GPU Performance

Apple’s custom GPU in the iPad Pro is the same one found in the iPhone, but with more cores available. And with the larger surface area of the iPad compared to the phone, likely a higher frequency as well. There’s now seven of the A12 GPU cores, compared to just four on the iPhone, and Apple claims the GPU in the iPad Pro is equivalent to an Xbox One S, although how they came to thise conclusion is difficult to say since we know so little about the underpinnings of the GPU.

In rough terms, the Xbox One S is roughly 1.4 TFLOPS at its peak. But for better or worse, when the PC moved to unified shaders, the industry moved to FP32 for all GPU functions. This is as oppposed to the mobile world, where power is an absolute factor for everything, Vertex shaders are typically 32bpc while Pixel and Compute shaders can often be 16bpc. We’ve seen some movement on the PC side to use half-precision GPUs for compute, but for gaming, that’s not currently the case.

Overall, that makes like-for-like PC comparisons difficult. An AMD Ryzen 2700U SoC has a Vega GPU which offers 1.66 TFLOPS of FP32 performance, in theory. If run at 16-bit, that number would double, in theory. The iPad Pro would likely use half-precision for some of the GPU workload. This has been an issue for years and has made it difficult easily compare any cross-platform benchmark against the PC.

As with the iPhone, Apple’s peak GPU performance, even in the iPad, is still significantly higher than sustained performance. Please check out our iPhone XS review for Andrei’s deeper dive into this, but thanks to GPU compute transactional workloads in iOS, having high peak performance is a benefit even if it can’t be sustained over time.

3DMark Sling Shot 3.1 Extreme Unlimited

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

Here is our first look at the GPU in the iPad Pro compared to the mobile competition. Despite having only 75% more GPU cores than the iPhone XS Max, the iPad Pro scores 164% higher in the graphics result, which will be down to the clockspeed of the GPU and increased memory bandwidth. It is well ahead of everything else in the mobile world.

In the Physics result, which is more of a CPU test, the iPad Pro is still the highest result, but gap to the competition is much lower.

Also of note is that this benchmark is extremely unreliable on the iPad, crashing most of the times it is run.

3DMark Ice Storm Unlimited

Futuremark 3DMark Ice Storm Unlimited

Futuremark 3DMark Ice Storm Unlimited - Graphics

Futuremark 3DMark Ice Storm Unlimited - Physics

Here is the first test we can use to compare against the PC, but unlike Sling Shot which uses Metal on iOS, this test relies on OpenGL ES 2.0. On Windows, it uses DX11, and of course the precision is not the same across mobile and PC with the PC version running at 32-bit and OpenGL ES 2.0 only using 16-bit.

Overall, the iPad Pro is well ahead of any of the PCs in this test, although the Physics test does show that the latest Intel CPUs still hold an edge over the iPad in this test. On the graphics side though, the iPad Pro scores over double the AMD Ryzen 7 2700U with Vega, and unsurprisingly Intel’s UHD 620 GPU brings up the rear.

GFXBench

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

The latest test from GFXBench is Aztec Ruins which offers both a normal mode in 1920x1080 resolution, as well as a high mode which is run at 2560x1440. It is quite a bit more complex than their older tests, and Kishonti has created the test in all of the modern API: Vulkan, Metal, and OpenGL ES 3.2 for mobile, and on the desktop it is available in OpenGL, DX11, and DX12. For our purposes, we’ll disregard OpenGL on the desktop since it is well on its way out at this point.

Peak performance of the iPad Pro is far above any of the 15-Watt laptops we tested. We’re unsure right now if the Metal version uses half-precision shaders, but Kishonti's old benchmarks did, so it likely is here as well. The gap compared to the iPhone isn’t huge though at the Normal settings, indicating that the benchmark is getting CPU bottlenecked at low resolutions. The High settings show an 80% increase in performance with the iPad compared to the iPhone XS.

Sustained Results

As hinted to above, Apple offers significantly more peak performance from the GPU than sustained, which can be beneficial for computational GPU in the OS for various functions. But for gaming, sustained performance is important.

GFXBench offers a battery rundown mode where Manhattan 3.1 is looped consecutively. For a comparative basis, if you run Manhattan 3.1 on the iPad the result is 100.79 frames per second on a single run, which is 6249 frames.

The longer test starts out high, but then decreases in performance significantly in the first couple of runs, and then starts to taper off near the end. The lowest framerate in this roughly 30-minute test is 3960.9 frames, which works out to 63.9 frames per second. That’s about a 36% decrease in performance over time.

Gaming results

All of these synthetics have a place but actual gaming is what people want extra performance for. When Apple states that the iPad Pro has an Xbox One S class GPU, that means in games, because you don’t use an Xbox One S to do transactional compute workloads.

