Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

While more often than not GTX 1060 trails GTX 980 by a couple of percent, in GTAV the tables get turned. Now GTX 1060 has the lead, albeit a trivial 1-2%. The net result is that much like its last-generation predecessor, GTX 1060 can deliver framerates in the mid-40s at 1440p, but you need to go to 1080p to average better than 60fps.

Meanwhile compared to GTX 960 we’re looking at another case where more VRAM and GPU performance improvements combine to make GTX 1060 punch above its weight. Here the new NVIDIA card outperforms the last-generation x60 card by 93%. Otherwise compared to the more powerful GTX 1070, we’re looking at about 73% of that card’s performance.

Finally, this is another game where the GTX 1060 compares very favorably to the RX 480. Here NVIDIA leads by 30%.

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

Shifting gears to 99th percentile framerates, the story is much the same as with the averages. GTX 1060 retains a comfortable lead over the competition and in the process stays above 30fps, even at 1440p.

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  • Raniz - Saturday, August 6, 2016 - link

    Good review, though I must say that calling it a review of a $249 MSRP card when neither of the cards actually reviewed has an MSRP of $249 is a bit weird.

    I think you should have at least one card that is actually priced at $249 in the review, even if the FE is supposed to be exactly the same as those cards.
  • Nephelai - Saturday, August 6, 2016 - link

    Never been a tin foil hat guy but I'm starting to believe nvidia is holding first borns on threat of including a GTX 980 TI or two in SLI in any review.
  • MarkieGcolor - Saturday, August 6, 2016 - link

    Yes! The GPU market is wacked
  • Sushisamurai - Saturday, August 6, 2016 - link

    I feel sorry for you Ryan. So much work out put in and yet there's still so many people that blast you and Anandtech as if you owe the vendors and readers "timely" reviews. Don't let it get to you guys - they'll still come and read just like I do, as your site offers something many don't.

    Anyways, back on topic, I feel the MRSP is a little BS In Canada, Newegg sells the products at ~$280 USD (1 SKU), with the Asus Strix @~$330 (other SKU's listed >$330). For $100 over the 480 in CAD (only reference boards available ATM) that 1060's perf/$ is too intense, almost priced at the next bracket (1070's only $50-$100 off the 1060 price, might as well get the 1070 then). Neat to see the 1060 #'s in action, too bad there's a limit on overvolting and TDP for over clocking.
  • IKeelU - Saturday, August 6, 2016 - link

    This review really needed some Doom vulkan to paint a more accurate picture of how these cards will perform in the future. I understand that Anandtech will expand on this review later on, but many of us are buying cards now (well, trying to at least).
  • Simplex - Sunday, August 7, 2016 - link

    I'd love to see more Vulkan based, but how realistic is it? How many games were announced to use Vulkan?
    How popular was Vulkan's predecessor (OpenGL) in the past?
  • Tech-Curious - Wednesday, August 10, 2016 - link

    Problem is that the nVidia optimizations for Doom Vulkan haven't even been attempted yet. You can find a bunch of reviews that show the 480 blowing the 1060 out of the water in Doom Vulkan, but we really don't know how representative those results are.

    Those results are very encouraging for the 480 though, just in general performance terms.
  • Tech-Curious - Wednesday, August 10, 2016 - link

    Correction, the quote I had in mind references async compute specifically. From Bethesda's Doom Vulkan FAQ:

    "Does DOOM support asynchronous compute when running on the Vulkan API?

    Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.

    Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon."

    https://community.bethesda.net/thread/54585?tstart...
  • eddman - Saturday, August 6, 2016 - link

    Thanks for the review. I hope to see an HTPC review down the line, with a short 1060 or the upcoming 1050 (/Ti?).
  • jackbutler - Saturday, August 6, 2016 - link

    Could we please see a review of the new HEVC/H265 encoding performance of GTX1060 vs RX480?

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