Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Grand Theft Auto Conclusions

Looking through the data, there seems to be a difference when looking at the results with an AMD GPU and an NVIDIA GPU. With the GTX 1080, there's a mix of AMD and Intel results there, but Intel takes a beating in the Time Under analysis at 1080p. The GTX 1060 is a mix at 1080p, but Intel takes the lead at 4K. When an AMD GPU is paired to the processor, all flags fly Intel.

Gaming Performance: Rocket League (1080p, 4K) Power Consumption and Overclocking to 5.0 GHz
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  • Ian Cutress - Monday, July 24, 2017 - link

    *As specifically written down on that page and mentioned in the explanation for that benchmark*, GeoThermal Valley at 1080p on the GTX 1080 seems incredibly optimized: all the Core i5 chips do so much better than all the other chips.
  • lixindiyi - Monday, July 24, 2017 - link

    The frequency of Ryzen 7 1700 should be 3.0/3.7 GHz.
  • Integr8d - Monday, July 24, 2017 - link

    "After several years of iterative updates, slowly increasing core counts and increasing IPC, we have gotten used to being at least one generation of microarchitecture behind the mainstream consumer processor families. There are many reasons for this, including enterprise requirements for long support platforms as well as enterprise update cycles."

    You forgot 'milking their consumer, enthusiast and enterprise markets'...
  • Arbie - Monday, July 24, 2017 - link

    Ian! You're a Brit - please help defend our common language. You meant to say "raises the question". "Begs the question" is totally different and does not even approximate what you intended.

    Journos: You don't have to understand "begs the question" because you'll very rarely need it. If you mean "raises the question" then just use that - plain English.
  • Mayank Singh - Monday, July 24, 2017 - link

    Can someone explain how could the i5's could have got better performance than the i7 at 1080p?
  • Ian Cutress - Monday, July 24, 2017 - link

    Geothermal Valley on RoTR seems to be optimized for 1080p on a GTX 1080 and overly so, giving a lot more performance on that specific setup and test.
  • Icehawk - Monday, July 24, 2017 - link

    How is that possible? The i5 has slower clocks and less cache. So how can it be faster, "optimization" isn't valid here IMO unless I am missing something.

    I think you have a throttling issue or something else that needs to be examined. Monitoring long term clocks and temps is something that you need to look at incorporating if only to help validate results.
  • lucam - Monday, July 24, 2017 - link

    When are you guys doing the iPad Pro review?
  • dgz - Monday, July 24, 2017 - link

    I remember a time when AT used to be a trustworthy. Who are you fulling, Ian? No one, that's who. Shame on you.
  • Ian Cutress - Monday, July 24, 2017 - link

    I've been called an AMD shill and an Intel shill in the space of two weeks. Fun, isn't it.

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