Final Thoughts

While product refreshes have their ups and downs, they’re not without their utility. For AMD and their partners this means a chance to run through the rest of the year with a fresh lineup of cards, and maybe change consumer perceptions a bit in the process. Meanwhile for potential video card buyers, performance has gone up over the previous lineup, and you get more bang for your buck.

So to wrap things up, where do AMD’s new Radeon RX 500 midrange cards stand? For AMD and its partners the picture is better, though I’m not sure it’s quite where they would like to be.

To get the elephant in the room out of the way first, power efficiency has taken a noticeable hit with the Radeon RX 580 and Radeon RX 570. AMD has opted to pour everything into performance rather than fighting a war with NVIDIA they can’t win. As a result their performance and their pricing will dictate their success in the market. Otherwise if you need a power efficient card for a mITX build or smaller air conditioning bill, look elsewhere.

Relative to the RX 480 and RX 470 then, the performance gains we’re seeing with the RX 580 and RX 570 are nothing spectacular, but then AMD has kept their promises similarly small. In practice this means that the RX 580 is only averaging 3% faster than the RX 480 it replaces in AMD’s product stack, while the RX 570 looks better, picking up 7% over the RX 470. Based on these numbers, I feel it’s fair to say that while both cards are faster than their earlier incarnations, I wouldn’t fault anyone for lumping the two generations of cards together. The small gains don’t enable the newer RX 500 cards to do anything the RX 400 cards couldn’t always do; though even a few percent can make all the difference in a game right on the bubble of sustaining 60fps.

Looking at the configurations of the cards, I suspect that the RX 580 would really like some more memory bandwidth, which is why the real-world gains are only about half of what we’d expect looking solely at the boost clocks. The RX 470 on the other hand did get a small increase in memory bandwidth, and it ends up being the stronger card for it. However I don’t know if faster memory is a viable option for AMD and its partners, as none of the factory overclocked cards are shipping with overclocked memory.

As for the competitive landscape then, AMD’s situation has improved, though I fear by not enough. Across the full spread of games in our benchmark suite, the RX 580 and GTX 1060 6GB change lead a few different times, so the RX 580 is able to best NVIDIA’s best in absolute performance in the right games. The problem for AMD is that those games appear to be too few; as a result the RX 580 trails the GTX 1060 by an average of 7% at both 1080p and 1440p. AMD has narrowed the gap somewhat – this was an 11% deficit with the RX 480 – but not by enough. And coupled with AMD’s worse power efficiency, this puts AMD in a tough spot. The biggest challenge right now is that GTX 1060 prices have come down to the same $229 spot just in time for the RX 500 series launch, so AMD doesn’t have a consistent price advantage. That’s the one thing AMD can change, and it’s likely to be where they need to look next.

As for the RX 570, the story is similar. It puts up good numbers for a 1080p card priced at $169, but it faces the continuous threat of a GTX 1060 3GB that starts only $10 higher. Though for bargain hunters looking to stay in the AMD ecosystem, the RX 570 offers a whole lot of value relative to the RX 580, especially if you are willing to make the sacrifices that come with 4GB of VRAM.

Shifting gears a bit, let’s take a closer look at the factory overclocked cards AMD sampled us with in a bit greater detail. AMD and its partners are banking hard on factory overclocked cards, and some of these are going to ship with 1400MHz+ boost clocks. The good news for AMD and its partners is that these cards are indeed faster, helping to further narrow the gap with NVIDIA. The downside is that they’re also more expensive, running headlong into the NVIDIA partners’ own factory overclocked cards.

But regardless of the overall position of the RX 580 and RX 570, both PowerColor’s Red Devil RX 580 and Sapphire’s Nitro+ RX 570 left me impressed. Their hulking size feels a bit out of place, but I can’t argue with the build quality. Both cards are very well built, and both cards are nearly whisper silent while gaming, even with their full factory overclocks in place. Those factory overclocks in turn add around another 5% to their framerates, coming as a mix of improved clockspeeds and reduced/eliminated power throttling. The combination of build quality and improved performance means that, if nothing else, PowerColor and Sapphire have earned their price premiums within the Radeon RX 500 series. This is everything I like to see in terms of a customized, open air cooled card.

Finally, let’s turn our gaze towards the future. While the Radeon RX 500 series gives AMD a welcome chance to reset their lineup for the year, today’s launch is largely just setting the table for more important things to come. The main event for AMD this year is going to be Vega, which is due this quarter. As a complement to Polaris, Vega will mark AMD’s first foray into high-end video cards for this generation. I don’t know how it’s going to turn out, but few things are as exciting as a new architecture, so for both techies and gamers, it should be a fun trip.

