Intel’s Performance Numbers

*Disclaimer: All performance numbers in this section are from Intel and have not been independently verified

On the face of it, this new product is a 7th Generation H-Series CPU combined with a mid-range RX 560-570 class graphics chip, albeit paired with super-fast memory, but with an overall power budget that can cap performance. As a result, pure CPU workloads are not going to change from a Kaby Lake-H series processor. What will change is anything that needs graphics – moving up from the standard HD graphics to something discrete class offers performance for gaming and for OpenCL accelerated applications.

If you have heard that line before, it is because this is the exact way that AMD has promoted its combined CPU/GPU offerings in recent generations: get the benefits of high-performance graphics at a lower cost. Ultimately the biggest issue with the AMD devices based on Carrizo and prior (we haven’t tested Ryzen Mobile, yet) was the OEM choices to limit memory bandwidth that crippled gaming, the poor devices on offer, and the efficiency of the first few generations of parts.

What Intel has produced here is something that sits between AMD’s APUs but below a full discrete graphics solution, and arguably the target market there are the mobile devices currently running Intel CPUs with NVIDIA’s mid-range GPUs, such as the MX-150 or GTX 950M/1050/1060. Intel (or Intel’s customers) clearly believe that this is a market worth going after, enough of a market to buy semi-custom graphics silicon to do so. I bet NVIDIA is really happy (judging by their enterprise and high-end GPU business, they probably are very happy).

However, in Intel’s briefings, results were given compared to systems such as those listed above. Intel also has this habit of comparing new products to 3-year old systems, because in their mind these are the users that need to upgrade. As a result there are not so many apples-to-apples comparisons here, with benefits being shown coming from CPU and GPU improvements.

Comparisons with Vega M GL

First up is a comparison between the Core i7-8509G with Vega M GL, the 20 CU graphics part, up against a 3-year old Haswell-based Core i7-4720HQ with an NVIDIA GTX 950M.

Intel with Radeon vs 3-year Old System
Data from Intel, not AnandTech
  i7-8505G
Vega M GL
i7-4720HQ 
+ GTX 950M
Improvement
Sysmark 2014 SE ? ? 1.6x
3DMark Time Spy
Graphics Score
? ? 2.3x
3DMark 11
Graphics Score
? ? 2.2x
Vermintide 2 (Av FPS)
1080p High
47 FPS 15 FPS 3.0x
Handbrake 1.07
4K to 1080p H.264
7 min 48 min 6.7x
Adobe Premiere Pro
1min 4K H.264
6.5 min 9 min 42%

The big increases are in the graphics, particularly the synthetic graphics scores: 3DMark on average scored 2.2x better. It is worth noting here that Intel only quoted these metrics in terms of the graphics score, and did not include the physics score (which would have been similar) or the combined score, as it would not have given a bigger comparison number. The game being used for comparison is one I’ve never heard of being used for comparisons before, but ‘3.0X better FPS’ is listed. I would have expected Intel to come on thick with the games here, as for Windows-based systems it could be a big draw. The other numbers are content creation related, relying on OpenCL acceleration to get anywhere from 42% quicker to a 6.7x transcode speedup (it wasn’t specified if the transcode was done on Haswell QuickSync or NVIDIA).

The next comparison is more recent, a Kaby Lake-Refresh based Core i7-8550U wuth a GTX 1050 up against the same Core i7-8509G with Vega M GL, the 20 CU graphics part.

Intel with Radeon vs i7-8550U + GTX 1050
Data from Intel, not AnandTech
  i7-8505G
Vega M GL
i7-8550U
+ GTX 1050
Improvement
3DMark 11
Graphics Score
? ? 1.3x
Hitman (Av FPS)
1080p DX12 High
46 FPS 33 FPS 1.4x
Deus Ex: MD (Av FPS)
1080p DX12 High
36 FPS 27 FPS 1.3x
Total War: Warhammer
1080p DX12 High
47 FPS 42 FPS 1.1x

The graphics score on the 3DMark synthetic quoted by Intel is 1.3x that of the system with NVIDIA graphics. As a pure graphics score, this should be a pure GPU to GPU comparison. However, the three games listed are interesting choices: all are somewhat dependent on CPU performance.

What Intel has done here is compared a Core-U class 15W Core i7 with 60W NVIDIA graphics against a new system that has a Core-H class processor and Radeon graphics that can leverage 65W independently of each other. So for games like Deus Ex, it was clear that the CPU that can draw a lot more power is going to have a lot more fun here.

It comes across as a mismatched comparison, especially if we consider the price. Intel has not disclosed the prices for the new Intel with Radeon chips, but given the fact that it requires a semi-custom chip from AMD, a stack of HBM2, and the EMIB connection, it is fair to say that it probably costs substantially more than what an OEM would pay for a 15W Core i7 and an NVIDIA GTX 1050.

The plus side for Intel is that these tests can, arguably, show the benefits of Intel’s Dynamic Tuning technology, allowing the CPU or the GPU to pull up the power that is needed.

Comparisons with Vega M GH

For the high-powered testing, again Intel pushed a 3-year old system as well as a newer NVIDIA Max-Q system against the new chips. It is clear that from the data provided, Intel wants to promote the GH systems more for gaming.