All of the above caveats apply though, and it’s compounded by there being almost no cross-platform games available on both the PC and iPad. One exception to this rule is Civilization VI, which now offers pretty much a full port of the PC version on iPad.

On the iPad, Civilization VI is configured to use Metal, compared to either DX11 or DX12 on the PC. As an iPad app though, there are far fewer configuration options in iOS, but with the right tools you can access the configuration text file and make a few changes.

By default, the game on iOS runs at just a 1112x834 resolution – the non-retina resolution of the last-generation 10.5-inch iPad Pro – and there’s no way to customize the graphics through the UI like there is in the PC version of the game. You can edit the config file to unlock the Retina version of that resolution though, which doubles the effective resolution to 2224x1668. Also, because the game is a port of the PC version, you can also access the debug menu to get a look at the frame times.

We loaded up the same save game file on all devices, and the same configuration file on multiple devices, with the game resolution within 1% of the iPad, and then checked out the frame times for each:

At stock settings on the iPad, the GPU had no issues capping out the frame rate at the 27 Frames per second maximum.

Doubling the resolution of Civilization VI had literally no impact on performance. The iPad Pro can run at 2224x1668 easily framerate limited to the same 27 FPS of the non-Retina version of the game.

Intel’s UHD 620 paired with the Core i5 in the Surface Pro 6 is not framerate limited, but it is GPU bound, at just over 21 FPS.

The GeForce MX150 in the Huawei MateBook X Pro is the lower TDP version of the MX150, capping at around 1038 MHz. It’s able to achieve 45 FPS consistently.


Our last device features the AMD Ryzen 7 2700U, which has 10 Vega Compute Units in a 15-Watt TDP. It offers the highest performance at these settings, with almost 50 FPS average.

The results from Civilization VI is more or less the entire iPad Pro experience in a nutshell. The A12X SoC has ample performance, but the limitations of the implementation of this game on iOS limits what the user can achieve. With a frame lock of roughly 27 frames per second, the iPad Pro has no issues at all maxing that out at all times, and the benefit of a frame rate limiter is that the amount of power required is much lower, and therefore the battery life is better. But unlike the PC there is really no way to get around this limitation. Civilization VI isn’t the kind of game that needs really high framerates to be playable, but it is rarely up to the user as to what they can do on iOS. The game was clearly ported to ensure consistent performance on the earlier models of iPad, and when Apple drops a much faster GPU in the iPad, there’s no way to adjust the performance to take advantage of it.

GPU Conclusion

So is the iPad Pro an Xbox One S class of GPU? Likely it is. The Xbox One S is only slightly quicker than the original Xbox One launched in 2013, and that console would struggle to achieve 1080p in games of that vintage. The Vega iGPU in the Ryzen 7 2700U offers more theoretical FLOPS than the Xbox One S, although at a higher TDP of 15-Watts, compared to the iPad Pro. In the synthetic tests, the iPad Pro scored higher than the Vega GPU, albeit at a lower precision, but regardless, there’s little doubt that the GPU in the iPad Pro is quite powerful. Add in the efficiency and the lower TDP, and results are even stronger. On the sustained performance run, the iPad was averaging just under 8 Watts of draw for the entire device.

Testing Notes & System Performance The Liquid Retina Display
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  • WasHopingForAnHonestReview - Thursday, December 6, 2018 - link

    The foundation of your entire at point is questionable at BEST. A tablet is bought for a few major reasons, without which, there would be no tablet.
    1) a portable device that requires no extra components to do its primary function which is..
    2) browse net, absorb entertainment and read on while being ultra portable and low effort to accomplish.
    3) Ease of use. Simplicity above all else. "So easy a child can use it".

    The iPad can do all of these, but where it begins to fail is in the uses youve laid out. If you render a video for your youtube channel you better have your charger nearby. (Hurts #1 above).
    If you plan on doing ANY EDITING, you better have a mouse and keyboard nearby. (Hurts all 3 above.)
    If you plan on playing graphic intensive games on it, you better have a controller laying around or in your bag.( kill all 3)

    The point is what Apple is trying to do with this device defeats the PRIMARY PURPOSES of a tablet. Therefor I would suggest you simply go buy a laptop to accomplish all the feats you just mentioned.

    I find the roundation of our point to be ludicrious. So ludicrious I cannot believe youre that silly to get a tablet to show your buddies how fast Apples new cpu is (which it is) then post here how you love it. Your comment reads like a paid shill post which I see here all the time. Or you have Apple stock.

    Either way, this tablet from apple has an impressive cpu/gpu that is completely squandered for 99% of the people who would buy it. Its a development misstep by Apple. Writing this I wonder if they will do some data recon to see whos actually using their cpu/gpu to decide on the future path of the line.

