Final Words

Today’s launch of the GeForce GTX 1660 marks what is now the 6th member of NVIDIA’s Turing architecture GeForce product stack. At this point NVIDIA should be nearing the end of their launch cycle – traditionally, at least, only potential xx50 cards remain – and in tried and true top-to-bottom fashion, NVIDIA has saved some of their most important, highest volume products for the back-end of the launch cycle. As the 6th Turing video card reviewed, the GeForce GTX 1660 doesn’t come with any new surprises, but it is (once again) a well-executed launch for the company that keeps rolling out Turing technology into progressively cheaper video cards.

With last month’s launch of the GeForce GTX 1660 Ti – NVIDIA’s premium take on the GTX 1660 family – NVIDIA more or less dipped its toes into the mainstream market The $279 was fast for the price and well ahead of the cards it was meant to replace, but the biggest play in the consumer video card market has normally been around the $200 mark, not the $300 mark. So at $219, the GTX 1660 may very well be the most important launch for NVIDIA within the entire desktop product stack, as its destined to become a high-volume workhorse of the GeForce family.

For consumers looking at video cards priced in the $200-$250 range then, the GeForce GTX 1660 sets a new bar for performance and power efficiency. By the numbers, the GTX 1660 delivers around 28% better performance than the GTX 1060 3GB it formally replaces – and more performance still if we start factoring in games where that card was greatly held back by its undersized 3GB memory pool. Or, looking at older 28nm mainstream cards like the GTX 960 and the R9 280 that the GTX 1660 is better suited to upgrade to, the GTX 1660 is ahead by around 2x.

Overall, these performance gains are right on target for what we’d expect from a cut-down TU116 card. Relative to the lead member of the GTX 1660 family, the GTX 1660 Ti, the new GTX 1660 is only 14% slower. Some of this performance cut is due to the cut-down GPU, but more of it comes from the use of slower GDDR5 memory in place of cutting-edge GDDR6. Thankfully, Turing is resilient even in the face of more limited memory bandwidth, and of all the ways NVIDIA has segmented their mainstream products, this is one of the better ways they’ve done it. Unlike the GTX 1060 series, NVIDIA thankfully isn’t playing any games in terms of memory size, so the GTX 1660 is about as future-proof as its older sibling.

As for the competition, as has been the case with all of our other Turing video card launches, the architecture and 12nm process have helped vault NVIDIA to the top. With that said, however, the GTX 1660 is far enough behind the GTX 1660 Ti that the tail-end of NVIDIA’s lineup is no longer leaving AMD in the dust. on average, the GTX 1660 is just 7% ahead of the Radeon RX 590, which is a non-trivial gap but also not a clear tier ahead of AMD’s fastest Polaris video card.

The difference in power efficiency, on the other hand, is just as brutal for AMD as you might expect; GTX 1660 is a bit faster at half the power consumption. RX 590 was designed to take down GTX 1060 6GB at any cost, which it did. But the GTX 1660 launch means that AMD has lost any performance advantage. Still, I won’t be too surprised if AMD keeps the RX 590 around as their GTX 1660 competitor for the rest of this spring, especially if they opt to keep up the game bundles as well.

Looking at the bigger picture, NVIDIA’s xx60 cards have for the last few generations been pitched at the 1080p market, and the GTX 1660 slots into this mindset as well. All throughout our testing, the GTX 1660 had no trouble keeping framerates up even with even our highest image quality settings; only on a single game did it average less than 60fps, and that was on the latest Total War strategy game. Meanwhile at the other end of things, the GTX 1660 actually had enough performance deliver 60fp or better even at 1440p. So while this isn’t a card grossly overpowered for 1080p, it’ll serve 1080p gamers well with a bit of headroom to spare.

As a result of all of these factors, the launch of the GTX 1660 secures NVIDIA’s control of the mainstream video card market, at least for now. The fact that the card isn’t at $199 may yet cost NVIDIA some sales to cheap RX 580 cards – consumers as a whole are somewhat fickle about prices, which is why we have $199 cards instead of $200 cards to begin with – but in terms of performance and power efficiency, the GTX 1660 is unmatched.

Speaking of efficiency, as this was popular in our GeForce GTX 1660 Ti review, I’m going to bring back the Turing versus Pascal performance and positioning chart.

