Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Rocket League Conclusions

The map we use in our testing, Aquadome, is known to be strenuous on a system, hence we see frame rates lower than what people expect for Rocket League - we're trying to cover the worst case scenario. But the results also show how AMD CPUs and NVIDIA GPUs do not seem to be playing ball with each other, which we've been told is likely related to drivers. The AMD GPUs work fine here regardless of resolution, and both AMD and Intel CPUs  get in the mix.

Gaming Performance: Rise of the Tomb Raider (1080p, 4K) Gaming Performance: Grand Theft Auto (1080p, 4K)
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  • Gothmoth - Tuesday, July 25, 2017 - link

    so why not test at 640x480... shifts the bottleneck even more to the cpu... you are kidding yourself.
  • silverblue - Tuesday, July 25, 2017 - link

    Not really. If the GPU becomes the bottleneck at or around 1440p, and as such the CPU is the limiting factor below that, why go so far down when practically nobody games below 1080p anymore?
  • Zaxx420 - Monday, July 24, 2017 - link

    "Over the last few generations, Intel has increased IPC by 3-10% each generation, making a 30-45% increase since 2010 and Sandy Bridge..."

    I have an old Sandy i5 2500K on an Asus Z68 that can do 5GHz all day on water and 4.8 on air. I know it's ancient IP...but I wonder if it could hold it's own vs a stock clocked Skylake i5? hmmmm...
  • hbsource - Tuesday, July 25, 2017 - link

    Great review. Thanks.

    I think I've picked the best nit yet: On the Civ 6 page, you inferred that Leonard Nimoy did the voiceover on Civ 5 when he actually did it on Civ 4.
  • gammaray - Tuesday, July 25, 2017 - link

    it's kind of ridiculous to see the Sandy bridge chip beating new cpus at 4k gaming...
  • Zaxx420 - Tuesday, July 25, 2017 - link

    Kinda makes me grin...

    I have an old Sandy i5 2500K on an Asus Z68 that can do 5GHz all day on water and 4.8 on air. I know it's ancient IP...but I wonder if it could hold it's own vs a stock clocked Skylake i5? hmmmm...
  • Mugur - Tuesday, July 25, 2017 - link

    Much ado about nothing. So the best case for 7740 is Office applications or opening PDF files? The author seems to have lost the sight of the forest because of the trees.

    Some benchmarks are odd, some are useless in the context. I watched the YouTube version of this: https://www.techspot.com/review/1442-intel-kaby-la... and it looked like a more realistic approach for a 7740k review.
  • Gothmoth - Tuesday, July 25, 2017 - link

    well i guess intel is putting more advertising money on anandtech.

    otherwise i cant´t explain how an overpriced product with heat problems and artificial crippled pci lanes on an enthusiast platform(!) can get so much praise without much criticism.

  • jabber - Tuesday, July 25, 2017 - link

    I miss the days when you saw a new bunch of CPUs come out and the reviews showed that there was a really good case for upgrading if you could afford to. You know a CPU upgrade once or twice a year. Now I upgrade (maybe) once every 6-7 years. Sure it's better but not so much fun.
  • Dragonstongue - Tuesday, July 25, 2017 - link

    Intel wins for the IO and chipset, offering 24 PCIe 3.0 lanes for USB 3.1/SATA/Ethernet/storage, while AMD is limited on that front, having 8 PCIe 2.0 from the chipset.

    Funny that is, seeing as AM4 has 16 pci-e lanes available to it unless when go down the totem pole those lanes get segregated differently , even going from the above table Intel is offering 16 for x299not 24 as you put directly into words, so who wins in IO, no one, they both offer 16 lanes. Now if you are comparing via price, x299 is obviously a premium product, at least compare to current AM4 premium end which is x370 chipset, pretty even footing on the motherboards when compared similar "specs" comparing the best AMD will offer in the form of x399, it makes the best "specs" of x299 laughable.

    AMD seems to NOT be shortchanging pci-e lanes, DRAM ability (or speed) functional, proper thermal interface used etc etc.

    Your $ by all means, but seriously folks need to take blinders off, how much raw power is this "95w TDP" processors using when ramped to 5+Ghz, sure in theory it will be the fastest for per core performance, but how long will the cpu last running at that level, how much extra power will be consumed, what price of an acceptable cooler is needed to maintain it within thermal spec and so forth.

    Interesting read, but much seems out of context to me. May not like it, but AMD has given a far better selection of product range this year for cpu/motherboard chipsets, more core, more threads, lots of IO connectivity options, fair pricing overall (the $ value in Canada greed of merchants does not count as a fault against AMD)

    Am done.

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