses the exact same Vega architecture as 14nm Vega 10 but manages to outperform it by around 30% while pulling LESS power than a V64. That's nearly a 40-50% boost in power efficiency per fps, with absolutely no arch changes beyond 2x additional memory controllers. Even if Navi only matches that kind of efficiency bump vs Polaris it'll still be looking really good just as long as they maintain their performance advantage as well.
  • guidryp - Saturday, May 4, 2019 - link

    Better in one or two AMD favorable games, but not overall. Beating power of V64 is needed, but still doesn't come close to NVidia power usage.
  • Oxford Guy - Saturday, May 4, 2019 - link

    7nm TSMC isn't nearly as impressive as 5nm TSMC. 80% increase in density with 5nm. 7nm is a little bit sad, really. But, it saves companies money because it doesn't require nearly as much design rules modification, so porting existing 14nm stuff is much easier.
  • PeachNCream - Tuesday, May 7, 2019 - link

    I'm really looking forward to seeing what 7nm GPUs do once they hit the market, but I want to hold back on making judgements before we see what sorts of performance and power numbers emerge. I'm also more interested in mobile than desktop components because I have not put together or purchased a desktop PC in the past 5 years since I find laptops and phones a better fit in my living space and lifestyle.
  • nevcairiel - Saturday, May 4, 2019 - link

    Personally, the only reason I would ever care about a 75W card is for video duties - and AMDs video decoding/encoding is significantly worse then Intels or NVIDIAs. So there is that.

    I would be excited if they were trying to make a high-end 7nm card that doesn't suck, but apparently its once again just low-power cards. same old same old. I'm bored already.
  • Oxford Guy - Saturday, May 4, 2019 - link

    "Personally, the only reason I would ever care about a 75W card is for video duties "

    Then the lack of B frame support in the encoder is a deal-breaker.

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