Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is re-used to stay consistent with previous testing. For "Very High," all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 1920x1080 - High Quality

Grand Theft Auto V - 1920x1080 - Medium Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Medium Quality

Overall, while NVIDIA hardware tends to perform well on GTA, the GTX 1650 has the smallest lead on the GTX 1050 cards compared to the other titles in the suite. Although firmly edging out those cards, it opens a sizable performance gap to the GTX 1060 3GB. Its relative performance compared to the Pascal predecessors is in line with the GTX 1660 and 1660's modest lead on the GTX 1060 6GB and 3GB.

Final Fantasy XV Middle-Earth: Shadow of War
Comments Locked

126 Comments

View All Comments

  • onbquo - Friday, May 3, 2019 - link

    Why is it nobody talking about coming 7nm Radeons mopping the floor in the 75W segment?
  • PeachNCream - Friday, May 3, 2019 - link

    Because no one has been able to benchmark said graphics cards so no one knows if something is going to mop floors or just draw polygons. (Personally, I'm in for a GPU that will mop my floors for me. I'd also like one that will mow the yard, wash the dishes, and take care of the laundry.)
  • onbquo - Friday, May 3, 2019 - link

    Good point but I seriously believe the next architecture Radeon built on 7nm could perform almost twice as fast than a RX 560 with 1024 CUs. Am I the only one hyped for 7nm graphics cards?
  • guidryp - Friday, May 3, 2019 - link

    You are making a pile of assumptions with no evidence.

    Process bumps aren't the big win that they once were. Radeon 7 is 7nm and it didn't get twice as fast. RTX2080 outperforms it while using less power.

    7nm is NOT a magic bullet. We need to wait and see what actually happens.
  • Cooe - Friday, May 3, 2019 - link

    More recent benchmarking actually shows the RVII with the performance edge vs the RTX 2080 (AMD just completely botched the launch drivers-wise, as isn't particularly uncommon for them) as many recent videos have shown, but you're totally passing over the fact that it uses the exact same Vega architecture as 14nm Vega 10 but manages to outperform it by around 30% while pulling LESS power than a V64. That's nearly a 40-50% boost in power efficiency per fps, with absolutely no arch changes beyond 2x additional memory controllers. Even if Navi only matches that kind of efficiency bump vs Polaris it'll still be looking really good just as long as they maintain their performance advantage as well.
  • guidryp - Saturday, May 4, 2019 - link

    Better in one or two AMD favorable games, but not overall. Beating power of V64 is needed, but still doesn't come close to NVidia power usage.
  • Oxford Guy - Saturday, May 4, 2019 - link

    7nm TSMC isn't nearly as impressive as 5nm TSMC. 80% increase in density with 5nm. 7nm is a little bit sad, really. But, it saves companies money because it doesn't require nearly as much design rules modification, so porting existing 14nm stuff is much easier.
  • PeachNCream - Tuesday, May 7, 2019 - link

    I'm really looking forward to seeing what 7nm GPUs do once they hit the market, but I want to hold back on making judgements before we see what sorts of performance and power numbers emerge. I'm also more interested in mobile than desktop components because I have not put together or purchased a desktop PC in the past 5 years since I find laptops and phones a better fit in my living space and lifestyle.
  • nevcairiel - Saturday, May 4, 2019 - link

    Personally, the only reason I would ever care about a 75W card is for video duties - and AMDs video decoding/encoding is significantly worse then Intels or NVIDIAs. So there is that.

    I would be excited if they were trying to make a high-end 7nm card that doesn't suck, but apparently its once again just low-power cards. same old same old. I'm bored already.
  • Oxford Guy - Saturday, May 4, 2019 - link

    "Personally, the only reason I would ever care about a 75W card is for video duties "

    Then the lack of B frame support in the encoder is a deal-breaker.

Log in

Don't have an account? Sign up now