Final Fantasy XV (DX11)

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to utilize OCAT. Upon release, the standalone benchmark received criticism for performance issues and general bugginess, as well as confusing graphical presets and performance measurement by 'score'. In its original iteration, the graphical settings could not be adjusted, leaving the user to the presets that were tied to resolution and hidden settings such as GameWorks features.

Since then, Square Enix has patched the benchmark with custom graphics settings and bugfixes to be more accurate in profiling in-game performance and graphical options, though leaving the 'score' measurement. For our testing, we enable or adjust settings to the highest except for NVIDIA-specific features and 'Model LOD', the latter of which is left at standard. Final Fantasy XV also supports HDR, and it will support DLSS at some later date.

Final Fantasy XV - 2560x1440 - Ultra Quality

Final Fantasy XV - 1920x1080 - Ultra Quality

Final Fantasy XV - 99th Percentile - 2560x1440 - Ultra Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Ultra Quality

Final Fantasy V is another strong title for NVIDIA across the board, and the GTX 1660 is in a very comfortable slot between the GTX 1660 Ti and RX 590. The GTX 1060 6GB lost out to the RX 590 here, but here the GTX 1660 overtakes the RX 590. By the looks of the 99th percentiles, the GTX 1060 3GB is clearly struggling with its limited 3GB framebuffer at 1440p.

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  • The_Assimilator - Friday, March 15, 2019 - link

    1660 Ti power usage: more for GPU, less for GDDR6. 1660: less for GPU (due to 2 fewer SMs), but more for GDDR5. Hence why overall power usage for both is the same. What I still don't understand is why all of these cards, despite being rated to draw under 150W, come with 8-pin power connectors; 6-pin would make far more sense and would make them compatible with many older systems.
  • Alistair - Friday, March 15, 2019 - link

    They are still holding back. This would have been an incredible 7nm card. That's still what I want. Not interested.
  • backpackbrady - Saturday, March 16, 2019 - link

    amazing post ryan / nate!@# hoping you could answer a question beyond my knowledge for me. would the 1660 hardware-based encoder nvenc be at a disadvantage with the TU116 and GDDR5 changes? im not sure what effects the encoders performance. thank you very much for your time and knowledge. brady
  • Hrel - Tuesday, March 19, 2019 - link

    Suddenly Nvidia's pricing seems completely fair.
  • Supercell99 - Thursday, March 28, 2019 - link

    Chinese are done dumping after market GFX cards. Used market is drying up
  • Hrel - Saturday, March 30, 2019 - link

    This is looking like one hell of a good card for the money and the market. Faster than the RX 580 and RX 590, priced like a cheap 590 or average 580, less power draw, runs cooler, includes Nvidias (frankly) superior software and drivers. So right now either the GTX1070 used, or the GTX 1660 new, 1070 should be about the same price even used. Only cheaper ones I found were crypto mining cards and F that noise.

    There are some technology differences but idk, you guys don't seem to go into great detail about the differences between GTX 1070 and GTX 1660 excluding game performance. Are there any notable DX features included in the newer card or is it just straight performance improvement?
  • Hrel - Saturday, March 30, 2019 - link

    I think a year or so from now I'll pick one of these up, either 1660 or ti, will depend on then current pricing.

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