Intel with Radeon vs 3-year Old System
Data from Intel, not AnandTech
  i7-8809G
Vega M GH
i7-4720HQ 
+ GTX 960M
Improvement
Sysmark 2014 SE ? ? 1.6x
3DMark Time Spy
Graphics Score
? ? 2.4x
3DMark 11
Graphics Score
? ? 2.7x
Hitman (Av FPS)
1080p DX12 High
62 FPS 22 FPS 2.7x
Vermintide 2 (Av FPS)
1080p High
64 FPS 24 FPS 2.6x
Total War Warhammer*
1080p High
70 FPS 34 FPS 2.0x
Rise of the Tomb Raider
1080p DX12 High
62 FPS 31 FPS 2.0x

*Total War Wahammer was run on DX12 for the 8th Gen, and DX11 for the 7th Gen.

For these benchmark numbers, Intel is really being selective with what it is showing: ideally we would see all the systems used in these benchmark runs actually running all the same tests, however that might not put the systems in the best light. We will have to do our own testing here at AnandTech to get the full picture.

For the a more recent system, Intel put the GL up against a Core i7-7700HQ with GTX 1060 Max-Q graphics solution, the new combination announced last year designed to provide gaming systems with high end graphics in nicer looking chassis with tempered power draw. This is probably the best comparison for competing designs in the market.

Intel with Radeon vs i7-7700HQ + GTX 1060 Max-Q
Data from Intel, not AnandTech
  i7-8809G
Vega M GH
i7-7700HQ
+ GTX 1060
Improvement
3DMark 11
Graphics Score
? ? 1.07x
Hitman (Av FPS)
1080p DX12 High
62 FPS 57 FPS 1.07x
Deus Ex: MD (Av FPS)
1080p DX12 High
49 FPS 43 FPS 1.13x
Total War: Warhammer
1080p DX12 High
70 FPS 64 FPS 1.09x

Not much to say here, except it would be interesting to see one of the new chips go up against a Max-Q design in the same chassis.

Navigating Power: Intel’s Dynamic Tuning Technology 8th Gen Gets More Complex
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  • B166ER - Sunday, January 7, 2018 - link

    Exaggeration to emphasize a point..
  • tipoo - Monday, January 8, 2018 - link

    What's the point if it doesn't remotely make sense? That's not an exaggeration, it's just not the truth, the dGPU is significantly better than any Intel iGPU.
  • Cooe - Monday, January 8, 2018 - link

    Umm. Lol can you read? Perhaps you need your eyes checked? Because I really can't fathom how you ended up at THAT conclusion. This is a near GTX 1060 level part we're talking about here (and well beyond the 1050Ti). As others have said, it'll fall right around the MaxQ version of the 1060. That's damn impressive considering the size & power envelope.
  • OEMG - Sunday, January 7, 2018 - link

    In page 4 ("Intel’s Performance Numbers") the last table's headers are wrong (should be GH vs 1060).

    I wonder how FreeSync would work if they're powering down the pGPU. One guess is some sort of mode switching to the iGPU's display engine as for light workloads the iGPU is more than capable to maintain max display frame rate. But then, there's some protocol stuff being done in FreeSync/G-Sync so it could also be that the pGPU's display engine would always be on with the iGPU feeding into it.
  • neblogai - Sunday, January 7, 2018 - link

    On 4th page, last two charts (and also text between them) should have GH series part, instead of i7-8509G Vega M GL.
  • StevoLincolnite - Sunday, January 7, 2018 - link

    "Coffee Lake processors, using Intel’s latest 14++ process and running up to 8 cores."

    I could have sworn they only topped out at 6-cores.
  • nerd1 - Sunday, January 7, 2018 - link

    I don't get it, AMD GPU has never been good for efficiency, but now they claim to beat NVdia 1050/1050 ti in terms of efficiency.... sounds too good to be true.
  • tipoo - Sunday, January 7, 2018 - link

    EMIB + HBM2 + a multichip module with Intel is what it takes apparently. With all those edges, I'm sure it can manage to edge out 1050 perf/watt like they say, it's not all in the architecture.
  • tipoo - Sunday, January 7, 2018 - link

    Also states power sharing saves 18 watts, so that's a lot of handicaps for the more efficient Pascal to catch up with.
  • Cooe - Monday, January 8, 2018 - link

    EMIB adds nothing performance or efficiency-wise over a regular interposer like AMD uses. It's simply thinner/cheaper. Also, people drastically undervalue how power efficient Vega is when clocked in it's efficiency "sweet spot". The reason it looks so bad in Vega 56/64 (the latter especially) is because the clocks have been pushed right up to the process' limits, and well, well beyond said "sweet spot". The clock's being used here, otoh, fall right within it (for obvious reasons). I think people are going to be very surprised by both the efficiency here, and in the Vega Mobile dGPU AMD announced today (which could very well be based off this graphics part, but we'll know soon enough. I'd bet my lunch it ends up in discrete desktop cards as well at some point to replace at-least the 560 & 570, and possibly 580).

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