The 2017 Benchmark Suite

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below for CPUs, followed by our CPU gaming tests which run for 4-5 hours for each of the GPUs used. The CPU tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

All of our benchmark results can also be found in our benchmark engine, Bench.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark v3.1 CPU C++
LuxMark v3.1 CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark8
Chromium Compile (v56)

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

CPU Gaming Tests

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, please point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • Ian Cutress - Saturday, August 19, 2017 - link

    Visit https://myhacker.net For Latest Hacking & security updates.
  • Glock24 - Saturday, August 19, 2017 - link

    Ha your account bee hacked Ian? This seems like an out of place comment from a spam bot.
  • zodiacfml - Saturday, August 19, 2017 - link

    Useless. Why cripple an expensive chip? It is already mentioend that the value of high core counts is mega tasking, like rendering while gaming. I wouldn't be to tell a increase in of 10% or less in performance but I will do for multi-tasking.
  • Greyscend - Saturday, August 19, 2017 - link

    To summarize, I can pay $1000 for a new and crazy powerful CPU that gives me the option to turn $500 of it off so that I can sporadically gain performance in games at a level that is mostly equal to or below the level of standard testing deviations? Worth.
  • Greyscend - Saturday, August 19, 2017 - link

    I want competition in the CPU market so I feel like AMD should consider redistributing funds from what can only be described as the "Gimmicks Department" back to the actual processor R&D department. Although, the Gimmicks Department is getting pretty good at UI development. Look at the software they churned out that turns $500 of your CPU off! It's beautiful! They also seem to be getting bolder since they asked Anandtech to effectively re-write an entire article in order to more succinctly point out how consumers can effectively disable half of the CPU cores they paid for with almost no discernible real world effect. Pretty impressive considering the number of consumers who seem genuinely interested in this type of feature.
  • Oxford Guy - Sunday, August 20, 2017 - link

    "research is paramount"

    Yeah, like the common knowledge that Zen reviews shouldn't be handicapped by only testing them with slow RAM.

    Joel Hruska at ExtremeTech tested Ryzen on day 1 with 3200 speed RAM. Tom's tested the latest batch of consumer Zen (Ryzen 3) with 3200.

    And yet... this site has apparently just discovered why it's so important to not kneecap Zen with slow RAM — as if we're using ECC for enterprise stuff all the time.
  • Gastec - Sunday, August 20, 2017 - link

    Why such abysmal performance in Rise of the Tomb Raider and GTA5 for Sapphire Nitro R9 and RX480 with Thradripper CPU's?
  • Oxford Guy - Thursday, August 24, 2017 - link

    I can't say I'm an expert on this subject but it looks like their tested games generally are a list of some of the poorer performers on AMD. Tomb Raider, GTA5, etc.

    Dirt 4, by contrast, shows Vega 56 beating a 1080 Ti at Tech Report.
  • dwade123 - Sunday, August 20, 2017 - link

    Threadripper is a mess. There's always a compromise with AMD.
  • mapesdhs - Sunday, August 20, 2017 - link

    Because of course X299 doesn't involve aaany compromise at all. :D

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