Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

At the lowest resolutions, the 2500X has the high ground, but cedes it to the 8350K as the resolution ramps up.

Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • Korguz - Tuesday, February 12, 2019 - link

    keep in mind Pajuk, the prices Anandtech quotes.. are US dollars i think..
  • Karthick7 - Monday, February 11, 2019 - link

    This has eventually encouraged a lot of others <a href="https://hosting-india.in/best-java-hosting-india/&... WordPress Hosting India</a> to look forward to starting their own WordPress websites.
  • Ej24 - Tuesday, February 12, 2019 - link

    Really would have liked to have seen more Intel 4c/4t and 4c/8t cpu's for comparison, like 4690k, 6700k or 7700k. I'm curious how my 4790k stacks up to amds zen+ 4c/8t cpu but from the others tested its hard to say.
  • Rudde - Tuesday, February 12, 2019 - link

    Visit bench?
  • BlackSwan - Tuesday, February 12, 2019 - link

    This OEM version is already available for retail purchase here in Russia

    https://www.regard.ru/catalog/tovar304279.htm?ymcl...
  • BlackSwan - Tuesday, February 12, 2019 - link

    https://www.regard.ru/catalog/tovar304288.htm

    2700е
  • The_Assimilator - Tuesday, February 12, 2019 - link

    AMD's CPU naming scheme is a bit of a mess now. Used to be that Ryzen 7 = 8c/16t, 5 = 6c/12t, 3 = 4c/4t but now we have 4c/8t parts mucking up the 5s. IMO they should reorder their lineup by core and thread counts by moving current Ryzen 3 to 1, and 4c/8t CPUs from Ryzen 5 to 3.

    End result: Ryzen 7 = 2700/X, Ryzen 5 = 2600/X, Ryzen 3 = 2500X/2400G, Ryzen 1 = 2300X/2200G.
  • silverblue - Tuesday, February 12, 2019 - link

    Not really, given that the Ryzen 5 1400 and Ryzen 5 1500X are 4C/8T parts from just after the initial Ryzen launch, so in essence it was messed up to begin with. Also, if we're splitting hairs, Intel used to have HT in its i3 and i7 CPUs...
  • Smell This - Tuesday, February 12, 2019 - link

    Yeah.
    Chipzilla's naming scheme and product stack is The Greatest . . . (rolling eyes)
  • The_Assimilator - Tuesday, February 12, 2019 - link

    We don't talk about Intel's lineup and naming scheme... or lack thereof. Down that path lies madness.

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