Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


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  • SaturnusDK - Thursday, April 19, 2018 - link

    Surely you mean widening the performance gap. It was already ahead in professional and multi-threaded workloads. Now it's miles ahead.
  • MajGenRelativity - Thursday, April 19, 2018 - link

    I was referring to single-threaded performance. As for multi-threaded workloads, you are right
  • fallaha56 - Thursday, April 19, 2018 - link

    Like which ones?

    After the Spectre2 patch the Intel scores have been hammered...

    And no doubt with proper default settings on MCE as well
  • jjj - Thursday, April 19, 2018 - link

    Very odd choice to only include the Intels with high clocks in the charts, it's like you wanted to put all Intels at top in ST results, make it look better than it is.
  • Luckz - Monday, April 23, 2018 - link

    I'm afraid there are physical space limits regarding how much hardware Ian can fit in his domain. It's been popular to recycle scores from previous tests among sites, but after "Smeltdown" (and with Nvidia drivers being all over the place) it doesn't work that way right now. In an ideal world you'd compare five or ten different setups, sure.
    But then you'd not just want 8400 @ B360 but also 8700k OC, 2600k OC, 4770k OC, etc...
  • T1beriu - Thursday, April 19, 2018 - link

    Typo: "Cycling back to that Cinebench R15 nT result that showed a 122% gain". I think the gain is just 22%.
  • SirCanealot - Thursday, April 19, 2018 - link

    Wow. I'm actually excited to read a review for the first time in a long time! Fantastic review as usual!

    I'm still sitting on my 3770k @ 4-4-4.7ghz and I'm likely to try delidding for fun and see if I can push it any more. But this review makes me excited to look forward to perhaps building a Ryzen 2/3 (whatever the heck they name it) this time next year!

    AMD has caught up to Intel another vital few paces here! If Intel sits on their butts again next year and AMD can do the same thing next year, this is going to get very, very interesting :)
  • SmCaudata - Thursday, April 19, 2018 - link

    I'm sitting on a 2500k. The geek in me wants to upgrade, but I've really no need until Cyberpunk finally releases. Maybe zen 5 by that time.
  • Lolimaster - Thursday, April 19, 2018 - link

    You can upgrade to the new 400 mobos, it will be compatible with any Ryzen released till 2020.
  • Luckz - Monday, April 23, 2018 - link

    Four times the threads though, four times.

    Depends on what you do, of course :)

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