Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

We see performance parity between the chips at 4K, but for all other resolutions and settings, the OC chip again still can't make it to the level of the 7700K, often sitting midway between the 7700K at stock and the 2600K at stock.

Gaming: Strange Brigade (DX12) Gaming: Far Cry 5
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  • monglerbongler - Friday, June 14, 2019 - link

    You don't need to buy a new computer every year and with an intelligently made upfront investment you can potentially keep your desktop, with minimal or zero hardware upgrades, for a *very* long time

    /news at 11

    If there is any argument that supports this its Intel's consumer/prosumer HEDT platforms.

    The X99 was compelling over X58. The x299 is not even remotely compelling. I still have my old X99/ i7-5930k (6 core 40 lane PCIe3). its still fantastic, but thats at least partially because I bit the bullet and invested in a good motherboard and GPU at the time. All modern games still play fantastically and it can handle absolutely anything I throw at it.

    More a statement of "future proofing" than inherent performance.
  • Sancus - Saturday, June 15, 2019 - link

    It's always disappointing to see heavily GPU bottlenecked benchmarks in articles like these, without a clear warning that they are totally irrelevant to the question at hand.

    It also feeds into the false narrative that what resolution you play at matters for CPU benchmarks. What matters a lot more is what GAME you're playing, and these tests never benchmark the actually CPU bound multiplayer games that people are playing, because benchmarking those is Hard.
  • BlueB - Friday, June 21, 2019 - link

    So if you're a gamer, there is STILL no reason for you to upgrade.
  • Hogan773 - Friday, July 12, 2019 - link

    I have a 2600K system with ASRock mobo

    Now that there is so much hype about the Ryzen 3, is that my best option if I wanted to upgrade? I guess I would need a new mobo and memory in addition to the CPU. Otherwise I can use the same SSD etc.
  • tshoobs - Wednesday, July 17, 2019 - link

    Still running my 3770 at stock clocks - "not a worry in the world, cold beer in my hand".

    Added an SSD and upgraded to a 1070 from the original GPU, . Best machine I've ever had.
  • gamefoo21 - Saturday, August 10, 2019 - link

    I was running my X1950XT AIW at wonder level overclocks with a Pentium M overclocked, and crushing Athlon 64 users.

    It would have been really interesting to see that 7700K with DDR3. I run my 7700K @ 5Ghz with DDR3-2100 CL10 on a GA-Z170-HD3. Sadly the power delivery system on my board is at it's limits. :-(

    But still a massive upgrade from a FX-8320e and MSI 970 mobo that I had before.
  • gamefoo21 - Saturday, August 10, 2019 - link

    I forgot to add that it's 32GB(8GB x 4) G.Skill CL9 1866 1.5V that runs at 2100 CL10 at 1.5V but I have to give up 1T command rate.

    The GPU that I carried over is the Fury X. Bios modded of course so it's undervolted, underclocked and the HBM timings tightened. Whips the stock config.

    The GPU is next up for upgrading, but I'm holding out for Navi with hardware RT and hopefully HBM. Once you get a taste of the low latency it's hard to go back.

    OpenCL memory bandwidth for my Fury X punches over 320GB/s with single digit latency. The iGPU in my 7700K, is around 12-14GB/s and the latency is... -_-
  • BuffyCombs - Thursday, February 13, 2020 - link

    There are several things about this article I dont like

    1. In the Game Tests, i actually dont care if one CPU is 50 Percent better when one shows 10 FPS and the other 15. Also I don’t care if it is 200 or 300 fps. So I would change to scale into a simple metric and that is: is it fun to play or not.

    2. Development is not mentioned: The Core Wars has just started and the monopoly of intel is over. Why should we invest in new processors when competition has just begun. I predict price per performance will fall faster in the next years than it did in the previous 10 years. So buying now is buying into an overpriced and fast developing marked.

    3. There is no Discussion if one should buy a used 2600k system today. I bought one a few weeks ago. It was 170 USD, has 16 GB of Ram and a gtx760. It plays all the games I throw at it and does the encoding of some videos I take in classes every week. Also I modified its cooler so that it runs very very silent. Using this system is a dream! Of course one could invest several times as much for a new system that is twice as fast in benchmarks but for now id rather save a few hundred bucks and invest when the competition becomes stagnant again or when some software I use really demands for it because of new instructions.
  • scrubman - Tuesday, March 23, 2021 - link

    Great write-up! Love my 2600k still to this day and solid at 4.6GHz on air the whole time! I do see an upgrade this year though. She's been a beast!! Never thought the 300A Celeron OC to 450 would get beat! haha
  • SirBlot - Monday, July 25, 2022 - link

    I get 60fps SotTR cpu game and render with rtx 3060ti with ray tracing on medium and everything else ultra. 2600k @4.2

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