Ashes of the Singularity: Escalation

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of DirectX12s features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run a fixed v2.11 version of the game due to some peculiarities of the splash screen added after the merger with the standalone Escalation expansion, and have an automated tool to call the benchmark on the command line. (Prior to v2.11, the benchmark also supported 8K/16K testing, however v2.11 has odd behavior which nukes this.)

At both 1920x1080 and 4K resolutions, we run the same settings. Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at Extreme settings, and take the frame-time output for our average, percentile, and time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Ashes Conclusion

Pretty much across the board, no matter the GPU or the resolution, Intel gets the win here. This is most noticable in the time under analysis, although AMD seems to do better when the faster cards are running at the lower resolution. That's nothing to brag about though.

Gaming Performance: Civilization 6 (1080p, 4K, 8K, 16K) Gaming Performance: Shadow of Mordor (1080p, 4K)
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  • Ian Cutress - Monday, July 24, 2017 - link

    *As specifically written down on that page and mentioned in the explanation for that benchmark*, GeoThermal Valley at 1080p on the GTX 1080 seems incredibly optimized: all the Core i5 chips do so much better than all the other chips.
  • lixindiyi - Monday, July 24, 2017 - link

    The frequency of Ryzen 7 1700 should be 3.0/3.7 GHz.
  • Integr8d - Monday, July 24, 2017 - link

    "After several years of iterative updates, slowly increasing core counts and increasing IPC, we have gotten used to being at least one generation of microarchitecture behind the mainstream consumer processor families. There are many reasons for this, including enterprise requirements for long support platforms as well as enterprise update cycles."

    You forgot 'milking their consumer, enthusiast and enterprise markets'...
  • Arbie - Monday, July 24, 2017 - link

    Ian! You're a Brit - please help defend our common language. You meant to say "raises the question". "Begs the question" is totally different and does not even approximate what you intended.

    Journos: You don't have to understand "begs the question" because you'll very rarely need it. If you mean "raises the question" then just use that - plain English.
  • Mayank Singh - Monday, July 24, 2017 - link

    Can someone explain how could the i5's could have got better performance than the i7 at 1080p?
  • Ian Cutress - Monday, July 24, 2017 - link

    Geothermal Valley on RoTR seems to be optimized for 1080p on a GTX 1080 and overly so, giving a lot more performance on that specific setup and test.
  • Icehawk - Monday, July 24, 2017 - link

    How is that possible? The i5 has slower clocks and less cache. So how can it be faster, "optimization" isn't valid here IMO unless I am missing something.

    I think you have a throttling issue or something else that needs to be examined. Monitoring long term clocks and temps is something that you need to look at incorporating if only to help validate results.
  • lucam - Monday, July 24, 2017 - link

    When are you guys doing the iPad Pro review?
  • dgz - Monday, July 24, 2017 - link

    I remember a time when AT used to be a trustworthy. Who are you fulling, Ian? No one, that's who. Shame on you.
  • Ian Cutress - Monday, July 24, 2017 - link

    I've been called an AMD shill and an Intel shill in the space of two weeks. Fun, isn't it.

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