Gaming: Final Fantasy XV

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to record, although it should be noted that its heavy use of NVIDIA technology means that the Maximum setting has problems - it renders items off screen. To get around this, we use the standard preset which does not have these issues.

Square Enix has patched the benchmark with custom graphics settings and bugfixes to be much more accurate in profiling in-game performance and graphical options. For our testing, we run the standard benchmark with a FRAPs overlay, taking a 6 minute recording of the test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

For Final Fantasy, all chips performed essentially the same from 4K upwards (the OC run failed at 8K for some reason), but at 1080p resolutions the OC chip still sits between the 2600K/7700K at stock almost easily in the middle. 

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  • djayjp - Friday, May 10, 2019 - link

    Hey, I know! Let's benchmark a CPU at 4K+ using a mid-range GPU! Brilliant....
  • Ian Cutress - Friday, May 10, 2019 - link

    Guess what, there are gaming benchmarks at a wide range of resolutions!
  • eva02langley - Friday, May 10, 2019 - link

    I am not sure what is the goal of this? Is it for saying that Sandy Bridge is still relevant, Intel IPC is bad or games developers are lazy?

    One thing for sure, it is time to move on from GTA V. You cannot get anything from those numbers.

    Times to have games that are from 2018 and 2019 only. You cannot just bench old games so your database can be built upon. It doesn't represent the consumer reality.
  • BushLin - Saturday, May 11, 2019 - link

    Yeah, why benchmark a game where the results can be compared against all GPUs and CPUs from the last decade. </s>
  • StevoLincolnite - Sunday, May 12, 2019 - link

    GTA 5 is still demanding.
    Millions of gamers still play GTA 5.

    It is one of the most popular games of all time.

    Ergo... It is entirely relevant having GTA 5 benchies.
  • djayjp - Friday, May 10, 2019 - link

    Then the GPU is still totally relevant.
  • MDD1963 - Saturday, May 11, 2019 - link

    Of course it is....; no one plays at 720P anymore....
  • PeachNCream - Sunday, May 12, 2019 - link

    I'd argue that hardly anyone ever played PC games at that resolution. 720p is 1280x720. Computer screens went from 4:3 resolutions to 16:10 and when that was the case, most commonly the lower resolution panels were 1280x800. When 16:9 ended up taking over, the most common lower resolution was 1366x768. Very few PC monitors were ever actually hit 720p. Even most of the low res cheap TVs out there were 1366 or 1360x768.
  • Zoomer - Friday, June 14, 2019 - link

    Doesn't matter, the performance will be similar.
  • fep_coder - Friday, May 10, 2019 - link

    My threshold for a CPU upgrade has always been 2x performance increase. It's sad that it took this many generations of CPUs to get near that point. Almost all of the systems in my upgrade chain (friends and family) are Sandy Bridge based. I guess that it's finally time to start spending money again.

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