NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • cocochanel - Thursday, July 7, 2016 - link

    Wait no longer. Call of Duty Infinity Warfare is probably DX12 only since it features a lot of space combat and plenty of physics and lightning effects just like in Ashes of Singularity. Check out YouTube videos. Battlefield 1 has an option on the graphics settings for DX12 enabled and we know how good DICE was at adopting Mantle with huge performance improvements. Pascal is indeed an optical shrink of Maxwell and here is the best explanation posted by Mahigan as to why Maxwell and Pascal are so deficient in DX12:
    http://www.overclock.net/t/1569897/various-ashes-o...
    Read carefully and stop bashing AMD.
  • eddman - Thursday, July 7, 2016 - link

    Bashing? I haven't bashed AMD's DX12 performance anywhere.

    http://www.hardwarecanucks.com/forum/hardware-canu...

    Pascal already performs better than Maxwell in DX12. Something is different. Not as fast as GCN still in current games. I will wait for more games to come out.
  • cocochanel - Thursday, July 7, 2016 - link

    The link you have provided is for a glowing review of the GTX 1070. It's a very good card, at $649 here in Canada, it should be. In DX12 it's only 20% better than an RX 480, a card that costs half the price ( $310-$349 depending on which brand you care to buy ). Now, the GTX 1060 should be well below the GTX 1070 performance, otherwise who's going to buy the pricey one ? By that metric, the GTX 1060 will be a poor performer on DX12. As more developers dive into DX12 in the years ahead, the situation will only get worse since no amount of driver tweaking can address a hardware deficiency. You go ahead now and wait for more games and more tests. By next year, we should see a lot of GTX 1060 up for sale on Ebay. Nvidia fanboys who were dumb enough to buy them selling to other Nvidia fanboys. I've seen it before. Some things never change.
  • eddman - Friday, July 8, 2016 - link

    I posted that link to show that Pascal performs better than Maxwell in current DX12 titles, meaning they aren't the same, that's all. I did also mention that GCN still performs better in DX12 currently. Did you miss that part?

    Yes, I will wait. I'm not going to decide based on just a handful of DX12 games. I need to see more. Maybe games need to be optimized for Pascal's load-balancing and preemption features, I don't know, or maybe GCN would still keep its edge. It'll become clear soon enough and I can pick my choice. By then both 480 and 1060 should be readily available and at MSRP or even lower. There is nothing to lose.

    P.S. calling nvidia buyers and sellers "fanboys" makes you just as bad. You don't need to resort to such comments to make your point. There are a lot of people who buy cards regardless of their brand.
  • cocochanel - Friday, July 8, 2016 - link

    I'll take the "fanboy" comment back. Look, if the GTX 1060 performs as well as a GTX 1070 in DX12 titles, that's just fine with me. I'll buy one since, in effect I'm getting a $649 card for about half the price. What's not to like ?
  • vladx - Thursday, July 7, 2016 - link

    Same, I care a lot about power efficiency that's why I have no incandescent light bulbs in my house with LEDs. Also I'd rather reward a company that produces superior tech rather than a company that screws up at almost every launch and uses deceptive marketing while playing the victim card all day long.
  • LarsBars - Thursday, July 7, 2016 - link

    lol @ the Nvidia slide with quotes from tech journals: "NandTech"
  • tspacie - Thursday, July 7, 2016 - link

    Bridgeless SLI? Has anyone confirmed that bridgeless SLI isn't supported? Removing the physical bridge connector is one thing, but removing support for SLI is another. Bridgeless used to be supported with a small perf loss vs using the bridge.
  • rocky12345 - Thursday, July 7, 2016 - link

    Looks like a nice card but it is just a paper launch to make ripples in the pond to try to cut AMD sales down which shows Nvidia did not plan to release this card most likely until mid to end of august. I also would like to note that if it does have 48 ROP's this is a good thing and is also pretty much what AMD should have done with the RX 480 was to give it 48 ROP's which would have balanced it's performance out a lot in more games. I guess a 8 pin power plug would have been a good move as well..lol
  • NotLupus - Thursday, July 7, 2016 - link

    I look forward to reading Anandtech's review several weeks after other sites publish theirs...

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