Rethinking watchOS

watchOS 1 was good as a first attempt at creating an operating system for smartwatches, especially when one considers that the idea of what a smartwatch is was still up in the air at that time. However, there were obvious issues with the interface, and when I think about the changes that Apple has made since that time it’s apparent to me that these issues stemmed from that unsureness about what would actually define smartwatches as a product. watchOS 2 didn’t really make many big improvements to the overall UI and interaction model on the Apple Watch. It only came out around half a year after the launch of watchOS 1, and much of the focus was on fixing the really serious flaws in the operating system, as well as deploying the WatchKit API so developers could design applications that actually run on the Apple Watch's hardware instead of remotely on the paired iPhone.

With watchOS 3, Apple is taking the opportunity to re-evaluate initial decisions made about how watchOS works. After one and a half years since of the Apple Watch being in the hands of consumers, there’s a better understanding of how users actually use smartwatches. It turns out that some of the big features that Apple advertised with the original Apple Watch have basically gone unused, and have been de-emphasized in the operating system as a result. In doing so, Apple has opened up parts of the interface for new features to be added based on what features users actually do utilize.

When upgrading to watchOS 3 or starting up a new Apple Watch, the interface looks just like watchOS 1 and 2. However, there are some obvious changes that Apple has made, starting with the addition of new watch faces and complications. There are two new Activity watch faces, along with a Minnie Mouse watch face to complement the existing Mickey Mouse face, and a new minimalistic watch face called Numerals. Apple has also made it easy to switch between watch faces by swiping from the edges of the display. I’ve found this to be quite useful, as I like having the Activity Digital face available, but it’s quite dense with information so I often use the Numerals watch face and swipe over to Activity in a situation where it’s more relevant. This wouldn’t be feasible with the previous model of force touching the display and swiping over to another face, which still exists but is really only useful to access the customization options for each face.

Beyond the watch faces, users will notice changes when they first try to open the old glances screen or the friends screen that was triggered by the pill-shaped button on the side of the case. Both of these functions no longer exist in their original form. In the case of the friend screen, you can now send messages and use Digital Touch to communicate with anyone via the Messages app. This definitely makes it more difficult to access these features compared to before where it was a single button press away, but in my experience the only time I ever saw that screen was by accident when the watch failed to recognize my double tap on the side button to access Apple Pay.

As for glances, the screen has been removed from the operating system, but the core idea lives on in another form. In theory, glances provided a way to quickly access relevant information from applications. In practice, they often ended up being a strange middle point between the concept of a complication and a full blown app. In some situations, they would display information relevant to the current context, like the current song in the now playing glance, or the weather in the weather glance, and you could tap them to open their associated application. Others like the heart rate glance didn’t have any associated application, and basically acted like an application that was only accessible from the glances screen. There was also the issue of applications not being loaded when tapping on a glance, which would lead to a huge delay and sometimes a loss of context when the application finally loaded.

watchOS 3 introduces a new app caching model that makes glances obsolete for the most part. However, it’s still necessary to have a way to quickly access commonly used applications. To solve this problem, Apple has introduced a new app switcher called the Dock which can be accessed using the pill-shaped button that was previously used to access the friend screen. This screen can have up to ten applications which are selected by the user, plus one slot for the most recently used application that isn’t pinned in the list. These applications are kept cached in memory, which means they can be rapidly resumed when opened. This provides quick access to common applications, while also solving many of the issues that the Apple Watch has had with long app load times. In general, you’ll only use a small number of Apple Watch applications frequently, and being able to keep ten of them cached in memory with near-instant loading alleviates the load time issues for those key applications.

With Glances gone, Apple was able to make a new screen accessible by swiping up on a watch face. The new screen is essentially a version of Control Center for watchOS, and it expands upon a similar feature that existed in the Glances screen in previous versions of watchOS. By implementing the screen more like an application and less like a glance, Apple is able to add more functionality by making it a scrollable layout. There’s now a view that displays the current battery level, which is useful now that there’s no Glance to provide the same information. There’s also a button to manually lock the watch, and on the Series 2 a button that is used to eject water from the casing via the speaker after the watch has been submerged.