Power, Temperature, & Noise
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  • CiccioB - Thursday, April 20, 2017 - link

    Yes, better in the few DX12 games optimized for AMD architecture. Where it gains at most 10%... yes, a really selling point up to now, until real DX12 games with no ad-hoc AMD optimization will be released making many user wake up from their wet dreams.
  • Outlander_04 - Thursday, April 20, 2017 - link

    Its not optimization its asynchronous compute . The nVidia architecture cant do it and will never be able to keep up in DX12
  • tipoo - Thursday, April 20, 2017 - link

    Define "can't do it". Pascal does async, just not with per-clock interleaving like AMD
  • Outlander_04 - Thursday, April 20, 2017 - link

    Then it is not asynchronous which quite literally means "at the same time".
    AMD's compute strength is well established by the legions of people who wisely use their cards for bitcoin mining .
  • CiccioB - Friday, April 21, 2017 - link

    Async doesn't really mean "at the same time" at all.
    Possibly, the opposite.
  • CiccioB - Thursday, April 20, 2017 - link

    No optimizations?
    Tell me why DICE's engine runs better on AMD GPUs even in DX11 while all other engines do not.
    Async in DX11? A miracle that suddenly allowed AMD drivers to pass nvidia one in draw calls? Better geometry handling? Better memory and bandwith handling?
    Come on. You AMD fanboy are all looking to the first games in (pseudo) DX12 sponsored by AMD. The future ones will be different (maybe also using nvidia functionalities that AMD does not support and not biased on AMD HW.. AMD can't surely support all AAA developer for working more to use Async, which is not a free functionality, did you know? and tune it for all cards) and for the time DX12 will become mainstream Volta will be old.
    But it's nice that you all go and suggest to buy AMD HW. It should make nvidia one cheaper... should in theory,... probably you do not advertise too much as the prices keeps on staying at the high level. Please suggest to buy CrossFire solutions, so that AMD will sell double the HW and all those new AMD customers can enjoy double performance in..ermm... welll... yes, you know, DX12 does not support CF/SLI natively, so they'll happily play DX11 games at nvidia levels with their CF configurations.

    I bet the Async thing you just said was heard from an AMD friend... wasn't it?
  • Outlander_04 - Thursday, April 20, 2017 - link

    Why is game optimization in DX11 in various game engines [ which could favor either AMD or nvidia] of any relevance to me pointing out the strengths of AMD's architecture in DX12?

    Please try and address what is said, not what you want to think is said . Thanks
  • CiccioB - Friday, April 21, 2017 - link

    It's you that is looking at what you want.
    There are 2 scenarios to analyze:
    DX11 and DX12
    You just pick DX12 ignoring DX11 because it is what you want to advertise and to make you own consideration based only on what you want to see.
    I just made you notice that in DX11 the game is well optimized for AMD architecture seen the performances it obtains, performances that with respect to nvidia no other games have ever reached in DX11.
    So you can't dismiss the simple and clear assertion thati it is an AMD optimized game (engine).
    It is and DX11 demonstrates it. What you see in DX12 is what will be if ALL future games will be optimized for AMD architecture this way. Which won't happen. Other games (always supporting DX12) just shows that they can run better on nvidia HW. Both because they do not have all those work payed by AM to make the game run better on AMD HW and because not all games take advantage of the Async compute (which costs in terms of development, did you understand this or you are living in your own world of bunnies and rainbows?)

    So extrapolating that AMD work well in DX12 just by looking at one engine that is created for running better on their HW (and as I said it is a fact seen also in DX11) it is stupid and just demonstrates a pure lie.
  • Mugur - Thursday, April 20, 2017 - link

    I'm sorry to be another one that points out that the testbed is obsolete (the best approach should be 2 testbeds with i7 7700k and R7 1800X or R5 1600X) and it's missing a few new games (Doom, Battlefield 1, etc.).

    About the cards: they are ok-ish, in my opinion. Nothing spectacular, but it's still a refresh, same price or a bit lower than last year, both cool and quiet even factory overclocked. Nobody should care for a few Watts more than 1060 (which was actually warmer and noisier in the tests), as long as they have a decent PSU.

    As an owner of 2 Freesync monitors, I may go for a 580 8 GB to replace my 470 that would go into the kid's PC. After I see Vega, of course. :-)
  • CiccioB - Thursday, April 20, 2017 - link

    "Few watts"
    It uses double the power for the same work!
    And yes, a bit warmer and noisier.. it was the FE with the blower solution. Take a custom card, it will be still faster than this OC over OC sh*t and with use half the power and be much more cool with less than half the noise.

    It is fascinating to try to understand how people can justify certain incomprehensible choices.

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