The 2017 Benchmark Suite

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below for CPUs, followed by our CPU gaming tests which run for 4-5 hours for each of the GPUs used. The CPU tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

All of our benchmark results can also be found in our benchmark engine, Bench.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark v3.1 CPU C++
LuxMark v3.1 CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark8
Chromium Compile (v56)

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

CPU Gaming Tests

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, please point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

Test Bed and Setup Benchmarking Performance: CPU System Tests
Comments Locked

104 Comments

View All Comments

  • ddriver - Friday, August 18, 2017 - link

    Why not? We've had 16 core CPUs long before W10 was launched, and it has allegedly been heavily updated since then.

    But it is NOT the "coder"'s responsibility. Programmers don't get any say, they are paid workers, paid to do as they are told. Not that I don't have the impression that a lot of the code that's being written is below the standard, but the actual decision making is not a product of software programmers but that of software architects, and the latter are even more atrocious than the actual programmers.
  • HollyDOL - Friday, August 18, 2017 - link

    Sadly, the reality is much worse... those architects are ordered by managers, economic persons etc. who, sadly often, don't know more about computer than where's power button. And they want products with minimal cost and 'yesterday was late'.
  • ddriver - Friday, August 18, 2017 - link

    Well, yeah, the higher you go up the latter the grosser the incompetence level.
  • BrokenCrayons - Thursday, August 17, 2017 - link

    Interesting test results. I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads. The big takeaway is that there are more affordable processors with lower TDPs offer comparable or better performance without adding additional settings that few people will realize exist and even fewer people will fiddle with enough to determine which settings actually improve performance in their particular software library. The Ryzen 7 series is probably a much better overall choice than TR right now if you don't have specific tasks that require all those cores and threads.
  • Gothmoth - Thursday, August 17, 2017 - link

    "I think they demonstrate pretty clearly why Threadripper isn't really a very good option for pure gaming workloads."

    wow.... what a surprise.
    thanks for pointing that out mr. obvious. :-)
  • Gigaplex - Thursday, August 17, 2017 - link

    These are single GPU tests. Threadripper has enough PCIe lanes to do large multi GPU systems. More GPU usually trumps better CPU in the high end gaming scene, especially with 4k resolution.
  • BrokenCrayons - Friday, August 18, 2017 - link

    Yes, but multi-GPU setups are generally not used for gaming-centric operations. There's been tacit acknowledgement of this as the state of things by NV since the release of the 10x0 series. Features like Crossfire and SLI support are barely a bullet point in marketing materials these days. With good reason since game support is waning as well and DX12 is positioned to pretty nail the multi-GPU coffin shut entirely except in corner cases where it MIGHT be possible to leverage an iGPU alongside a dGPU if a game engine developer bothers to invest time into banging out code to support it. That places TR's generous PCIe lane count and the potential multi-GPU usage in the domain of professional workloads that need GPU compute power.
  • Bullwinkle J Moose - Thursday, August 17, 2017 - link

    I agree with ddriver

    We should not have to fiddle with the settings and reboot to game mode on these things

    Windows should handle the hardware seamlessly in the background for whatever end use we put these systems to

    The problem is getting Microsoft to let the end users use the full potential of our hardware

    If the framework for the hardware is not fully implemented in the O.S., every "FIX" looks a bit like the one AMD is using here

    I think gaming on anything over 4 cores might require a "proper" update from Microsoft working with the hardware manufacturers

    Sometimes it might be nice to use the full potential of the systems we have instead of Microsoft deciding that all of our problems can be fixed with another cloud service
  • Gothmoth - Thursday, August 17, 2017 - link

    but but.. what about linux.

    i mean linux is the savior, not?
    it has not won a 2.2% marketshare on teh desktop for nothing.

    sarcasm off....
  • HomeworldFound - Thursday, August 17, 2017 - link

    What can we expect Microsoft to do prior to a product like this launching. If a processor operates in a manner that requires the operating system to be adjusted, the company selling it needs to approach Microsoft and provide an implementation, and it should be ready for launch. If that isn't possible then why manufacture something that doesn't work correctly and requires hacky fixes to run.

Log in

Don't have an account? Sign up now