Benchmarking Suite 2017

2017 CPU

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider
Kraken
Octane
Web13
Web15

System Tests

PDF Opening
FCAT
3DPM v21
Dolphin v5.0
DigiCortex v1.20
Agisoft PS v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark CPU C++
LuxMark CPU OpenCL
POV-Ray
CB15 ST
CB15 MT

Encoding Tests

7-Zip
WinRAR 5.4
TrueCrypt
HandBrake 264-LQ
HandBrake 264-HQ
HandBrake 265-4K

Office / Professional

PCMark8
Chromium Compile
SYSmark 2014 SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
CB 11.5 ST / MT
CB 10 ST / MT

A side note - a couple of benchmarks (LuxMark) weren't fully 100% giving good data during testing. Need to go back and re-work this part of our testing.

2017 GPU

For our 2017 set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a special thing for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

These two benchmarks, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*A note on Ashes. During our initial testing, 8K and 16K testing were working great. But a game update around v.2.2 broke our scripting methods due to a new splashscreen/popup. We worked to find a solution that worked in order to start testing, however it still remains a kludge and the new resolution testing system stopped working. If it ever works again, we might start testing in 8K/16K.

Power Consumption, Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • Tephereth - Tuesday, June 20, 2017 - link

    "For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived."

    So... where the hell are the games benchmarks in this review?
  • beck2050 - Tuesday, June 20, 2017 - link

    The possibility of the 18 core beast in the upcoming Mac Pro is really exciting for music pros.
    That is a tremendous and long overdue leap for power users.
  • drajitshnew - Tuesday, June 20, 2017 - link

    "... and only three PCIe 3.0 x4 drives can use the in-built PCIe RAID"
    I would like to know which raid level you would use. I can't see 3 m2 drives in raid 1, and raid 5 would require access to the cpu for parity calculations. Then raid 0 it is. Now, which drives will you use for raid 0, which do not saturate the DMI link for sequential reads? And if your workload does not have predominantly sequential reads, then why are you putting the drives in raid.
  • PeterCordes - Tuesday, June 20, 2017 - link

    Standard motherboard RAID controllers are software raid anyway, where the OS drivers queue up writes to each drive separately, instead of sending the data once over the PCIe bus to a hardware RAID controller which queues writes to two drives.

    What makes it a "raid controller" is that you can boot from it, thanks to BIOS support. Otherwise it's not much different from Linux or Windows pure-software RAID.

    If the drivers choose to implement RAID5, that can give you redundancy on 3 drives with the capacity of 2.

    However, RAID5 on 3 disks is not the most efficient way. A RAID implementation can get the same redundancy by just storing two copies of every block, instead of generating parity. That avoids a ton of RAID5 performance problems, and saves CPU time. Linux md software RAID implements this as RAID10. e.g. RAID10f2 stores 2 copies of every block, striped across as many disks as you have. It works very well with 3 disks. See for example https://serverfault.com/questions/139022/explain-m...

    IDK if Intel's mobo RAID controllers support anything like that or not. I don't use the BIOS to configure my RAID; I just put a boot partition on each disk separately and manage everything from within Linux. IDK if other OSes have soft-raid that supports anything similar either.

    > And if your workload does not have predominantly sequential reads, then why are you putting the drives in raid.

    That's a silly question. RAID0, RAID1, and RAID5 over 3 disks should all have 3x the random read throughput of a single disk, at least for high queue depths, since each disk will only see about 1/3rd of the reads. RAID0 similarly has 3x random write throughput.

    RAID10n2 of 3 disks can have better random write throughput than a single disk, but RAID5 is much worse. RAID1 of course mirrors all the writes to all the disks, so it's a wash for writes. (But can still gain for mixed read and write workloads, since the reads can be distributed among the disks).
  • Lieutenant Tofu - Tuesday, June 20, 2017 - link

    I wonder why 1600X outperforms 1800X here on WebXPRT. It's not a huge difference, but I don't see why it's happening. 6-core vs. 8-core, 3.6 GHz base, 4.0 GHz turbo. This presumably runs in just one thread, so performance should be nearly identical. The only reason I can think of is less contention across the IF on the 1600X due to less enabled cores, but don't see that having a major effect on a single-threaded test like this one.

    Maybe 1600X can XFR to a little higher than the 1800X.
  • Eyered - Tuesday, June 20, 2017 - link

    Did they have any issues with heat at all?
  • mat9v - Tuesday, June 20, 2017 - link

    If that were so everyone would be using HEDT instead of 4c/8t CPUs
  • mat9v - Tuesday, June 20, 2017 - link

    Then why again why aren't every workstation consist of dual cpu xeons? If the expense is so insignificant compared to how much faster machine will earn...
  • mat9v - Tuesday, June 20, 2017 - link

    I'm just wondering how did 7900X menage to stay within 140W bracket during Prome95 tests when in other reviews it easily reached 250W or more. Is it some internal throttling mechanism that keeps CPU constantly dynamically underclocked to stay within power envelope? How does such compare to forced 4Ghz CPU clock?
  • mat9v - Tuesday, June 20, 2017 - link

    And yet in conclusion you say to play it safe and get 7900X ?
    How does that work together?

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