NVIDIA Announces GeForce Video Card Game Bundles for Holiday Seasonby Anton Shilov on November 29, 2018 4:00 PM EST
- Posted in
- Game Bundles
NVIDIA has announced details regarding its GeForce GTX and GeForce RTX bundle campaigns that it is going to run this holiday season. From now on and till early January, NVIDIA will offer free copies of either Battlefield V or Monster Hunter: World with the purchase of eligible graphics cards. In addition, it will offer a set of items for Fortnite game to its buyers.
Customers who buy NVIDIA’s latest GeForce RTX 2080 Ti, GeForce RTX 2080 or a GeForce RTX 2070-based graphics adapters or desktop PC from participating partners will get a copy of Battlefield V ($59.99) for free. The title is the first game to use DXR ray tracing, so it is natural for NVIDIA to bundle the game with its Turing-powered video cards. Besides, supplying an AAA title with a range-topping GPU naturally makes the latter more attractive to enthusiasts. This bundle is already running and is set to go until January 7, 2019.
For those who plan to get NVIDIA’s previous-generation GeForce GTX 1070 Ti, 1070, or 1060-based graphics cards, the company has extended its Monster Hunter: World ($59.99) promotion announced in October until January 7, 2019. In addition, those who purchase one of the aforementioned GeForce GTX adapters will also get a special Fortnite Counterattack Set (which includes a “Reflex” outfit, the “Response Unit” back bling, and the “Pivot” Glider and “Angular Axe” pickaxe gear) as well as 2000 V-Bucks. This Fortnite promo will run until January 29, 2019.
|NVIDIA Current Game Bundles
(incl. systems and laptops)
|GeForce RTX 20 Series||Battlefield V (till 1/7/2019)|
|GeForce GTX 1080 Ti & 1080||None|
|GeForce GTX 1070 Ti & 1070||Monster Hunter: World (till 1/7/2019)
Fortnite Counterattack Set + 2000 V-Bucks (till 1/29/2018)
|GeForce GTX 1060 6GB (1280 cores)|
|GeForce GTX 1060 3GB (1152 cores) and GTX 1050 (Ti)||None|
- NVIDIA Launches Monster Hunter: World Bundle for GTX 1070 Ti, 1070, and 1060 6GB Cards
- AMD Launches The "Raise The Game" Bundle For Radeon RX Vega, RX 580, and RX 570
- AMD Launches Far Cry 5 Bundle for Pre-Builts with Radeon RX Vega or RX 580
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Beaver M. - Thursday, November 29, 2018 - linkI would really like to buy a 2080. When theres a game included I can sell for $50, thats even better.
But why should I buy a graphics card that is only a little faster than a 1080ti, for the price of a 1080ti, but with 3 GB less than a 1080ti?
Do they think I am stupid? I am using a 1070 right now and its 8 GB get filled often on newer games, and even many older games, like Rise of the Tomb Raider.
Manch - Thursday, November 29, 2018 - linkLet's be real man. You aint selling that shit show BF5 for $50! :P
DanNeely - Friday, November 30, 2018 - linkCan you resell the code at all? IIRC both NVidia and AMD have both tried to stop it by locking the activation and link to steam/etc account to the computer where the card that the game came with.
Beaver M. - Saturday, December 1, 2018 - linkLast game I got with my 1070 (Gears of War 4) I sold for $50 without issues.
sing_electric - Friday, November 30, 2018 - linkBF5's poor ray tracing performance (separate quality overall) is proving my hunch:
Turing cards won't EVER be that useful for raytracing. The real benefit of raytracing comes when designers can plan on it from the start, retrofitting it, but by the time that those games are out, they'll be targeting whatever Nvidia calls their 7nm successor to Turing.
Yojimbo - Friday, November 30, 2018 - linkPerhaps you will be proven right but I can't see how you can claim that you already have been. Even if 30 games were out with poor ray tracing performance it wouldn't confirm that, because either ray tracing might always cause a big hit to performance or when new games come out with better coded ray tracing it could very well target Turing hardware. And perhaps to get better coded ray tracing it only takes more experience with ray tracing to better implement it and not "planning it from the start". Additionally, maybe it will be possible to offer low, medium, and high ray tracing settings that are useful and can be used to target different hardware effectively. All these things are just unknown.
Personally, I think ray tracing will continue to make a significant hit to performance. Gamers are going to have to choose if they want to play at 120 fps or they want ray tracing effects. You won't get both until a future generation and in that generation you'll probably have to choose between 170 fps and ray tracing effects, or whatever.
Gunbuster - Friday, November 30, 2018 - linkOr how about another proven strategy to sell more cards for the holiday? Reduce the price...
Dragonstongue - Friday, November 30, 2018 - linkThey won't do that because Nv and Intel want profit margins as much as they can instead of putting pricing at "sane" levels" even though both them have bitched that not as many selling as they would like and they may have to increase price because they need to sell X to "break even"
Just imagine the crudshow people would deal with if their GPU ends up being even higher price...Nv does not want to take the hit, they want X profit margin so the AIB ultimately is the one to "suffer" and most of them are not making $$$ hand overfist like Nv is in comparison.
More folks would likely buy their products if they were priced to sell (even if profit margin was not as high...not sell any vs sell more for a bit less........hmmmm)
"It is the way they try and play you but end up playing themselves" ^.^
Smell This - Friday, November 30, 2018 - linkSeems to me that DLSS 'up-scaling' is the proverbial pig-in-a-poke. It reminds me of 25 years past when nVidia would accuse ATI of dropping pixels. ATI would laugh because nVidia was the 'Pixel-Dropping King'. No problem for me if folks want to pay $800 (and up!) for '4KDLSS' @ an up-scaled 1440p, or ray-tracing, for that matter.
"Caveat Emptor," indeed.
Beaver M. - Sunday, December 2, 2018 - linkYep. After seeing how ugly narrow lines look with DLSS (cables, mesh, ropes, etc) I wouldnt use it anyway, no matter how much performance it gives me compared to "conventional" AA.
I use AA to make lines like that visible in the first place.
It makes obvious how much DLSS is really dropping.