Final Words

iOS 10 marks a major anniversary for iOS. Originally launched as iPhone OS way back in 2007, iOS has come a long way from its original iteration. iPhone OS 2 brought the App Store, while iOS 4 brought the iOS name. iOS 5 brought Notification Center and many new APIs, and iOS 6 brought Apple Maps. With iOS 7 a brand new design was created, which has been iterated on since then in iOS 8 and iOS 9. 

Now after nearly ten years we have iOS 10. iOS 10 is a very big release, and there's far more to it than what I've been able to cover in this review. Many parts of the OS have received subtle tweaks to their appearance, while some apps like Maps, Music, and News have received complete redesigns. It's impossible to cover all of the changes Apple has made, and users will end up discovering them for themselves over time after they update their phones. 

iOS 10 comes with a new design of its own. It's definitely an evolution of the design put in place with iOS 7, but the level of refinement is far greater than in iOS 8 or iOS 9. iOS 7 took Apple's new design principles as far as they could go, and the interface ended up being a bit too abstract to be intuitive. Since that time Apple has taken a step back by making parts of the UI that can be interacted with more pronounced, and in iOS 10 they've stripped out many of the UI's hard edges and replaced them with rounded corners and cards that contain the contents of views. It definitely takes inspiration from the evolution of other operating systems like Android, but the end result still feels distinctly Apple and fits in great with the design of iOS.

iOS 10 brings some great new features. Again, I haven't nearly been able to cover them all, with the most notable omission being the changes made to the Photos app. Thankfully, I actually covered all the new features previously in my preview of macOS Sierra, and all the features there have made their way to Photos on iOS. Messages is definitely the other tentpole feature of iOS 10. Apple has taken a great deal of inspiration from other messaging apps to add functionality to iMessage. Most of it is just visual, with new message effects and Digital Touch being brought over from the Apple Watch. The inclusion of iMessage apps will allow for functional improvements as well, with messages that hook into iOS applications to allow the sharing of content. What developers do with iMessage apps remains to be seen, but the fact that Messages is the most used application on iOS makes me confident that the adoption will be quite strong.

As a developer, the most exciting thing that iOS 10 has brought is Swift Playgrounds for the iPad. When I first heard about the app I assumed it would only be useful as a tool for teaching basic programming concepts. That assumption was completely wrong, and I underestimated the app in two big ways. Apple's included books already go beyond what I expected to be taught in the learn to program guides, and the ability to create books for other users to download means that online programming courses and tutorials can use Swift Playgrounds to teach any concept they want in a fun and interactive manner.

The other way I underestimated Playgrounds was assuming that it wouldn't be useful to existing iOS developers. I didn't think that Apple would make UIKit available in the app for developers to use, but I was wrong. Swift Playgrounds on the iPad is actually a great tool for prototyping and testing ideas when you're away from your development machine, and the availability of UIKit means that you can use the same APIs that you use for designing real applications. I don't have any doubts that Playgrounds is the first step on the road to XCode for the iPad, and I don't think it'll take long for that to become a reality.

iOS 10 is a fitting tenth anniversary release for iOS. It brings enough refinements to the UI that you could call it a redesign in its own right, includes big changes to core parts of the experience like Messages, Photos, and Siri, and it has laid the foundation for a future where you can develop for iOS using iOS devices. On top of all that, it brings stability and smoothness to a level that I haven't seen on iOS since long ago with iOS 6 on the iPhone 5. Users of older and newer iOS devices alike will enjoy iOS 10, and with some great new APIs for developers to use in their apps the experience for users is only going to get better as time goes on.

Under The Hood: Animations, Performance
Comments Locked

113 Comments

View All Comments

  • Devo2007 - Wednesday, September 14, 2016 - link

    On page 2 when talking about Control Center, you got the iOS version numbers mixed up. You reference iOS 7,8,9 when I'm guessing it should be 8, 9, 10 (was Control Center in iOS 7?)
  • Devo2007 - Wednesday, September 14, 2016 - link

    Ok, Control Center was in iOS 7. I just got my first iOS device last week. The middle screenshot looks like iOS 9 though, so the text is still a bit confusing
  • Brandon Chester - Wednesday, September 14, 2016 - link

    They're in order on my browser at least. The left is iOS 7, with borders around icons, the middle is iOS 8 where they use a different UIVisualEffectView, and the right is iOS 9 where it's a floating card.
  • Devo2007 - Wednesday, September 14, 2016 - link

    The floating card one on the right is iOS 10 - not 9.

    "
    In iOS 9, the buttons are now even more distinct, with an ExtraLight VisualEffectView being used for the background and the buttons using something closer to the Light VisualEffectView setting. It's now much more obvious when buttons are selected as well, with the fill color being blue and the inner glyph changing from black to white."

    ^That description seems to apply to the Control Center in iOS 10 - not 9. This is the only part that seems to be in error; I'm guessing the actual look of control center didn't change much from iOS 8 to iOS 9.
  • Brandon Chester - Wednesday, September 14, 2016 - link

    Somehow I made the same typo in my comment as I did in the article. Yes, it's iOS 10 on the right, and I've fixed the typo. Sorry for being so confusing.
  • pencea - Wednesday, September 14, 2016 - link

    Funny thing is whenever it comes to anything related to Apple, Anandtech reviews comes out in a timeline manner.

    While anything else such Samsung phones, graphics cards..etc reviews are always late.
  • Donkey2008 - Wednesday, September 14, 2016 - link

    So maybe you should go start your own website instead of crying about how unfair the internet is. Boo hoo.
  • pencea - Wednesday, September 14, 2016 - link

    You obviously have reading comprehension issues. I specifically said "Anandtech" not the internet.
    Boo hoo
  • Donkey2008 - Wednesday, September 14, 2016 - link

    If they are so biased toward Apple then why do you bother coming here? It's like someone who goes into McDonalds to complain that fast food sucks. Do you need attention like an infant?
  • fanofanand - Wednesday, September 14, 2016 - link

    Nice job Donkey, your check from Apple is in the mail.

Log in

Don't have an account? Sign up now