GeForce: Turing versus Pascal
  List Price
(Turing)
Relative Performance Relative
Price
Relative
Perf-Per-Dollar
RTX 2080 Ti vs GTX 1080 Ti $999 +32% +42% -7%
RTX 2080 vs GTX 1080 $699 +35% +40% -4%
RTX 2070 vs GTX 1070 $499 +35% +32% +2%
RTX 2060 vs GTX 1060 6GB $349 +59% +40% +14%
GTX 1660 Ti vs GTX 1060 6GB $279 +36% +12% +21%
GTX 1660 vs GTX 1060 3GB $219 +28% +10% +16%

Overall, the perf-per-dollar increase for GTX 1660 versus the GTX 1060 3GB isn’t quite as large as what we saw with the GTX 1660 Ti. However I should also note that I’m using our 28% performance improvement figure here, which excludes Wolfenstein 2, a game the VRAM-limited 3GB card chokes badly on. That game is such an outlier that, if it’s factored in, it drags the average performance improvement up to 47%. Which though impressive, is hardly common. Either way, however, the importance of VRAM capacity is definitely a factor as we start approaching $200 video cards; these cards tend to be at the tail end of the VRAM capacities required to run games without compromising on lower quality textures and other assets.

Last, but not least, we have the matter of EVGA’s GeForce GTX 1660 XC Black GAMING. As this is launch without reference cards, we’re going to see NVIDIA’s board partners hit the ground running with their custom cards. And in true EVGA tradition, their XC Black GAMING is a solid example of what to expect for a $219 baseline GTX 1660 card.

As it happens, this is the same model card we reviewed for the GTX 1660 Ti launch, with the card updated to use NVIDIA’s latest GPU + memory configuration. Meaning it uses the same board and 2.75-slot cooler as its premium Ti counterpart. So GTX 1660 aside, our thoughts are pretty much unchanged on the design.

I have to admit a triple-slot cooler is an odd choice for a 130W card – a standard double-wide card would have been more than sufficient for that kind of TDP – but in a market that’s going to be full of single and dual fan cards it definitely stands out from the crowd; and quite literally so, thanks to its height. Meanwhile I’m not sure there’s much to be said about EVGA’s software that we haven’t said a dozen times before: in EVGA Precision remains some of the best overclocking software on the market. And with such a beefy cooler on this card, it’s certainly begging to be overclocked.

Past that, EVGA’s slightly higher 130W TDP has roughly the same effect on the GTX 1660 as it did on the GTX 1660 Ti, moving performance by only 1%. This isn’t a factory overclocked card – EVGA just gives it a bit more headroom – so it’s a solid indictor that the GTX 1660 isn’t any more TDP-limited than its predecessor. If you want to put more of that TDP headroom to good use, EVGA will of course be glad to sell you a factory overclocked card as well, but I'd argue it’s a lot more fun to do the overclocking yourself, especially as it's a good excuse to take advantage of Turing’s overclocking scanner features.

Overclocking
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  • Opencg - Thursday, March 14, 2019 - link

    honestly the selling point is the interface and things like high frame rate, high quality vr, a more customizable experience (sometimes this means fixing things that should just work though). playing everything at 180fps is a bit different than console. as well its up to personal preference whether you prefer a mouse or controller. many games on pc support both. all in all its a bit more involved and alot more expensive. and the game libraries are slightly different but i would say there are for sure enough games for pc.
  • eva02langley - Thursday, March 14, 2019 - link

    With PS5 coming in next year at 500$ with 4k@60Hz and Freesynch, I would not even bother.

    If you already have a desktop and want to upgrade, then yeah, makes sense.
  • PeachNCream - Thursday, March 14, 2019 - link

    I wasn't aware there was a PS5 on the horizon. Makes sense though given the amount of time current consoles have been on the market. That does end up making the decision. There's no point in building a desktop that'll be made obsolete by the next console generation as I'd have to go from ground up. I'm not playing that buy stuff and then within a year have to buy more stuff just to get passable FPS game. It's annoying so I'll just hunker down and wait to get a new console.
  • Bp_968 - Thursday, March 14, 2019 - link

    There really isn't much comparison. A console is designed for 30-60fps gaming, a controller and not a KB/M, and has zero modding culture and a much smaller game selection (RTSs are almost nonexistent for example). Heck, PC just got a free skyrim total conversion released that many people think is *better* than skyrim itself!

