Ryzen 5, Core Allocation, and Power

In our original review of Ryzen 7, we showed that the underlying silicon design of the Ryzen package consists of a single eight-core Zeppelin die with Zen microarchitecture cores.

The silicon design consists of two core complexes (CCX) of four cores apiece. Each CCX comes with 512 KB of L2 cache per core, which is disabled when a core is disabled, and each CCX has 8MB of L3 cache which can remain enabled even when cores are disabled. This L3 cache is an exclusive victim cache, meaning that it only accepts evicted L2 cache entries, rather than loading data straight into it (which is how Intel builds their current L3 cache designs).

One of the suggestions regarding Ryzen 7’s performance was about thread migration and scheduling on the core design, especially as core-to-core latency varies depending on where the cores are located (and there’s a jump between CCXes). Despite the use of AMD’s new Infinity Fabric, which is ultimately a superset of HyperTransport, there is still a slightly longer delay jumping over that CCX boundary, although the default Windows scheduler knows how to manage that boundary as demonstrated by Allyn at PCPerspective.

So when dealing with a four-core or six-core CPU, and the base core design has eight-cores, how does AMD cut them up? It is possible for AMD to offer a 4+0, 3+1 or 2+2 design for its quad-core parts, or 4+2 and 3+3 variants for its hexacore parts, similar to the way that Intel cuts up its integrated graphics for GT1 variants.

There are some positives and negatives to each configuration, some of which we have managed to view through this review. The main downside from high level to a configuration split across CCXes, such as a 2+2 or 3+3, is that CCX boundary. Given that the Windows scheduler knows how to deal with this means this is less of an issue, but it is still present.

There are a couple of upsides. Firstly is related to binning – if the 2+2 chips didn’t exist, and AMD only supported 4+0 configurations, then if the binning of such processors was down to silicon defects, fewer silicon dies would be able to be used, as one CCX would have to be perfect. Depending on yield this may or may not be an issue to begin with, but having a 2+2 (and AMD states that all 2+2 configs will be performance equivalent) means more silicon available, driving down cost by having more viable CPUs per wafer out of the fabs.

Secondly, there’s the power argument. Logic inside a processor expends energy, and more energy when using a higher voltage/frequency. When placing lots of high-energy logic next to each other, the behavior becomes erratic and the logic has to reduce in voltage/frequency to remain stable. This is why AVX/AVX2 from Intel causes those cores to run at a lower frequency compared to the rest of the core. A similar thing can occur within a CCX: if all four cores of a CCX are loaded (and going by Windows Scheduler that is what happens in order), then the power available to each core has to be reduced to remain stable. Ideally, if there’s no cross communication between threads, you want the computation to be in opposite cores as threads increase. This is not a new concept – some core designs intentionally put in ‘dark silicon’ - silicon of no use apart from providing extra space/area between high power consuming logic. By placing the cores in a 2+2 and 3+3 design for Ryzen 5, this allows the cores to run at a higher power than if they were in 4+0 and 4+2 configurations.

Here’s some power numbers to show this. First, let’s start with a core diagram.

Where exactly the 0/1/2/3 cores are labelled is not really important, except 0-3 are in one CCX and 4-7 are in another CCX. As we load up the cores with two threads each, we can see the power allocation change between them. It is worth noting that the Ryzen cores have a realistic voltage/frequency limit near 4.0-4.1 GHz due to the manufacturing process – getting near or above this frequency requires a lot of voltage, which translates into power.

First up is the 1800X, which is a 4+4 configuration with a maximum TDP of 95W. One fully loaded core gets 22.6W, and represents the core at its maximum frequency with XFR also enabled. The same thing happens with two cores fully loaded, but at 20.6 W apiece. Moving onto three cores loaded is where XFR is disabled, and we see the drop to 3.7 GHz is saving power, as we only consume +1.33W compared to the two cores loaded situation. Three to four cores, still all on the same CCX, shows a decrease in power per core.

As we load up the first core of the second CCX, we see an interesting change. The core on CCX-2 has a bigger power allocation than any core in CCX-1. This can be interpreted in two ways: there is more dark silicon around, leading to a higher potential for this core on CCX-2, or that more power is required given the core is on its own. Technically it is still running at the same frequency as the cores on CCX1. Now as we populate the cores on CCX-2, they still consume more power per core until we hit the situation where all cores are loaded and the system is more or less equal.