Pressing the Digital Crown still brings you to the Carousel screen, but as I mentioned above, the Dock provides access to most of the apps that a person uses frequently, so it’s not often that one has to go to the Carousel and try to tap on tiny icons to open apps. With that in mind, it is kind of odd that the button which is most analogous to the iPhone’s home button brings you to a screen that you rarely want to go to, but I suppose that the removal of the friend screen meant that putting the Dock in its place was the most reasonable decision rather than also changing how Carousel is accessed just so the Dock would be tied to the Digital Crown.

In general, the new application caching in watchOS 3 has made applications genuinely useful where they weren’t previously simply due to long load times or issues with the app never loading at all. The improvements made to the SiP in Series 2 also play a large role in speeding up app load times when apps aren’t cached in memory. However, as someone who used the original Apple Watch on watchOS 1 and 2, the awful performance back then has essentially conditioned me to not use applications on the watch, and I’ve had to actively think about using the apps on the watch now that they’re actually reliable. This won’t be an issue for new adopters, but I think anyone who is familiar with the original app experience on the Apple Watch will have the same aversion to using the apps that I do. In that sense, it’s important for Apple to maintain the quality of the user experience in order to mend the trust of users who were turned away by the problems that existed in the past.

Display watchOS 3.0: Health and Fitness
Comments Locked

126 Comments

View All Comments

  • Ryan Smith - Tuesday, December 20, 2016 - link

    Josh is working on that right now. Wifi testing has taken a bit longer than planned.
  • name99 - Tuesday, December 20, 2016 - link

    A strange argument given that the A10 is not a radio chip :-)
    But I assume you mean something like "iPhone 7 in detail; part 2". Good to hear it.
  • logos7 - Tuesday, December 20, 2016 - link

    Any word on the process used for the S2? If I'm not mistaken the original watch core was 28nm. Chipworks has not updated their tear down with any new information.
  • Ryan Smith - Tuesday, December 20, 2016 - link

    Unfortunately we don't have any better information to share in that regard. Only the high-end competitive analysis firms like Chipworks have the tools to figure that out.
  • logos7 - Tuesday, December 20, 2016 - link

    Apple allowed for plenty of room to "upgrade" from Samsung's 28nm LP process used in the original release. Apple's SiP is a fascinating/unique creation (more than 42 die for series 2) that doesn't have any peers in the consumer space and I'm looking forward to watching it's (slow) progress.
  • wave84 - Tuesday, December 20, 2016 - link

    Ryan, is there gonna be a Macbook Pro review or you are just skipping it this year?
  • mrbofus - Tuesday, December 20, 2016 - link

    "often referred to as the iWatch before its release."

    I can't count the number of times I've heard people call it "iWatch" even to this day, nearly two years later. I still hear people say "iTouch" instead of "iPod touch".
  • Lord of the Bored - Wednesday, December 21, 2016 - link

    I haven't heard anyone say iPod in ages. I didn't think Apple still made them, but I guess they do.

    Really, while I am thinking of it... the little square iPod Nanos would've made a great stepping-stone to a watch. They were already 3/4s of the way there anyways(and it looks like more than one person put them in a strap and used them as such). Revised model adds bluetooth, software update lets it play music off your paired phone and use the iPod headphone port as a headset...
  • angrypatm - Tuesday, December 20, 2016 - link

    Still overpriced, ugly and cheap looking with a rubber band (80's Swatch anyone) unless you spend stupid money, then it's just overpriced and ugly.
  • boozed - Tuesday, December 20, 2016 - link

    "Building Towards Maturity"

    Faint praise indeed.

Log in

Don't have an account? Sign up now