SimCity 4 IQ 4xAA/8xAF

There are some differences between ATI and NVIDIA on this one. While scrolling, one way Maxis handled all the data that SimCity has to deal with was to not render everything completely as it entered the screen (if you hadn't seen it recently), but to kind of approximate the detail. This leads to a bit of blocky-ness while scrolling. This isn't a big deal because as soon as the scrolling stops or changes directions the enter screen is drawn as it should be. Of course, ATI antialiased this blocky-ness like crazy while the NVIDIA card left it alone for the most part. I'm not really sure which one is right or better, so I'm going to leave that decision up to the user. For the purpose of comparing image quality during normal gameplay, we took screenshots while stationary.

NVIDIA 45.23

NVIDIA 52.14

ATI Catalyst 3.7

SimCity 4 Performance no AA/AF SimCity 4 Performance 4xAA/8xAF
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  • Anonymous User - Wednesday, October 8, 2003 - link

    #41, maybe you and your wife should start a website, you could benchmark ATI cards exclusively. That way ATI would always wind up on top. Admittedly, I'm an ATI junkie (I own a Radeon 8500 and plan to buy a 9600XT ASAP), but enough is enough. (By the way, what's up with the bread/butter analogy? You seem very fond of it.) Seriously, though, either of these cards are really fast and aside from IQ differences, you couldn't tell a difference. A little question for anyone who would know, though: How much does IQ drop going from PS2.0 to PS1.4? I have Halo and I'm wondering how much better it would look on a DX9 card instead of DX8.1.
  • Anonymous User - Wednesday, October 8, 2003 - link

    if you look at the gunmetal screenshots, that is my only beef with ATI, the scenes are not rendering completely or properly it has happened to me in a lot of games, black areas.
  • Anonymous User - Wednesday, October 8, 2003 - link

    The article does seem somewhat comprehensive that is true, but: a)other sites reviewing the software did not come to the same conclusions, mainly problems with trilinear and AF again.... b)I have yet to see a review that claims to be unbiased have this much opinion sprinkled all over, mainly pro nVidia which relies on IQ comparison which i refer to in a c)the drivers are beta and not whql so who knows what we'll get as consumers d)the hardware is not yet anounced formally by nVidia e)it seems the choice of what to show on graphs is very subjective,TRAOD shows percentage drops with PS 2.0 but what are the framerates?
    I do hope this review is correct because it means nvidia are back but due to the above stated qualms I have I can't trust this review.
  • Anonymous User - Wednesday, October 8, 2003 - link

    The article is extremely comprehensive, as one would expect from Anandtech. Some issues of note:

    1. It was pointed out that the 5900 and the 5950, in many areas, performed almost identically. This doesn't pose well for nVidia.
    2. I'm bothered by the tremendous frame rate difference between ATi and nVidia in some of the titles. It leads me to believe there's something underlying going on, and it's not just a simple card/driver issue.
    3. It's nice to see the IQ back to where it should be, as visual quality should never be compromised for performance, unless the user makes the adjustments to do so.
    4. I will admit it sort of seems that there is some bias towards ATi, but it's not flamingly apparent. Again, it is just my perception, and doesn't necessarily mean that there is.
    5. The most accurate remark made in this review is simply that we are not in the world of DX9 games...yet. To that end, DX9 performance is not nearly as important as it will be. When it is, I think things will step up a few notches.
  • Anonymous User - Wednesday, October 8, 2003 - link

    Nicely detailed article, and I appreciate the additional games for benchmarking. Any chance we could seee the use of a flight/combat sim program like IL-2 or Mechwarrior?
  • Anonymous User - Wednesday, October 8, 2003 - link

    I don't know why everyone is believing the IQ results (or even trying to use Photoshop to check the differences). These pics are JPG's! They're already manipulated by the compression logic, and who's to say these pics are true?
  • Anonymous User - Wednesday, October 8, 2003 - link

    Loooooong time reader, new poster.

    Excellent work Anand and Co. I found the article very informative, and although certain folks don't enjoy reading your "opinions" on some of the benchmarks, I thought they were very appropriate. It will be interesting to see how the official driver releases function under the latest and greatest DX9 and OpenGL games...

    Thanks for all your hard work and effort!

    Mike
  • Anonymous User - Wednesday, October 8, 2003 - link

    #78

    The shots has not been taken in the same frame.

    Gunmetal, contrary to Aquamark don't have such option....that's why so many screenshots are taken at the beginning of a scene or a dead spot.
  • Anonymous User - Wednesday, October 8, 2003 - link

    #67

    I seriously suggest that you upgrade everything else in your machine, reinstal drivers, game and defrag.

    Mine runs perfectly at 1280*1024 with the max AF and displays between 40-60fps all the way using the cg_draw command and that's GAMEPLAY framerates .... with sound, AI and all the whistles. I see no need for AA at that resolution thou (not a nice IQ/performance trade there)....at 1024 it does wonders thou.
  • capodeloscapos - Wednesday, October 8, 2003 - link

    Why nobody said anything about IQ in GUN METAL???
    Only NvIdia 52.14 shows the fire in Mech's Gun.
    What happened there???

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