NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
Comments Locked

228 Comments

View All Comments

  • ACE76 - Monday, July 11, 2016 - link

    The RX480 card is not mucked up...it performs great and at a great price...only nVidia fanboys are creating the negativity around the power draw and a driver fix was already posted....you can't find a better card at $199 or $240 than the RX480...I agree AMD has been faltering for years...but they aren't going anywhere...and Zen/Vega will be great products as well.
  • Michael Bay - Friday, July 8, 2016 - link

    I love how AMD fanatics tout one-time deal as some kind of epic ongoing profit stream.
  • Meteor2 - Friday, July 8, 2016 - link

    Yeah... Except it is an on-going profit stream.

    Next.
  • Chaser - Saturday, July 9, 2016 - link

    Yeah one midranged product. /golf clap
  • ACE76 - Monday, July 11, 2016 - link

    it could be a low end product...if it's generating revenue, who cares what the product is? Obviously it's selling right? Mid range to low end products make more profits for companies than high end products.
  • ACE76 - Monday, July 11, 2016 - link

    I knew about the power issue and bought one anyway :) Where's this 1060 card you keep talking about?
  • Bfree4me - Thursday, July 7, 2016 - link

    I'm very surprised Nvidia Did Not include the 980 and 970 in their preliminary comparisons of relative performance. Odd to market this as more powerful than a 980, then show us a 960. I think a buyer in the market for a $200 +/- card would be wise to wait a month or so. Amd and Nvidia will kill bugs and prices will level out by then. And if you can't wait, buy a known quantity in the 970 off Ebay.
  • Flunk - Thursday, July 7, 2016 - link

    Nvidia must be pretty confident that the Geforce GTX 1060 is going to be faster than the Radeon RX 480 if they're going to launch a 6GB version at $249 vs $239 for the 8GB RX 480.
  • ImSpartacus - Thursday, July 7, 2016 - link

    It's fascinating. I think we're beyond that point where cards get compared based on vram capacities. Quite refreshing.
  • ddriver - Thursday, July 7, 2016 - link

    Not more fascinating than AT posting 2 "page" "article" absent any benchmarks whatsoever as an article rather than a pipeline story.

    Here are my 2 cents - the 1060 will be roughly equal to the 480 when put on equal grounds, faster in nv optimized (as in left unoptimized on radeons) titles, and marginally slower in dx12/vulkan titles, while being 30% more expensive and 30% power efficient (due to crippled FP64 transistor savings).

Log in

Don't have an account? Sign up now