Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

GTA V 1920x1080 2560x1440 3840x2160
Average FPS
99th Percentile

There was an interesting issue during testing that affected the RTX cards at 4K; running the benchmark would result in a blank screen for the entirety of the run. The image would appear with Alt+Enter to put it in windowed mode, but disappear again back in fullscreen. An external overlay resolved the issue, but performance results were identical either way. We really didn't have time to investigate thoroughly, but GTA V, especially with Social Club, can be quite finicky and I hesitate to call it a driver bug without digging into it more.

It's a testament to both GTA V and the nature of graphics optimization work that a GeForce card can only now average 60fps. Even still, it's restricted to the RTX 2080 Ti performance tier, which is roughly where the Titan V stands as well. Regardless, the results represent the performance scenario that NVIDIA is ultimately hoping to avoid: the 1080 Ti exceeding the 2080 in performance even with the Founders Edition tweaks. At this point, the 1080 Ti is a mature card and the offerings will skew towards tried-and-true halo custom cards, factory overclocked and well-cooled. Plain performance regression in reference settings is not something the RTX 2080 can easily afford with the higher price - Founders Edition or otherwise.

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  • V900 - Thursday, September 20, 2018 - link

    That’s plain false.

    Tomb Raider is a title out now with RTX enabled in the game.

    Battlefield 5 is out in a month or two (though you can play it right now) and will also utilize RTX.

    Sorry to destroy your narrative with the fact, that one of the biggest titles this year is supporting RTX.

    And that’s of course just one out of a handful of titles that will do so, just in the next few months.

    Developer support seems to be the last thing that RTX2080 owners need to worry about, considering that there are dozens of titles, many of them big AAA games, scheduled for release just in the first half of 2019.
  • Skiddywinks - Friday, September 21, 2018 - link

    Unless I'm mistaken, TR does not support RTX yet. Obviously, otherwise it would be showing up in reviews everywhere. There is a reason every single reviewer is only benchmarking traditional games; that's all there is right now.
  • Writer's Block - Monday, October 1, 2018 - link

    Exactly.
    Is supporting or enabled.
    However - neiher actually have it now to see, to experience.
  • eva02langley - Thursday, September 20, 2018 - link

    These cards are nothing more than a cheap magic trick show. Nvidia knew about the performances being lackluster, and based their marketing over gimmick to square the competition by affirming that these will be the future of gaming and you will be missing out without it.

    Literally, they basically tried to create a need... and if you are defending Nvidia over this, you have just drinking the coolaid at this point.

    Quote me on this, this will be the next gameworks feature that devs will not bother touching. Why? Because devs are developing games on consoles and transit them to PC. The extra time in development doesn't bring back any additional profit.
  • Skiddywinks - Friday, September 21, 2018 - link

    Here's the thing though, I don't the performance is that lacklustre, the issue is we have this huge die and half of it does not do what most people want; give us more frames. If they had made the same size die with nothing but traditional CUDA cores, the 2080 Ti would be an absolute beast. And I'd imagine it would be a lot cheaper as well.

    But nVidia (maybe not mistakenly) have decided to push the raytracing path, and those of us you just want maximum performance for the price (me) and were waiting for the next 1080 Ti are basically left thinking "... oh well, skip".
  • eva02langley - Friday, September 21, 2018 - link

    DOn't get me wrong, these cards are a normal upgrade performance jump, however it is not the second christ sent that Nvidia is marketing.

    The problem here is Nvidia want to corner AMD and their tactic they choose is RTX. However RTX is nothing else than a FEATURE. The gamble could cost them a lot.

    If AMD gaming and 7nm strategy pays off, devs will develop on AMD hardware and transit to PC architecture leaving devs no incentive to put the extra work for a FEATURE.

    The extra cost of the bigger die should have been for gaming performances, but Nvidia strategy is to disrupt competition and further their stand as a monopoly as they can.

    Physx didn't work, hairwork didn't work and this will not work. As cool as it is, this should have been a feature for pro cards only, not consumers.
  • mapesdhs - Thursday, September 27, 2018 - link

    That's the thing though, they aren't a "normal" upgrade performance jump, because the prices make no sense.
  • AnnoyedGrunt - Thursday, September 20, 2018 - link

    This reminds me quite a bit of the original GeForce 256 launch. Not sure how many of you were following Anandtech back then, but it was my go-to site then just as it is now. Here are links to some of the original reviews:

    GeForce256 SDR: https://www.anandtech.com/show/391
    GeForce256 DDR: https://www.anandtech.com/show/429

    Similar to the 20XX series, the GeForce256 was Nvidia's attempt to change the graphics card paradigm, adding hardware tranformation and lighting to the graphics card (and relieving the CPU from those tasks). The card was faster than the contemporary cards, but also much more expensive, making the value questionable for many.

    At the time I was a young mechanical engineer, and I remember feeling that Nvidia was brilliant for creating this card. It let me run Pro/E R18 on my $1000 home computer, about as fast as I could on my $20,000 HP workstation. That card basically destroyed the market of workstation-centric companies like SGI and Sun, as people could now run CAD packages on a windows PC.

    The 20XX series gives me a similar feeling, but with less obvious benefit to the user. The cards are as fast or faster than the previous generation, but are also much more expensive. The usefulness is likely there for developers and some professionals like industrial designers who would love to have an almost-real-time, high quality, rendered image. For gamers, the value seems to be a stretch.

    While I was extremely excited about the launch of the original GeForce256, I am a bit "meh" about the 20XX series. I am looking to build a new computer and replace my GTX 680/i5-3570K, but this release has not changed the value equation at all.

    If I look at Wolfenstein, then a strong argument could be made for the 2080 being more future proof, but pretty much all other games are a wash. The high price of the 20XX series means that the 1080 prices aren't dropping, and I doubt the 2070 will change things much since it looks like it would be competing with the vanilla 1080, but costing $100 more.

    Looks like I will wait a bit more to see how that price/performance ends up, but I don't see the ray-tracing capabilities bringing immediate value to the general public, so paying extra for it doesn't seem to make a lot of sense. Maybe driver updates will improve performance in today's games, making the 20XX series look better than it does now, but I think like many, I was hoping for a bit more than an actual reduction in the performance/price ratio.

    -AG
  • eddman - Thursday, September 20, 2018 - link

    How much was a 256 at launch? I couldn't find any concrete pricing info but let's go with $500 to be safe. That's just $750 by today's dollar for something that is arguably the most revolutionary nvidia video card.
  • Ananke - Thursday, September 20, 2018 - link

    Yep, and it was also not selling well among "gamers" novelty, that became popular after falling under $100 a pop years later. Same here, financial analysts say the expected revenue from gaming products will drop in the near future, and Wall Street already dropped NVidia. Product is good, but expensive, it is not going to sell in volume, their revenue will drop in the imminent quarters.
    Apple's XS phone was the same, but Apple started a buy-one-get-one campaign on the very next day, plus upfront discount and solid buyback of iPhones. Yet, not clear whether they will achieve volume and revenue growth within the priced in expectations.
    These are public companies - they make money from Wall Street, and they /NVidia/ can lose much more and much faster on the capital markets, versus what they would gain in profitability from lesser volume high end boutique products. This was relatively sh**y launch - NVidia actually didn't want to launch anything, they want to sell their glut of GTX inventory first, but they have silicon ordered and made already at TSMC, and couldn't just sit on it waiting...

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