Middle-earth: Shadow of War (DX11)

Next up is Middle-earth: Shadow of War, the sequel to Shadow of Mordor. Developed by Monolith, whose last hit was arguably F.E.A.R., Shadow of Mordor returned them to the spotlight with an innovative NPC rival generation and interaction system called the Nemesis System, along with a storyline based on J.R.R. Tolkien's legendarium, and making it work on a highly modified engine that originally powered F.E.A.R. in 2005.

Using the new LithTech Firebird engine, Shadow of War improves on the detail and complexity, and with free add-on high resolution texture packs, offers itself as a good example of getting the most graphics out of an engine that may not be bleeding edge. Shadow of War also supports HDR (HDR10).

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Shadow of War - 2560x1440 - Ultra Quality

Shadow of War - 1920x1080 - Ultra Quality

The GTX 1060 3GB starts to lag behind in this game, where the GTX 1660 takes a substantial lead. In turn, the GTX 1660 is solidly above the GTX 1060 6GB, along with the RX 580.

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  • Qasar - Thursday, March 14, 2019 - link

    it also depends on if the consoles even have any games some one would want to play... for me.. those games are not on consoles.. they are on a comp... not worth it for me to by a console as it would just sit under my tv unused..
  • D. Lister - Saturday, March 16, 2019 - link

    @eva02langley: "...console hardware is more efficient since it is dedicated for gaming only."

    smh... console hardware used to be more efficient for gaming when console hardware was composed of custom parts. Now, consoles use essentially the same parts as PCs, so that argument doesn't work anymore.

    Fact of the matter is, consoles remain competitive in framerate by either cutting down on internal resolution, or graphic quality features, like AA, AF, AO, or in many cases, both res and features. Take a look at the face-offs conducted by the Digital Foundry over at Eurogamers.net.
  • D. Lister - Saturday, March 16, 2019 - link

    @eva02langley: I also find it rather ironic that you, who has often criticized NVidia for not being open-sourced enough with their technologies, are making a case here for consoles that are completely proprietary and closed-off systems.
  • maroon1 - Thursday, March 14, 2019 - link

    Faster, consume much less power, smaller and produce less noise than RX590 which cost same

    Even if you ignore the performance advantage, the GTX 1660 is still better out of the two. No reason to buy big power hungry GPU when it has no performance advantage
  • 0ldman79 - Thursday, March 14, 2019 - link

    What is it with Wolfenstein that kills the 900 series?

    I mean they're still competitive in almost everything else, but Wolfenstein just buries the 900 series horribly. If it's that bad I'm glad I'm not addicted to that series. I had thought about picking up a copy, but damn...
  • Opencg - Thursday, March 14, 2019 - link

    they may be using some async techniques. the famous example is doom where many 900 series saw worse performance on vulkan due to async being a cpu based driver side implementation.
  • Dribble - Thursday, March 14, 2019 - link

    I think it's because it has FP16 code in the shaders - which Turing and newer AMD have hardware support for, but Pascal doesn't. It was AMD's trump card until Turing so you'll find a few AMD sponsored games use FP16.
  • Ryan Smith - Thursday, March 14, 2019 - link

    "What is it with Wolfenstein that kills the 900 series?"

    Memory capacity. It really wants more than 4GB when all of its IQ settings are cranked up, which leaves everything below the GTX 980 Ti a bit short on space.
  • AustinPowersISU - Thursday, March 14, 2019 - link

    Used GTX 1070 still makes the most sense. You can easily get one for less than this card and have much better performance.

    Nvidia needs to do better.
  • eva02langley - Thursday, March 14, 2019 - link

    It is still their best offering in term of price/performance from Turing. However, yeah, that should have been done way before.

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