Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

#1 Geothermal Valley

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Geothermal Valley Conclusions

If we were testing a single GTX 1080 at 1080p, you might think that the graph looks a little odd. All the quad-core, non HT processors (so, the Core i5s) get the best frame rates and percentiles on this specific test on this specific hardware by a good margin. The rest of the tests do not mirror that result though, with the results ping-ponging between Intel and AMD depending on the resolution and the graphics card.

#2 Prophet's Tomb 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Prophet's Tomb Conclusions

For Prophet's Tomb, we again see the Core i5s pull a win at 1080p using the GTX 1080, but the rest of the tests are a mix of results, some siding with AMD and others for Intel. There is the odd outlier in the Time Under analysis, which may warrant further inspection.

#3 Spine of the Mountain 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

RoTR: Spine of the Mountain Conclusions

Core i5, we're assigning you to run at 1080p with a GTX 1080. That's an order. The rest of you, stand easy.

Gaming Performance: Shadow of Mordor (1080p, 4K) Gaming Performance: Rocket League (1080p, 4K)
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  • MrSpadge - Monday, July 24, 2017 - link

    > realize that overclocking may not be appropriate for these workloads

    That's going too far. Just don't overclock as far for heavy AVX usage.
  • MrSpadge - Monday, July 24, 2017 - link

    Kind of agreed. Ian, you should log the clock speeds during benchmark runs and check for anomalies. The chip or mainboard could throttle, or your 4.0 GHz AVX clock could just be way too low. What's the default AVX clock? Maybe 4.4 GHz? That would pretty much match the 10% performance degradation.
  • Ian Cutress - Monday, July 24, 2017 - link

    I need to do a performance scaling piece, I know. It's on the to-do list
  • Kvaern1 - Monday, July 24, 2017 - link

    As already mentioned it's heavy AVX workloads which makes it throttle when OC'ed. The same thing happens on OC'ed Skylakes.
  • arh2o - Monday, July 24, 2017 - link

    Something seems wrong with the 7700k results vs the 7600k results. How is the 7600k beating the 7700k so handily in all the games? Are you sure the graphs are not swapped? ROTR shows the 7600k beating the 7700k by 20 FPS which seems impossible considering most reviews on this game have the 7700k on top of the 7600k.
  • ydeer - Monday, July 24, 2017 - link

    I would have liked to see some idle power consumption numbers because my PC is always on.
  • Ro_Ja - Monday, July 24, 2017 - link

    This was an interesting read. Thank you!
  • Marnox - Monday, July 24, 2017 - link

    According to Intel (https://ark.intel.com/products/97129/Intel-Core-i7... the Turbo speed for the 7700K is the same as the 7740X.
  • mapesdhs - Monday, July 24, 2017 - link

    Is the Max Turbo for one core or two? Always bugged me that Intel doesn't list the individual core/bin levels.
  • versesuvius - Monday, July 24, 2017 - link

    It will be interesting to see how many of these CPUs Intel will actually produce (collect ?) and bring to the market.

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