CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

Even overclocked, the 2600K doesn't quite reach the 7700K performance, while the 9700K with the higher single thread frequency takes a healthy lead.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

FCAT is another single threaded test, so we're seeing the same performance differences: the 2600K overclocked can't quite match the 7700K at stock, while the 9700K goes out into the lead.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

3D Particle Movement v2.1 (with AVX)

As the 2600K does not have AVX2, it ends up severely lacking behind the 7700K/9700K when the program is optimized for the new instructions.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin gained substantial performance around the Haswell/Broadwell era, hence the incredible performance gain from 2600K to 7700K. Unfortunaetly for some reason the overclocked CPU failed this test.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

For memory related tests, we ran the systems at their Intel designated supported frequencies, except for the OC system, which got a healthy boost from DDR3-1333 to DDR3-2400. The results show the bump in performance, but even a 7700K at stock wins out. Jumping up to the 9700K gets added core performance.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

y-cruncher is another benchmark that implements as many AVX acceleration functions as possible, showcasing how newer chips than Sandy Bridge have additional benefits.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

As a variable threaded test, the overclock on the 2600K gives a sizeable performance jump over the stock performance, however the 7700K at stock gets almost the same size jump again. Having more cores in the 9700K just laughs at the rest of the chips in this comparison.

Our New Testing Suite for 2019 and 2020 CPU Performance: Rendering Tests
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  • cwolf78 - Friday, May 10, 2019 - link

    Is there any way you can do a similar comparison with the i5 CPUs? I have a 3570k OC to 4.2 GHz and its starting to struggle in some games. E.g., I can get over 60 fps in AC Odyssey for the most part, but there's all sorts of annoying spikes where the min FPS will tank for whatever reason. I'm running a GTX 970 that's OC'ed pretty close to a 980 and I don't know if it would be worth upgrading that or if my CPU would strangle anything faster. Also, whats the performance difference between an OC 3570k and a OC 3770k in modern games?
  • RSAUser - Saturday, May 11, 2019 - link

    This is mostly due to being 4 threads, that's also why I wouldn't go with anything <8 threads as you'll see it happen more and more as we all move to higher core counts.
    Plus Ubisoft has probably got the buggiest/worst optimized games, last one I can think of that was all right was Black Flag, mostly because they didn't change the engine and just changed the story line/map.
  • uibo - Friday, May 10, 2019 - link

    At what voltage did you run the 2600k?
  • abufrejoval - Friday, May 10, 2019 - link

    I owned pretty much every iteration of Intel and AMD since the 80286. I pushed them all on relatives and friends to make space for the next iteration.

    But everything since Sandy Bridge stuck around, both because there was no reason to move them out and I had kids to serve. Mine was a 2600 no-K, because I actually wanted to test VT-d and for that you needed to use a Q-chipset and -K was not supported.

    Still drives the gaming rig of one of my sons, while another has the Ivy Bridge (K this time but not delivering beyond 4 GHz). Got Haswell Xeons, 4 and 18 core, a Broadwell as Xeon-D 8 Core, Skylake in notebooks and Kaby Lakes i7-7700K in workstations and an i7-7700T in a pfSense.

    Those newer i7s were really just replacing AMDs and Core-2 systems being phased out over time, not because I was hoping for extra performance: AT made it very clear for years, that that simply won’t happen anymore with silicon physics.

    What I really wanted from Intel, more cores instead of a useless iGPU, more PCIe lanes, more memory channels I eventually got all from the e5-2696v3 I scored for less than $700 on eBay.

    Zen simply came a little too late, a couple of Phenom II x4-6 and three generations of APUs taught me not to expect great performance nor efficiency from AMD, but at least they were budget and had become reliable (unlike the K2-K3+s).

    With the family all settled and plenty of systems in all sizes and shapes the only reason to buy CPU any time soon would be to replace failed parts. And fail they just don’t, at least not the CPUs.

    And then I must have 100GB or so in DDR3, which I really don't buy again as DDR4 or 5. DDR3-2400 is really just fine with Kaby Lakes.

    I overclocked a bit here and there, mostly out of curiosity. But I got bitten far to often with reliability issues, when I was actually working on the machines and not playing around, so I keep them very close to stock for years now: And then it’s simply not worth the trouble, because the GPU/SSD/RAM is far more important or nothing will help anyway (Windows updates…).

    Nice write-up, Ian, much appreciated and not just because it confirms my own impressions.
  • WasHopingForAnHonestReview - Friday, May 10, 2019 - link

    Nice reply. Thanks. My 2600k is just cranking along as my darknet browsing machine
  • RSAUser - Saturday, May 11, 2019 - link

    The Zen chips actually have pretty good efficiency, I was expecting way worse before it came out since AMD hadn't been competitive in years. Zen 2 will be quite interesting, mostly due to the node shrinkage hopefully bringing way lower power envelopes and maybe cheaper CPUs, since we all need that saving for the mess that the GPU market has become.
  • Targon - Tuesday, May 14, 2019 - link

    Don't discount the significant IPC improvements that are expected from the third generation Ryzen processors(not the APUs which are Zen+ based from what I have read).
  • evilspoons - Friday, May 10, 2019 - link

    Still have a 2600k at 4.6 GHz with proper turbo support (slows down when idle). Went from GTX 680s in SLI to a single GTX 1080 and it plays most games just fine.

    That being said I'd love to throw in a Ryzen 7 2700X but only if one of you pays for it... 😁
  • rocky12345 - Friday, May 10, 2019 - link

    Nice flash back review thank you. I am still on a i7 2600K@5.1GHz with 32GB DDR3@2400MHz and very tight timings. It took a while to dial in the memory since Sandy does not really support this speed gracefully like it's newer brothers & sisters do. I have 2 Samsung 512GB SSD drives in raid zero so plenty fast for windows drive and some games installed as well as 2 4TB 7200RPM hard drives.

    I think some of the issues you were having with the OC 4.7GHz was probably do to either memory not 100% stable or the CPU may have just been at the edge of stable because it probably wanted just a tad bit more voltage. on my system I had random problems when it was new due to memory timings and finding just the right voltage for the CPU. After getting all of that dialed in my system is pretty much 100% stable with 5.1GHz and DDR3@2400MHz and has been running this way since 2011.

    So going from these charts for the gaming results & mine at 5.1GHz would place my system faster than the i7 7700K stock and a slightly over clocked one as well. Though I am 100% sure a i7 7700K fully overclocked would get better FPS since their IPC is like what 10%-12% better than a Sandy clock for clock and then if you throw in AVX2 My Sandy would get hammered.

    I am going to be upgrading my system this summer not because I feel my system is slow but more because I know because of it's age that something could fail such as main board or CPU and it would be costly to try to replace either of those so time for the big upgrade soon. I probably will move this system to do secondary duties and have it as a back up gaming system or there for my friends to use when we get to together for a gaming session. I have not fully decided which way to go but am leaning towards maybe AMD Ryzen with Zen 2 and at least 8/16 CPU and maybe a 12/24 CPU if they release more than 8 cores on the main stream desktops.
  • isthisavailable - Friday, May 10, 2019 - link

    Still running a i5 3450. Runs fine and maintains 60 FPS for 95% of the time.

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