    My bets for the future would be low power cpu/gpu thag give you days of 1,2,3 before having to charge again. Thats the proper path.
  • thunng8 - Thursday, December 6, 2018 - link

    Your reasons are for refuting are dubious.
    1. Do not need to bring charger as iPad hardly uses any power when rendering videos.
    2. Can edit fine with the Apple pencil for precise adjustments
    3. Not all games need a controller. Some like civ vi, are even better with touch.
  • thunng8 - Thursday, December 6, 2018 - link

    Although I do not edit a lot of videos, I do edit lots of photos using Lightroom CC. Compared to a traditional laptop.
    1. Battery life is tremendous. Can get around 8 hours of usage compared to 4 in the 2017 13” MacBook Pro. Also in complete silence compared to fans blaring half the time on the Mac.
    2. Using the pencil has been great when needing to be more precise. In some cases even better tan mouse when selecting areas of an image.
  • Socius - Friday, December 7, 2018 - link

    1) You should try working with 4K video in LumaFusion before you talk. It doesn’t skip a beat. And the device doesn’t get hot. Nor does it drain a lot of battery.

    2) That’s your usage for the tablet. Not mine. If that’s all I wanted to do, my iPad Air 2 is more than sufficient for the task.

    Also why do you need a keyboard for editing video or photos? Have you seen how amazing it is using your hand and the pencil together? It works like a Wacom device. Touch input is used for image size/position manipulation, as well as tool selection/adjustment. It doesn’t interfere with the work the pencil does. And yes. I do have 2 Wacom devices as well.

    Regarding gaming, it depends what you’re playing. I love playing racing games like Grid Autosport, rpg games like final fantasy, or simulation games like civilization. If I want to play hardcore games, I do it at 4K 144Hz with HDR on my desktop.

    You talk about needing a mouse and keyboard to be productive. But here’s the thing. I have an i7 surface pro with keyboard and pen. And I honestly find it harder to use. While there is more flexibility in apps and what you can do, it can’t do it as easily as iOS can. The surface pro is a portable desktop. iPad Pro is a different type of device. If you can find the right apps to cover your usage needs, it’ll be far easier to use than the surface pro. I even do my server management on the iPad Pro.

    But I appreciate your personal attacks and insults towards me. They say far more about you as a person than they do about me. Also, it’s ludicrous. Not ludicrious, as you misspelled twice. Maybe if you had an iPad Pro, you could take advantage of auto-correct.
  • Calista - Thursday, December 6, 2018 - link

    In many ways an amazing product, packing so many outstanding features in such a small package. At the same time I can't shake the feeling it's a product looking for a real use-case for all its power. What can be properly done on the Pro which can't be done with far less power? Read pdf files? Play the light games the app store offer, watch some media etc. I could easily be doing all of it with a 100 dollar tablet with a Snapdragon 400. And when talking "real work" Windows or OS X is far more versatile compared to iOS.
  • Sailor23M - Friday, December 7, 2018 - link

    Agree with Calista and others earlier. I have an ipad 4, a ipad mini, an ipad Air2 and the new education ipad+pencil in my family. I frequently use the iPad Air 2 to take notes and send emails but do not use it for core productivity like ppt/excel - primary reason is lack of a defined local file storage structure and inability to connect to a usb drive - cloud storage is clunky at best for people on the move in trains/public transport.
  • Socius - Friday, December 7, 2018 - link

    Why don’t you use a locally synced cloud service like iCloud, google drive, Microsoft OneDrive, Dropbox, etc? The “files” application on the iPad Pro is really lacking on some very fundamental features such as file compression and decompression. But...it does give full access to browse all apps folders. Even across apps. So you can use apps like iZip or Documents by readlle, to extract, compress, move around, manipulate, edit text, look at pictures/videos etc. etc. you can access all those files in your other apps. It’s definitely flawed and limited, but usable. You also can use usb drives. But not directly in the files app. Has to be imported from a 3rd party app.
  • heywally12 - Friday, December 7, 2018 - link

    Back in the day, used to be a tech guy (well, sysmanager/dba anyway) and a lot of the stuff on this site is over my head now. But at the risk of wasting space, let me thank you for a thorough and excellent review that is understandable to me.
  • DaQi - Friday, December 7, 2018 - link

    Been a user of the original iPad Pro since it came out. I use it for taking notes and have completely eliminated paper note taking in my life. Was very interested in this new version but two things make it a non-starter and they are very subtle. The physical width of it is slightly wider and thus I can't comfortably hold it in my hand while writing on it. The second thing is that the keyboard when folded has the keys sticking out instead of tucked in like the original. Don't get me wrong the original has a lot of problems. It is a bit of a love hate relationship I have with it but I do use it all the time every day with the pencil and I was looking forward to a new version but this very small and simple change makes it totally a no go - so sad!
  • peevee - Monday, December 10, 2018 - link

    "Due to the fact that the bezels required for a tablet"

    Required by whom?

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