Moving to the Ryzen 5 1600X, which is a 3+3 configuration, nets more of the same. During XFR with one or two cores loaded, the power consumption is high. As we move onto the second CCX, the cores on CCX-2 consumer more power per core than those already loaded on CCX-1.

It is worth noting here that the jump from two cores loaded to three cores loaded on the 3+3 gives a drop in the total power consumption of the cores. Checking my raw data numbers, and this also translates to a total package power drop as well, showing how much extra effort it is to run these cores near 4.0 GHz with XFR enabled.

On the Ryzen 5 1500X, using a 2+2 configuration, the situation is again duplicated. The hard comparison here is the 2+2 of the 1500X to the 4+0 on the 1800X, because the TDP of each of the processors is different.

It should be noted however the total package power consumption (cores plus IO plus memory controller and so on) is actually another 10W or so above these numbers per chip.  

Power: Cores Only (Full Load)

The cache configurations play an important role in the power consumption numbers as well. In a 3+3 or a 2+2 configuration, despite one or two cores per CCX being disabled, the L3 cache is still fully enabled in these processors. As a result, cutting 25% of the cores doesn’t cut 25% of the total core power, depending on how the L3 cache is being used.

Nonetheless, the Ryzen 5 1600X, despite being at the same rated TDP as the Ryzen 7 1800X, does not get close to matching the power consumption. This ropes back into the point at the top of the page – usually we see fewer cores giving a higher frequency to match the power consumption with parts that have more cores. Because the silicon design has such a high barrier to get over 4.0 GHz with voltage and power, AMD has decided that it is too big a jump to remain stable, but still given the 1600X the higher TDP rating anyway. This may be a nod to the fact that it will cause users to go out and buy bigger cooling solutions, providing sufficient headroom for Turbo modes and XFR, giving better performance.

Despite this, we see the 1800X and 1500X each tear their TDP rating for power consumption (92W vs 95W and 67W vs 65W respectively).

However, enough talking about the power consumption. Time for benchmarks!

MOAR CORES Test Bed Setup and Hardware
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  • cheshirster - Tuesday, April 11, 2017 - link

    Most gaming tests age GPU bound.
    In rendering OC won't help K to win.
    And there is R5 1600 for 220$ that can work at 1600X+ level.
  • none12345 - Tuesday, April 11, 2017 - link

    This is by far the most comprehensive ryzen article ive sene to date since the release over a month ago.

    Variety of single threaded workloads, multithreaded workloads, and games with multiple graphics cards from multiple vendors at multiple resolutions.

    Thank you.

    Finally a real world gaming review on ryzen with multiple resolutions on multiple gpus from multiple vendors.

    Ive been waiting for a review like this for the last 5 weeks.
  • krumme - Tuesday, April 11, 2017 - link

    Yep. Good job at the game bm. Actually usable numbers. 99% and time under 30 fps. Thanx.

    Keep up the good work.
  • Meteor2 - Wednesday, April 12, 2017 - link

    Yes, it's an excellent set of benchmarks and review.
  • Notmyusualid - Tuesday, April 18, 2017 - link

    Good work of missing out the 7600k results..
  • mmegibb - Tuesday, April 11, 2017 - link

    Yes, couldn't agree more. When I think back many years, I'm amazed at the number of quality reviews I've read at Anandtech.
  • lilmoe - Tuesday, April 11, 2017 - link

    So, unless you're a gamer AND you have a 120hz monitor, Ryzen 5 literally butchers the Core i5.

    It's also very interesting that there's barely any gap in single threaded performance in javascript. I don't believe Intel has an IPC advantage in non-encoding workloads, it's more like all in software. Software that needs optimization and things should be ironed out in the near future.

    Now, all we just need is Apple and other OEMs to jump ship. It was a good ride, Intel. Good riddance.
  • mmegibb - Tuesday, April 11, 2017 - link

    Wow! I can't wait to get my hands on a 1600x and watch it grow arms and chop an Intel processor to bits right before my eyes.
  • th3ron - Tuesday, April 11, 2017 - link

    Console emulation is another area where Intel's ipc is well known. Just check the PCSX2 and RPCS3 forums.

    Fanboy fantasies don't replace facts.
  • Haawser - Tuesday, April 11, 2017 - link

    R5 1600- Best VFM processor since the i5-2500K.

    $219 for 6C/12T, with a Wraith Spire thrown in ? Easy OC to 3.9-4.0 ? You can't beat that with a stick. Let alone with anything Intel sell for a similar price.

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