AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
Comments Locked

377 Comments

View All Comments

  • Joseph_Crox - Wednesday, June 1, 2016 - link

    Here is a paragraph of ArsTechnica article: http://arstechnica.com/gadgets/2016/05/nvidia-gtx-...

    "Three-way SLI? You'll need a code for that

    For even more performance, there's SLI. Those hoping that Nvidia's rapidly ageing SLI technology for linking two or more graphics card together would die out with Pascal will be disappointed—but, on the flip side, at least there are a few improvements.

    For starters there's a new jaunty, high-bandwidth SLI bridge—or rather, there are three of them depending on your motherboard spacing. They are designed to link just two GTX 1080s together at a higher 650MHz speed (versus 400MHz) by using the second SLI connector traditionally reserved for three- or four-way SLI configurations. Nvidia claims that the new bridge results in less stuttering, although without a bridge or second 1080 to test, we'll just have to take Nvidia's word for it for now.

    An odd side effect of the move is that, for the first time, Nvidia is officially recommending users go with a two-way SLI configuration. Those running 4K or monitor surround should use a HB Bridge. SLI has never scaled all that well past two cards—and four-card solutions are pretty much just for show in games—so this isn't all that surprising."

    What is you want to buy 3 GTX 1070 and you couldn't work with that. But you can run 4 RX 480 and has all the power of crossfire and asynchronous computing (i.e. GCN 4.0). Which GPU will worth something in 5 years?
  • fanofanand - Wednesday, June 1, 2016 - link

    How many people do you suppose are going to run 4 x RX 480? I understand what the article is saying, but I have never heard of anyone going tri or quad sli with midrange cards.
  • LuxZg - Wednesday, June 1, 2016 - link

    So it will have DisplayPort 1.4 after all
  • ajlueke - Wednesday, June 1, 2016 - link

    This is really an exciting time. If AMDs promises hold, and they really can deliver R9 390X range performance at 150W for $199, that is a great accomplishment. It gives me hope that the APU era will finally deliver on some of it's promises.
    A Zen APU that can game acceptably at 1080p in a small ITX box like a NUC. With NVMe drives available, you don't need to waste space on drive bays, you can stick those in your NAS. But the APUs to date have always fallen a little short. If Polaris is what they claim it is from a performance and efficiency standpoint, and Zen is as well, I think we'll finally get the APU offerings that make low/mid range obsolete and consoles as well. Discrete video card gaming will then be relegated to VR and 4K+ setups for those who really want to spend the money and push technology to the bleeding edge.
    However, even in that space the future looks bright as Vega is coming by years end, and NVidia is moving to HBM2 by early next year. Imagine designing a VR box with an Nvidia based HBM2 board. Can they get Pascal into a board the size of the Fury Nano? Or smaller? It's so energy efficient already, I'm betting they can.
  • spaceholder - Wednesday, June 1, 2016 - link

    I noticed in the pictures connectivity is all HDMI and Displayport. As DVI-D is the only way to get 144hz 1080p I hope the production cards have a port. Otherwise the hardcore FPS players will suffer.
  • JoeyJoJo123 - Wednesday, June 1, 2016 - link

    >As DVI-D is the only way to get 144hz 1080p

    Oh... The absolutely wrong and misinformed on the internet...

    Oh, by the way, you're wrong. HDMI 2.0 and DisplayPort 1.4 can carry plenty more bandwidth than DVI-D and are more than capable of 144hz at 1080p, and even more.
  • mdriftmeyer - Wednesday, June 1, 2016 - link

    Not to mention are HDR standards compliant.

    http://www.vesa.org/featured-articles/vesa-publish...
  • spaceholder - Thursday, June 2, 2016 - link

    Most google searches (and redditors) disagree: https://www.reddit.com/r/pcmasterrace/comments/2hc...

    Maybe the latest and greatest HDMI supports it, but most video cards, GPU's and monitors from more than a year ago dont. Unless you want to game at 720p.

    As I said - 144hz @ 1080p + freesync isnt going to happen over HDMI. Displayport maybe, my GPU doesnt have one though =/
  • JoeyJoJo123 - Thursday, June 2, 2016 - link

    Did you read?

    HDMI 2.0, not 1.4. TWO POINT ZERO.
  • Valantar - Saturday, June 4, 2016 - link

    Both HDMI 2.0 and DP 1.3 (not to mention 1.4) have higher bandwidth than DL-DVI. Also, there are adapters aplenty for DP-whatever you want. Have an old 144Hz DVI monitor, want a new GPU? Get an active DP-DVI adapter.

    I for one applaud AMD for pushing out obsolete standards. The sooner, the better. We're still not rid of VGA, after all.

Log in

Don't have an account? Sign up now