    As for "made obsolete in no time" thats not the way it works anymore. Modern consoles are budget PCs with custom software installed. They use mostly off the shelf CPUs and GPUs now instead of the custom ASICs they used in the past. This means a decent PC build will likely outperform a console for the entire console generation or more (my i7 960 was still outperforming the PS4PRO, and only the xbox1x was faster and by then the PC was 7 years old). I upgraded to a 8700k with a 1070ti (350$ for the card at the time) and it will likely still outperform the next generation of consoles since all speculation has them locking in their hardware design using AMDs 2nd gen ryzen cpu design and vega gpu design.

    Nvidias current and last gen cards will easily outperform the most likely upcoming consoles and AMDs ryzen 3rd gen and intels last two gens will easily outperform them as well.

    If you only care about playing the latest AAA titles (COD, BF, rockstar stuff, etc) than a console is probably fine. Personally I prefer the much broader game selection, the near constant sales, the ability to share games with friends and family (steam), emulators, and the fact that I can still play, on my current PC, games I bought when the PS1 was new. I hope modern consoles maintain backwards compatibility this next gen, but they certainly don't have the wonderful granularity of upgrade path the PC has enjoyed for decades.

    And last but not least, building and upgrading a gaming PC has gotten so easy even totally computer illiterate gamers can do it. Its a 1 or 2 hour plug and play "lego" affair at this point. That alone amazes me, especially when I think back to how involved the process was in the 90s (back before PCI made life so much easier).
  • eva02langley - Thursday, March 14, 2019 - link

    You really think I am going to read that?

    Look, building a ground up PC with a 1660, as of now, is not better than buying a PS4 Pro. Microsoft and Sony are aiming for 4k @ 60 Htz, that's a given. One year from now, I totally believe 500$ PS5 will be able to democratize 4k.
  • PeachNCream - Friday, March 15, 2019 - link

    Yeah, I'm gonna say TL;DR as well.
  • D. Lister - Saturday, March 16, 2019 - link

    @Bp_968

    As someone who does NOT have ADD, I did actually read what you said, and you have made some good points. To suggest that getting a console somehow gets you a better deal is so early 2000's it's not even funny.
  • Rainmaker91 - Sunday, March 17, 2019 - link

    Look, while you do make some good points here you are a bit off on some other points.

    Console markets have always had custom hardware, and that includes the Xbox one and the PS4 as well. Current generation consoles are based on jaguar and Polaris cores, but don't think for a second that they are not custom solutions. Another thing to keep in mind is that consoles has a tendency of using cutting edge architectures, as in not this generation, but the next one (the Xbox 360 GPU is a good example here being a hybrid design somewhere between the x1950 and the hd2900). So the ps5 is unlikely to use zen+ with Vega 7nm as you suggested, but far more likely to utilize zen2 and Navi as the basis. Which is also what all the rumors have indicated.

    I prefer computers to, but arguing that consoles=pc just because it's x86-64 based is just not true. Consoles will also no doubt be better value at their price point at launch, but they do lack any upgradability options. So going from a console to a pc if you don't already have one makes little sense if the budget is 500 and you are not aiming for that games in the RTS genre for example.
  • Orange_Swan - Thursday, March 14, 2019 - link

    yeah, I'm really not that convinced about that 4k60 PS5 rumor using the RTX 2060 review here, and using all games,
    the Vega 56 averages 40.9, the Vega 64 averages 47.5, the RTX 2060 averages 43.5, the GTX 1070 ti averages 43.3, the GTX 1080 averages 47.1. with an average of all the GPUs being 44.4fps
  • eva02langley - Thursday, March 14, 2019 - link

    If you think Sony and Microsoft is not aiming at 4k@60Hz, then what would be the point of even a new console since we have that already.

    Also, console hardware is more efficient since it is dedicated for gaming only. Even with lower spec, you can achieve incredible result. Also, all games are develop on consoles first and botched as a PC port after nowadays. If you are a console person, as of now, unless you are putting down 700-800$ on a GPU, it will not get you any benefit... especially not a 1660 GTX.

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