Shadow of Mordor

The next title in our testing is a battle of system performance with the open world action-adventure title, Middle Earth: Shadow of Mordor (SoM for short). Produced by Monolith and using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

A 2014 game is fairly old to be testing now, however SoM has a stable code and player base, and can still stress a PC down to the ones and zeroes. At the time, SoM was unique, offering a dynamic screen resolution setting allowing users to render at high resolutions that are then scaled down to the monitor. This form of natural oversampling was designed to let the user experience a truer vision of what the developers wanted, assuming you had the graphics hardware to power it but had a sub-4K monitor.

The title has an in-game benchmark, for which we run with an automated script implement the graphics settings, select the benchmark, and parse the frame-time output which is dumped on the drive. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. There are standard presets as well.

We run the benchmark at 1080p and a native 4K, using our 4K monitors, at the Ultra preset. Results are averaged across four runs and we report the average frame rate, 99th percentile frame rate, and time under analysis. 

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Shadow of Mordor Conclusions

Again, a win across the board for Intel, with the Core i7 taking the top spot in pretty much every scenario. AMD isn't that far behind for the most part.

Gaming Performance: Ashes of the Singularity Escalation (1080p, 4K) Gaming Performance: Rise of the Tomb Raider (1080p, 4K)
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  • MrSpadge - Monday, July 24, 2017 - link

    > realize that overclocking may not be appropriate for these workloads

    That's going too far. Just don't overclock as far for heavy AVX usage.
  • MrSpadge - Monday, July 24, 2017 - link

    Kind of agreed. Ian, you should log the clock speeds during benchmark runs and check for anomalies. The chip or mainboard could throttle, or your 4.0 GHz AVX clock could just be way too low. What's the default AVX clock? Maybe 4.4 GHz? That would pretty much match the 10% performance degradation.
  • Ian Cutress - Monday, July 24, 2017 - link

    I need to do a performance scaling piece, I know. It's on the to-do list
  • Kvaern1 - Monday, July 24, 2017 - link

    As already mentioned it's heavy AVX workloads which makes it throttle when OC'ed. The same thing happens on OC'ed Skylakes.
  • arh2o - Monday, July 24, 2017 - link

    Something seems wrong with the 7700k results vs the 7600k results. How is the 7600k beating the 7700k so handily in all the games? Are you sure the graphs are not swapped? ROTR shows the 7600k beating the 7700k by 20 FPS which seems impossible considering most reviews on this game have the 7700k on top of the 7600k.
  • ydeer - Monday, July 24, 2017 - link

    I would have liked to see some idle power consumption numbers because my PC is always on.
  • Ro_Ja - Monday, July 24, 2017 - link

    This was an interesting read. Thank you!
  • Marnox - Monday, July 24, 2017 - link

    According to Intel (https://ark.intel.com/products/97129/Intel-Core-i7... the Turbo speed for the 7700K is the same as the 7740X.
  • mapesdhs - Monday, July 24, 2017 - link

    Is the Max Turbo for one core or two? Always bugged me that Intel doesn't list the individual core/bin levels.
  • versesuvius - Monday, July 24, 2017 - link

    It will be interesting to see how many of these CPUs Intel will actually produce (collect ?) and bring to the market.

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