Grand Theft Auto V

The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

While more often than not GTX 1060 trails GTX 980 by a couple of percent, in GTAV the tables get turned. Now GTX 1060 has the lead, albeit a trivial 1-2%. The net result is that much like its last-generation predecessor, GTX 1060 can deliver framerates in the mid-40s at 1440p, but you need to go to 1080p to average better than 60fps.

Meanwhile compared to GTX 960 we’re looking at another case where more VRAM and GPU performance improvements combine to make GTX 1060 punch above its weight. Here the new NVIDIA card outperforms the last-generation x60 card by 93%. Otherwise compared to the more powerful GTX 1070, we’re looking at about 73% of that card’s performance.

Finally, this is another game where the GTX 1060 compares very favorably to the RX 480. Here NVIDIA leads by 30%.

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

Shifting gears to 99th percentile framerates, the story is much the same as with the averages. GTX 1060 retains a comfortable lead over the competition and in the process stays above 30fps, even at 1440p.

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  • Ryan Smith - Friday, August 5, 2016 - link

    Since there is no standard benchmark, it depends on the area you use. We purposely picked a section of the game that would be among the most demanding.
  • Arbie - Friday, August 5, 2016 - link

    I really want to 'need' a new graphics board for FPS gaming. But I can't find any such games worth playing that need one. They're all console ports with mediocre graphics and even worse mechanics. And my GTX 770 is more than enough even on 2560x1440. I still read about the new cards but... how long...
  • Simplex - Sunday, August 7, 2016 - link

    "And my GTX 770 is more than enough even on 2560x1440"
    So you play at sub-30 fps and/or low details?
  • Arbie - Sunday, August 7, 2016 - link

    Simplex - Can't see how you jumped to that conclusion, so I guess you're just trying to be contentious. FOR THE GAMES I *DO* PLAY the 770 is fine. That's my point, and the reason I personally am not in the market.

    I don't check frames per sec unless the gameplay is laggy. When it is - which is rare with the 770 - I dial down the eye-candy. Beyond a certain point that doesn't matter anyway, compared to game design & mechanics. The problem is that there are NO NEW FPS GAMES that deliver on those two aspects. My benchmark game is Crysis (and its siblings) which I run at "Very High" settings. There are a few games now with equally good graphics, but nothing even compares for fluidity, control, physics, level design, AI quality etc etc. Until there is, I won't need a new card. I wish it were otherwise.
  • just4U - Friday, August 5, 2016 - link

    A note for Nvidia since they will likely read these comments (..as will AMD)

    I've said there is a market for a reference design using a stylish reference cooler (like what you see on the Titan series..) For some it's worth the $50 admission. If your going to do that at the lower end but charge a premium... make sure it's got the same goodness as the upper end models.

    Your 1060 Founders might sell.. but it won't sell as well as it could have if you'd gone all out on the cooler like you have for the higher end models. Plastic? Ugh.. No full backplate? Please.. Come on!
  • AnnonymousCoward - Friday, August 5, 2016 - link

    Now that you mention it, I've got a note for NVIDIA too: support the VESA standard Adaptive-Sync already! My monitor supports it, why won't you.
  • Gigaplex - Monday, August 8, 2016 - link

    If they do that, then there would be no reason for manufacturers to produce G-SYNC monitors. They'd all flock to Freesync compliance.
  • Beararam - Friday, August 5, 2016 - link

    Great review, Ryan. Hope all the negative comments don't bring you down. Probably a lot going on behind the scenes that we don't see.
  • VulkanMan - Friday, August 5, 2016 - link

    Why no encoding tests?
    Both camps support H.265 HEVC encoding & decoding.
  • Ryan Smith - Saturday, August 6, 2016 - link

    I've looked into it, but I haven't found any good encoding tests right now, particularly those that use HEVC. But if you happen to come across something, then I'm all ears.=)

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